For vibes? Please tell me you don't think Babybay has more than 2 braincells...
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Registered: | February 20, 2024 |
Last post: | September 27, 2025 at 4:28 PM |
Posts: | 1136 |
For vibes? Please tell me you don't think Babybay has more than 2 braincells...
Nah Global Esports with MCe and Platoon are going to bring them back to greatness!
@mce and @platoon
Unfortunately in the world of competitive sports we are measured by wins and losses. No offense but I'm going to pass on your advice.
Okay but why did Goldenboy wear white socks?
Okay but if they're lying about the preparation, they can't be lying about the vibes, right? Are the vibes high?
Stop reminding people about MCe's record... 5-6? 11-12? You're being rude.
OooOo... one of these threads... Post more.
No one knows. How will we ever progress as a society?
How does a caster know the level of preparation of the team? Do they have super secret access to their 1 page playbooks? I need to know... Chatgpt doesn't have the answer.
just download cheats fam, if someone finds out, buy them a car. its the path to pro.
The issue with NA teams is the mechanical nature of their competition at home. There is an assumption that is being made about how the enemy teams will react to utility. The lack of imagination on the part of NA teams, in this NA choreographed dance, hurts the region as everyone here has adapted the "right way" of playing. It gives each of the NA teams a false sense of security at internationals.
There's also an issue around how teams have viewed agent comps. Looking at the macro picture and solving there instead of taking on each map's site obstacles. Instead of a secure, lock-step approach, we get uncontrollable variation and allow the variables to dictate our decisions.
The whole strategy side of NA needs to be ripped to shreds and we need to start over. Abandon all previous thought.
Do I get paid 200k+ a year? They do. Seriously do I need to link a blueprint tutorial too for them?
Need a clip and report feature. I know it was super easy just to take the built-in UE5 replay system but come on devs... try harder.
Okay BUT that's the same argument people used in recycling players an coaches.
It keeps us from progress. We should be looking outside of players who have had a shot already.
Governor? 0-5 EMEA Apeks and 5-5 in tier2?
How did you have a thread about recycling players and say this?
This was my argument since the application. This was my argument in my reaction to 100 Thieves.
System is broken.
The phrase “6 7” carries several layers of cultural significance in modern society, depending on context. Here are some of the most notable interpretations:
One of the most common associations comes from the playful children’s riddle:
"Why was 6 afraid of 7? Because 7 8 (ate) 9."
Even though it’s simple, this joke remains a cultural staple, appearing in memes, social media posts, and internet humor. The numbers “6” and “7” together often evoke that memory, which gives them a lighthearted, almost nostalgic quality.
The phrase “6 7” has been used symbolically in lyrics, titles, and references within rap and hip-hop culture. For instance:
Numbers in rap often symbolize area codes, neighborhoods, or symbolic sequencing.
The sequence “6 7” can also connect to “the 6” (Toronto, popularized by Drake) and “7” (a spiritual or lucky number), creating a layered cultural resonance when mentioned together.
In numerology and symbolic thought:
6 is often linked to balance, home, responsibility, and harmony.
7 is associated with spirituality, introspection, and wisdom.
Together, moving from “6” to “7” can represent progression from earthly/material balance to spiritual enlightenment, which some people in modern self-help, wellness, and spiritual communities interpret symbolically.
Numbers like “6 7” show up in memes and shorthand expressions online. In digital culture:
They can be shorthand for inside jokes.
They can appear in “aesthetic” posts where numbers hold more symbolic than literal meaning.
TikTok and Twitter communities sometimes latch onto simple number sequences as “meme tokens,” giving them meaning through repetition and remixing.
“6” and “7” are also significant in sports:
A playoff series (like NBA or NHL) can “go to 6 or 7 games.” Saying “6 or 7” often signifies competition, drama, and excitement.
Some athletes carry these numbers as jerseys, and fans attach meaning to them.
Could you clarify what you mean by “6 7”? Do you want me to analyze sections labeled 6 and 7 of a document, chapters 6 and 7 of a book, data rows 6 and 7 in a file, or something else?
If you share the document, text, or dataset you’re referring to, I can do a full breakdown and analysis for those parts.
Umm how dare you sort their data by recent results... think of the fanboys and fangirls... don't ruin people's heroes. Despicable.
They upgraded to ue5 then had a replay system. Just saying.
The way you phrased how information is on the server/client side was insane. A replay is a recording of positioning and other datapoints that are fed back into the engine to replay the game.
You can look up the data they gather in their API.
But what do I know, I've just built multiplayer games in ue5.
Have you heard of the new term people are using called "meta"?
Would love for you to DM me a way to get in contact with you. I truly want to better understand your perspective. I keep thinking if there is a better way of accomplishing this, why is the real world application (even if imperfect) not better than the current way things are being accomplished.
Please help me better understand.
Starting at the top:
"Call it whatever you want, but you basically just want clearer communication, better discipline, and better teamwork."
"Not all teams have perfect communication, but I think most top teams have it down pretty well to where its nearly a non issue."
-Evidence disagrees.
https://www.youtube.com/watch?v=-K7RFhnZ5Rw
https://www.youtube.com/watch?v=2sOS2BNDuDQ
https://www.youtube.com/watch?v=h1Vzo-VFttg
"The slip ups that do happen are something you don't need to solve with some rigid implementation of military doctrine, just better discipline and teamplay."
" It is basically a non factor in valorant. because the average radiant player knows the angles to clear in advance, how to clear them safely, how to path around the site without being exposed to too many angles, etc. Maps are known in advance and extremely familiar to players."
