Changes Valorant MUST make for a better future

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#1
Congo1
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Kill Snowball:
Every bum team wins pistol into bonus and we have soooo many boring stomps. Ult orb snowball. Huge Money stack. Opponents auto lose if they lost one gun round after a 4-0 because they gotta eco. So many games this year are stomps because teams perfected this.

Reintroduce tactical complexity into the game:
The game has been dumbed down so much and lost so much tactical nuance. It has been dumbed down to fast plays on both sides. No push and pull. Just clearing shit manually and getting shot in the face by an OP. It makes the game feel so flat and often random. London is already an improvement over Santiago and the stage 2 patch also heading in the right direction. Some comforting signs here.

Stop drastic meta changes in the middle of a season:
You cannot build storylines to get invested in as a fan because teams flip flop from world beaters to dogshit on a patch by patch basis (Nongshim, BBL, GM8, TH, FS). Legacy teams like FNC, G2, T1 sturggle to stay on top of the meta, they only stabilize somewhat, whereas random teams get blessed by luck getting a meta perfectly suited for them that is MASSIVELY different to metas before and after that so it feels meaningless and random (santiago). Reason for all this is Riot dropping terrible patches that have to be cleaned up over the course of the year. GET BETTER.

Im sure there are more reasons let me know. Maybe i will edit later to add.

#2
Congo1
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bump since people calmed down now

#3
Loud_Neymar
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agree with all of this. Many different factors that make this esport feel so random.

#6
larplarplarpsahur
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arguably the biggest factor is the mid season meta changes. either they don't factor in the pro scene at all or they don't trust them to innovate around what they deem imbalances (neon was just horrible though so that's fine)

#4
kkrekt
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I really like the meta changes one. Absolutely ridiculous that nongshit take home a trophy just because neon is ridiculously good

#5
Wolfed
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i hard agree, well said

#7
Hyxagon
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problem with your third point is that it effects casual play too, no one wants to play a game thats stuck in one meta for an entire year, imagine if we had tejo postplant meta for the entirity of 2025. its not even that much better for pro play anyway cause then people would just say, "oh X team don't deserve their trophy cause they just abused the meta that year." i do think that they shouldn't have meta shifts right before a tournament, like in toronto where the teams who perfected tejo meta qualified, only for tejo to get killed and leave every team besides fnc and prx stranded.

anyway about your the snowball thing, i agree. i think a good idea would be to have the ult orb spawns change based on who's in the lead. if both teams are within 2/3 rounds of eachother then they spawn normally, if attacker team has a lead of 4+ rounds then orbs spawn closer to defender spawn, and if attacker team is down by 4+ rounds then orbs spawn closer to attacker spawn. ults can already act as a comeback mechanic, but at the moment they can be just as much of a snowball mechanic, and i think this change would make them lean more towards a comeback mechanic.

#15
Congo1
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you should create a meta that is enjoyable and diverse enough that it doesn feel necessary to drastically change it so frequently. People actually want to play good metas

#25
Hyxagon
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well yea a balanced meta is always their goal, but the best way to get to that is to keep adjusting. every patch should get closer to a balanced meta unless theres major sweeping changes (like the init signature cooldown increase), so reducing the amount and magnitude of balance changes is gonna make that evolution slower.

#8
Castawaytwizz
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all correct

#9
Dumbfoon
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i only agree with the last suggestion, pistol round snowballing may not be that fun to watch (round 2 is an awful round to watch generally) but encourages teams to focus on their pistol rounds more (which are a skill in itself to win) and rewards smart play around prioritising ult orbs for certain players. i think the tactical depth is higher than ever, even though the game has less util that just means util has to be used more efficiently and wisely instead of just braindead spam on chokes. i will agree though i preferred the old meta. last point is just right tho

#10
destroylonely
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I agree W post

#11
Nef0r0
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I will chime in, but I am a cs frog, just opinion from the side. 12 team formats are dogshit. There is just no adequate way to make them interesting. swiss stage with just 8 teams feels meh. Expand to 16 teams for masters and 24 for champs. Champs gets longer, and yes it's just a cs/lol format, but it works. top 8 seeds (#1 and #2 of each region) go straight to the main stage. Teams #9-#24 battle it out in the first stage. until 3 wins or 3 losses. They advance and you just have the regular main stage masters format. more games, more fun, fair, lower chance of a fluke. Also, but I don't think riot will like this idea, for champs 2028 (if this system were to be implemented in 2027), the placement on last champs dictates how many invites your region has. If in the top 8 there are 3 pacific teams, 2 Amer, 1 Chinese, 2 EU you get less invites. Therefore then, for 2028 the number of invites would change from 6-6-6-6 to 7-6-5-6.

