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M4 - Evolution of Rifle Play

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#1
m4

It's been a minute since I've wasted your time... BUT!

TMV finally arrives at half-shield meta and notices that tier 1 is finally using it. I've been using it for I think two years at this point.

Quick overview, the half shield buy gives you the ability to absorb three body shots (120 and 117 respectively for Vandal and Phantom) However, if you consistently buy half-shield, you will have more chances to buy a rifle over the course of a game. If you play Valorant like a slot machine and are all about the probabilities then a Vandal or a Phantom will produce more kills over the course of a game or a series. Despite what the hive mind wants you to think about eliminations, they win games and make it infinitely easier to win rounds with every person you eliminate.

BUT! There is a world beyond half-shield meta. The truth of the matter is that you can play the exact same way without shields all together. I've been playing with this concept for two seasons now and there is no difference in results for me:

What's going on here:
Both the half-shield and no-shield approach are based off the fact that the rifles have a 3 bullet low variation spread. For Vandal it's .25->.35 and for Phantom it is .2->.35. What this means in layman terms is that a fight usually (depending on distance with the Phantom but not with the Vandal) results in either 1 bullet win or a 4 bullet win. The one bullet case is easy, it's a headshot which is 160 damage or 156 damage.

For body shots, both rifles have a 3 bullet skill check, where if you do not pull down or attempt to control it, you will miss. This results in usually two bullets hitting and produces 80ish damage which is survivable with a starting hp of 100. Thus a duel comes down to whether or not you can hit a headshot consistently vs. your opponent. Since a lot of duels end in a headshot, the no shield strategy has some footing.

For half-shield it's even more dramatic because regardless if you have have full shields, you can still survive 4 bullets. For Vandal, the first 3 bullets are 120 (half-shield is 125) and the fourth bullet is not survivable, which will be 160 damage. The same for the Phantom, 39 damage, hit four times is 156.

One thing TMV got incorrect or missed the reasoning:
Outside of the Outlaw, there are only two real reason to buy full shields if you're going up against a SMG because you are absorbing more bullets over a shorter period of time or you are on a map that has many walls with easy penetration. So the higher the overall hp, the longer you will be able to survive the TTK and give yourself a higher probability of winning the fight.

Next stop:
Teams hopefully having a better understanding between gun-play and distance. Where they start capitalizing on cheaper guns but using utility to create high probabilities wins by (i.e. smokes) closing the distance gaps.

#2
king_bob
-6
Frags
+

if you spam half shields you're an absolute fucking nerd no matter the context i put that on kirk

#5
m4
0
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+

But you win more.

#6
Laundry
0
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+

KING BOOOOOOOOOOOOOOB!!!!!!!!

#7
king_bob
10
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+

planting drugs on the enemy team's ride to the stadium and then giving an anonymous tip to the police before the match begins would also make you win more but that's unethical valorant

#3
chinesesalesmen
0
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+

tldr

#4
m4
0
Frags
+

Quick overview, the half shield buy gives you the ability to absorb three body shots (120 and 117 respectively for Vandal and Phantom) However, if you consistently buy half-shield, you will have more chances to buy a rifle over the course of a game. If you play Valorant like a slot machine and are all about the probabilities then a Vandal or a Phantom will produce more kills over the course of a game or a series. Despite what the hive mind wants you to think about eliminations, they win games and make it infinitely easier to win rounds with every person you eliminate.

BUT! There is a world beyond half-shield meta. The truth of the matter is that you can play the exact same way without shields all together. I've been playing with this concept for two seasons now and there is no difference in results for me:

#8
cloudberry
5
Frags
+

TMV finally arrives at half-shield meta and notices that tier 1 is finally using it. I've been using it for I think two years at this point.

He was talking about it two years ago dude

#9
Uncleben
2
Frags
+

Tier1 used it a while ago no? I remember in 2023 it was very popular, especially by FNC and old Nrg

#11
cloudberry
3
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Yeah it was super popular. This is old news, I don't know what m4 is on

#18
m4
0
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+

I think you have to watch the video plus read what I wrote. TMV finding that half-armor is more about the economy of it and not the gunplay. The natural next step is the question whether there is anything more to push as far as a boundary goes. And my post is saying that there is, there's justification for it and it is the same as half-armor. If half-armor provides more economy then no armor does the same but provides you with more.

If duels have a high chance in ending in a headshot, then armor is never a factor. If it's a body shot, the damage allows for no armor based on the way the spread values work out. You can survive an initial two shot burst from a rifle and then the ttk allows for a response. If you land a headshot before the 3rd body shot then you win the duel.

It's basically pulling all the gun mechanics under a single theory.

#10
DSBY
3
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+

Okay allat but where are half shields located?

#12
9wntr
0
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+

interesting

#13
irenic_
0
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+

m4 great thoughts as always. keep it up

#14
Z0vereign
5
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+

internet explorer ass post

#19
m4
-2
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+

Valorant colonizer. fixed

#20
nutab1e
3
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+

🪞

#21
m4
0
Frags
+

fair, minicheckmate.

#15
MrBlooBloom
0
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+

cool 👍

#16
foythvlr
2
Frags
+

Sen was using mainly half shields on buy rounds in masters madrid. This is not news

Also half shields are like 400 bucks. you would need 9 (!!) rounds of economy to buy a vandal. ik its not the exact math here but it does not make that much ot a difference. specially when you have the guardian as a viable alternative that you can buy with half shield. dont be cheap

#17
Pakola
4
Frags
+

Do you even watch VCT?

#22
Wolfed
1
Frags
+

good idea, food for thought at the very least

in a vandal/sherriff headshot meta, no shield may be a viable option. however, obviously, once the opposing teams finds out, it's easily abused with marshals, SMGs, odins, wallbangs, outlaws, etc. so I'm not sure if it's a long term gameplan option. (and right now, after seeing brawk at champs, i think we will move towards a more gun-experimental meta)

in the case of a bad economy, I could see glass cannons (with a rifle) being an option in games where the opponents are also using rifles and trying to shoot heads, on long range maps. at shorter distances (whether because of utility or because of the map itself) i dont see why you would run a larger risk of dying to spam and utility with no large advantage with a rifle

#24
m4
0
Frags
+

Yeah I think the key is the simplistic nature of rifle gunplay in Valorant that allows for the conversation at the least. When you get into the SMG and Odin spam, you're dealing with more complex damage interactions which I think full armor is a better option.

#23
Anguibok
1
Frags
+

I do agree, Lightsheild is goated

#25
KiwiJuice
0
Frags
+

I didn't watch the video but like, if a team catches on that the opponent is consistently buying half shields, you just put someone on outlaw, literally becomes an OP with double fast double kill potential.

#26
m4
0
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+

You're not wrong. But let's take a quick look at that, let's say that this is the 5th or 6th round of the game and you already have a rifle and full armor. Would you drop your current gun for an Outlaw? And what if the team played double smokes or was using smokes to cut long angles off in the map?

And to take it one step farther, who are you putting on this assignment? A rifler who is has been practicing that spot for two weeks in preparation for this game or forcing your OPer to this spot who has also been practicing his space for the last two weeks in prep for the game?

I think a lot of people just think that you can drop players into any space and they will perform the same. I don't think that's the case or if it is the case, the performance level will not be the same.

#27
eStos
0
Frags
+

been playing Operator with no shields for a while now. it's either kill, die or save so shields change almost nothing

#28
m4
1
Frags
+

Exactly.

When I think about abilities like Reyna's Devour, Riot devs must have thought that armor would help with fights after the first encounter.

#29
Nats_2nd_biggest_fan
0
Frags
+

You're SO right for this m4

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