Dumbfoon
Flag: England
Registered: August 23, 2022
Last post: November 4, 2026 at 6:54 PM
Posts: 284
1 2 3 4 •• 6

what? in playoffs he was fine against vitality, and did bad alongside the rest of the team against 100t. also group D was not the weakest that's easily group A, and i would say group C was also weaker. and again i dont think stats really matter especially for duelists.

posted 46 minutes ago

i disagree, he may have had a worse tournament but to say he was the worst non-Chinese player is crazy. what are you basing that on?

posted 53 minutes ago

this is why stats are so inaccurate because from your interpretation s0pp is like the best duelist ever but if you actually watch his decision making is honestly really bad. and then dambi is really bad but if you actually watch the way he makes space on neon is insanely valuable

posted 59 minutes ago

ok fair enough!

posted 1 week ago

arent these just bad valorant plays except the french part?

posted 1 week ago

i think it reflects pro play: mechanically not very different, but util/game sense way better (even though its hard to believe sometimes)

posted 1 week ago

that's so weird because he's played entry on g2 since he got signed so surely they would've signed a replacement in 2026? to be honest i think his entrying is fine, his neon spacing just needs improvement

posted 2 weeks ago

joshrt said his entry player was a bad entry?

posted 2 weeks ago

in the ivy round he probably just wanted to peek on the timing that rarga was about to tap and just didnt guess the timing properly

posted 1 month ago

it might just be you that's an oddly specific thing to notice

posted 1 month ago

i think that might be too much time because after you play a certain amount in a day you just start autopiloting and playing worse. maybe it would be better to play 2-3 games and afterwards watch the replays back to work on your mistakes? saves you lots of time

posted 2 months ago

3 astra pulls? would that not be insanely strong for post plants?

posted 2 months ago

i dont know why he's on phoenix he isn't a duelist player and doesn't play like one i dont think he took a single first fight that entire game and the calling looked awful

posted 2 months ago

yeah idk, i guess to cope you can say that this team is more of a long term vision? but tbh 2025 was probably worse because of how good the players were compared to the results. this year's team has significantly worse players so results are expected pretty bad

posted 2 months ago

no 2023 was way worse and they didnt sign shroud in 2023. also this is their first bad year since 2023 so it's not that bad for them

posted 2 months ago

on the same wiki page the only two heal changes recorded are a cost decrease and a bug fix so i don't think it has been changed

posted 2 months ago

on https://playvalorant.com/en-gb/agents/skye/ if you click on the regrowth ability it shows a clip of her healing 4 allies and if you look their health bars go up with how much healing she has used no matter how many allies she is healing if that makes sense

posted 2 months ago

you might be right i always thought it was just 100hp of healing for anyone in the radius so if you had 4 people you could get 400 but i could be wrong

posted 2 months ago

also shouldn't skye's heal be 400 hp too instead of 100 hp? (so tied with reyna)

posted 2 months ago

would it be possible to get 4 sage heals? pistol round for longer barrier time, ally takes a bunch of fall damage, and after bomb goes off the round still goes on for a couple seconds? you probably couldnt take 100 fall damage in the time to get the heal off tho

posted 2 months ago

i 100% agree but they definitely need to rework some of the maps they bring back. they made some good changes to breeze, but icebox definitely needs another rework. and you're right otherwise we've already seen every team's map pool so we know all of their comps and it gets kinda boring

posted 2 months ago

prx are good arent they? just cause they lose a lot in grand finals doesnt mean they dont do anything

posted 2 months ago

no offense but best player on apeks that year is not exactly a high bar. i do remember him being decent, but i don't know if he would even be an upgrade over cyvoph or exit maybe im just wrong tho

posted 2 months ago

was penny even that good on apeks compared to n4rrate on kc?

posted 2 months ago

but for most of his career kingg's calling has never been great i think this year he's gotten a lot better at it. and also poppin was igl before on envy and they still weren't great. i dont think rossy is good either but it's not like the others were masterminds and rossy just stole their role

posted 2 months ago

what would you have wanted him to do instead?

posted 3 months ago

people also underestimate how much harder it is to aim against good players because they kill you so fast you don't really have time to line up headshots all the time and their movement is a lot harder to hit too

posted 3 months ago

im not denying that their roster choices are bad, i just don't think notexxd would save this team atm

posted 3 months ago

i mean he must have played really bad to get cut from scrims. i don't think he was dropping 40 every game and they just dropped him for the fun of it

posted 3 months ago

omen isn't the only used controller, astra is played a lot too and i would say they are very close in viability, it's just that right now with the double duelist meta it's better to have a paranoia than astra's slower util. the dev team has also always been like this and most things stay meta for ages. i also dont think raze needs a buff and if you check london's pick rate numbers most agents are in a pretty healthy spot. other than the obvious agents (clove, reyna and maybe iso), it's just gekko miks and veto that really need significant changes. breach could probably do with a buff or two or a rework of his flash, and lower pick rate agents could just do with some buffs but the agent balance is pretty good right now. almost every duelist is viable at a pro level (except reyna and iso) and most pick rates are at a good place in my opinion.