#12
Madouza
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Random question because I'm not sure how this system works, What happens if Say one region were to stop being competitive at all? WIll their slots at the major just be reduced to nothing? Is there a limit to how many slots a region can lose?

#14
Nef0r0
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4 by default in stage 1. So, at the minimum you are getting 4. Stage 1 does not impact the invites for the next champs, just who makes it to the top 16. The top 8 is basically extra invites. If your region doesn't show up at the playoffs, just sends 0 teams, you have your 4 invites from stage 1, but you don't have the luxury of top 8 direct invites. Think of the top 8 direct invites as that system vct had in 2023 when if your region wins masters, you get an extra champs slot. Even like a short explanation. Let's imagine that pacific absolutely smurfs everyone in 2027, and they sent all 6 teams to the playoffs of champs. For example emea and amer get 1 each. The invites for 2028 would be:
10 Pacific (4 stage 1, 6 stage 2)
5 Amer (4 stage 1, 1 stage 2)
5 EMEA (4 stage 1, 1 stage 2)
4 China (no stage 2 invites ,just the 4 stage 1 invites)

#16
Madouza
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Ah, I thought you literally meant for example "APac doesn't make top 16 for 2 years = Only 2 APAC teams next tourney."

Thank you for clarifying.

#17
Nef0r0
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nah, I mean every reason has their minimum of 4, so enough to choose the favourite/get the fan favourites in, but if your region is really good, then there are more invites. It would prevent people from crying that ''pacific is so much better than china but they get the equal number of slots, teams like t1 couldn't make it.'' Well there you go, next time you have more chances to make it and prove that one region is better than the other

#19
Congo1
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12 team formats are dogshit. There is just no adequate way to make them interesting. swiss stage with just 8 teams feels meh.

agree with this

24 for champs. Champs gets longer, and yes it's just a cs/lol format, but it works.

Valorant has regional circuits not just big international events. This is fundamentally incompatible schedule wise.

he placement on last champs dictates how many invites your region has. If in the top 8 there are 3 pacific teams, 2 Amer, 1 Chinese, 2 EU you get less invites. Therefore then, for 2028 the number of invites would change from 6-6-6-6 to 7-6-5-6.

this will only kill each region and their viewership bases access to an event (in a scaled down realistic version). Regional representation matters more than solely performance metrics. LoL already learned this in the past years. Plus Val changes fast. Region could be elite the year before but piss the next. Then shittier region gets more slots then the better one.

#20
Nef0r0
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''Valorant has regional circuits not just big international events. This is fundamentally incompatible'' But Champs is the last event anyways, there is time to shift it further back, or?
''this will only kill each region and their viewership bases access to an event. Regional representation matters more than solely performance metrics.'' - you still have a base of 4 teams in stage 1, they will play at least 3 games each, and I really doubt a region can be that bad in val that none of them make it to stage 2/top 8
''Region could be elite the year before but piss the next. Then shittier region gets more slots then the better one.'' - which is why I agree with you that val needs a more consistent meta.

#21
Congo1
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''Valorant has regional circuits not just big international events. This is fundamentally incompatible'' But Champs is the last event anyways, there is time to shift it further back, or?

They like having offseason to have a break, to have third party offseason events and to implement changes for the next season. Also now with open qualifiers which already start at the end of the year non-partners cant make this fast of a tournaround compared to partners. Also burnout would become more of a factor in that case as valorant is less modular and optional as the CS circuit.

The other points our differences are mostly nuance. I wouldnt opt into oversized events. 16 is perfect and should be standardized. Especially since Val doesnt do bo1s and single elimination brackets.

#23
Nef0r0
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understood, thank you!

#13
weewoohereisdapolice
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Said this last week and got clowned, people are catching on. Pistols should also be made less important, make the economy like cs so that the losing team can still force and get a good buy vs good buy.

#18
bl4z31ng
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W takes

#22
king_bob
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less CS lite maps and better casters that’s it for me

#24
EseemedRes1180
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I think the introduction of the outlaw really ruined the game. Cause before that you could thrifty a lot more if you hit your shots effectively stopping the snowball but now you can just get 1 shotted across the map so there's really no point in buying sherif or trying to thrifty.

#26
ScatterSen
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ChatGPT wrote this post

#27
Langacune
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I remember watching a map from this tournament and one team saved 5 or 6 times in one half. Half of the rounds were eco, thats boring as shit

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