posted 3 months ago

i agree, think omen who has 2 smokes and 40s cooldown, unless the rounds last longer than two minutes and you're throwing all smokes at the optimal cooldown, brim will always have more smokes which last longer and are larger.

posted 3 months ago

i fully agree when i first played deadlock i was like this could work in valorant as well. maybe still use a menu system for most of the functionality though (i.e when you press escape it opens up the current waiting room menu so you dont have to run around to change skins and whatnot). i also think skin testing is not what they want to do, i think they want you to pick up skins and test them that way so that you can't always try them out so you want to buy them, but apart from that i agree!

posted 3 months ago

how do you get out of chokes? raze satchels but then how do the rest of the team come out? vyse flash? i would say replace the astra with an omen or the fade with a skye to at least have some tool of supporting your raze otherwise they need to get their entry consistently without proper support which is kind of unrealistic

posted 3 months ago

sorry ill clarify, with the roster you suggested, im guessing zekken takes over jawgemo's agents and demon1 takes over babybay's agents right? i personally think it would be better to bring demon1 to fill neon's role on lev (jett, chamber, smokes) because that was basically his thing but on g2 i think babybay is more of like a dedicated senti or an entry duelist so would demon1 be able to fill that role?

posted 4 months ago

why would you pick up a non flexible player as a flex player?

posted 4 months ago

maybe a combination of the two factors but weight win percentage higher? maybe square it and multiply it with times played so for haven it would be 10 x 0.5^2 which is 2.5, and then for split it would be 6 x 0.6666^2 which is 2.66 so split is a bit better? idrk something like that but more complex

posted 4 months ago

i only agree with the last suggestion, pistol round snowballing may not be that fun to watch (round 2 is an awful round to watch generally) but encourages teams to focus on their pistol rounds more (which are a skill in itself to win) and rewards smart play around prioritising ult orbs for certain players. i think the tactical depth is higher than ever, even though the game has less util that just means util has to be used more efficiently and wisely instead of just braindead spam on chokes. i will agree though i preferred the old meta. last point is just right tho

posted 4 months ago

swiss stage teams have to show their new comps, new strats, have less time to prepare for each match and have to win more matches to make it there. first seeds still have a big advantage

posted 4 months ago

exactly lol, they literally have 0 impact on the game

posted 4 months ago

no most of these bugs have been around for ages, the only notable one was the cypher cam bug which was just an oversight in the way they ship the update and originally fixed the bug. apart from that there's been a normal amount of bugs.

posted 4 months ago

i dont think they are, he has very good aim and game sense which alone carries him on most agents. but he isn't that great at initiator or sentinel, certainly not to the point where he could replace almost every pro. and also the igling, paper rex has a completely unique style of calling so he just wouldnt be able to replace most igls

posted 4 months ago

i dont think this is true, on paper rex he isnt even the main igl they split calling if you listen to their comms. secondly he's not a good flex player - he's insane at controller and duelist, but his initiator and sentinel was always really bad. the only reason he's considered a great flex is because of how many agents he's played, but this is only because jingg and something have (or used to have) the worst agent pools in vct

posted 4 months ago

ok but like what florescent's gc games? ranked games? t1 games?

posted 4 months ago

why do you think florescent is better than primmie in terms of aim?

posted 4 months ago

i think its the m80 comp but its like i dont think loud came up with the ascent comp but they popularised it so it's now "loud's comp". i think xlg just popularised it, because no other t1 team was playing it before them i believe

posted 4 months ago

true, but compared to other debuffs the stun in my opinion is significantly weaker for difficult it can be to land. and yes stunned one tap does feel great lol, but isnt there like a bit of you that thinks "damn i should not have got that kill" and that's why it feels good bc you get a crazy kill? i think that even reinforces why the stun is so weak

posted 4 months ago

thats completely fair but you have to take into account the fact that losing a fight you should win (e.g. when a person is flashed, stunned or hindered) is very annoying and even if it happens only once or twice a game it feels disproportionately worse than how often it happens. also, stuns are normally pretty unforgiving to land so it feels even worse

posted 4 months ago

i dont think that's the issue - i think its when someone is stunned and they just 1 tap hs u thru the stun anyway bc it doesnt give that much inaccuracy

posted 4 months ago

who would you get to replace him as igl?

posted 5 months ago

he's played flex before at a decent level and he's their igl so no they're not dropping him

posted 5 months ago
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