TL;DR: You're losing me when you say CQB doesn't apply but then in the same sentence say that the underlying principles of CQB should be used. I think you're getting lost in the literalness of the idea. I also think you're making generalizations and assumptions about professional play. The suggestion of using CQB as a framework allows you to work through the problems you're describing so you can get to a better place. I think we agree but you not acknowledging what CQB truly is.
Work life has got too heavy to keep ragebaiting. Serot got me to come back and write something.
That's fair. I have had the same approach of trying to condense my work.
I've since learned that there can be two forms of writing. One, is for yourself. When you deal in these complex ideas, writing can be a way to straighten out your thoughts and then give you a new perspective on the other side. The second way of writing, is for an audience. You need to provide value to that audience or what's the point of reading your stuff?
I fell to hard in the first category. Even with these documents, it straddles both sides. If I were to re-write this, I would heavily focus on the value portions of the analysis and less on the teaching aspects. One of the lectures I watched made a very good point that has lived in my head rent free for months. In school, someone is paid to read your writing and give you feedback. We've been taught how to write in that system. In the real world, no one cares about your ideas. The only care if there is conflict and you provide some sort of benefit or solution of value to that conflict.
:)
I was definitely given the internet villain treatment. Platchat crucified me. Valorant EMEA broadcast roasted me. Valorant NA Tiktok dropped a iceberg on me... They did not like it.
That's good feedback.
The purpose of the document was an overview. This was about 2 months after the release of the application. I tried really hard to condense it so all of your feedback is correct but was intentional to some degree. I do disagree with a couple points.
I don't think I agree with the CQB doctrine being a non-factor. I do find it a bit interesting that you immediately jumped to the most important part. CQB is usually always in teams. Solo-CQB is more or less a death wish. I think the problem is that a lot of VCT teams have some degree of this but I don't think it is intentional. And it not being intentional exposes gaps that other teams can exploit.
From what I have learned through research is that there are many forms of CQB taught at all levels. From local police, to SWAT, to military and then to elite military. Even at the elite military level, there is debate around best methods. So nailing it down and saying "it's a non-factor" is tough for me to swallow.
The idea that "Valorant is a game where you can catch people off guard easily with abilities and risky positioning that anyone who had a sense of self preservation in real life would never use." I don't know if you've been followed or are following what's going on in a certain country that is inside or near another country but for this fact alone they no longer do entry. They level the building with tanks or ordinance. CQB is insanely risky to the point where even entry with drones has lost it's value to the tanks just knocking the building over.
I wish you would have developed this idea a little bit more so I could have more of a discussion about it. But I'm not going to let this chance disappear because there are a lot of people at all levels who don't know this stuff.
For example, room entry. Valorant is nothing but a bunch of open rooms that connect with hallways. CQB is a strategic way to manage the threats and danger, in clearing rooms and hallways (limiting for discussion). I think a big part of what is missing from teams implementing CQB is the biggest part of all, teamwork, which you rightfully identified.
The issue is that a lot of people get hung up on dynamic entry, which is the cool part, and covering angles, which is the boring part. Once you get into the room, you still need to cover entry points and connecting spaces that you may not have cleared. Or there may be spaces that you have cleared but can still present an area of danger if a threat re-enters a space. The idea that you have a job on a team to hold specific places as your team moves throughout the map, is missing. I think a lot of people who play at a high level are jocking for position to be the number 1 guy in the stack. This lack of rigidness in their movements leaves space for people getting picked off. Or even worse, after a space has been cleared as a team, someone decides to be a cowboy and leave the team in post-plant. For me, CQB is a disciplined skill that allows you to traverse danger space with some level of certainty that you've done your best to cover your bases and protect your guys.
The next piece is communication. I think we too often think that comms on VCT teams is perfect or even close to it. A lot of communication in CQB is practiced and drilled. The extra bits are trimmed over time. Most teams will have non-verbal cues that allow each person to know a series of steps that are coming in the future. While you cannot get to that level since you're looking at the screen, you have to find a way to minimize the discussion and compact it to the point where each person knows their role and the communication adds situation awareness and not noise.
I think maybe since "the challenged" was cut into one page pieces, or mini-summaries, you may have missed that the CQB stuff is the foundation. What I try to convey (I think, it's been a minute since I wrote this) is that you cannot approach map theory or agent theory until you have a solid grasp of the obstacles you are going to face. The only way to understand how to deal with the obstacles is through angle clearing, which CQB gives you a solid foundation in.
Once I understand the obstacles, I can then apply map theory or agent theory to those obstacles. This sort of approach eliminates your teams need to "follow the meta" because you know the obstacles you are facing and how map theory and agent theory apply. I've been on semi-pro teams that have got offers from organizations and the leaders of those teams relied on the idea that they will simply out skill the other teams. So fully adopting the meta is just another quick step in that equation. Who cares what agents or maps we pick, we will just out aim them. I believe this is why we see so many teams playing down a player or two when they dry-peek.
The problem with the idea " If anything there should be less of a focus on CQB doctrine and moreso on map theory and creative util usage which is the true frontier where the game can be pushed." is that there are no magical moments. We see these sorts of things in highlights but there are no gotchas or ideas that work every time. That is part of the fog of war discussion and why CQB is the essential answer to the problem. If your team has an understanding of how to traverse the space, safely and what the work assignments in post-plant or re-take, you are minimizing the variables. If I take the approach you are suggesting, I would need certain players on the enemy team to be in places where utility could be used. But what if they are not there? What if the enemy team stacks a site and we've used all this special utility for nothing? Gun-play dictates a lot of VCT wins and losses. There's a lot of efficiency to be gained by apply CQB.
Even if I'm wrong, I've got an entire backlog of "map theory and creative util usage" right here: https://imgur.com/a/hGd5Kqw
Anyways, I appreciate the comment and I hope you don't take my push back as a rejection. I don't think there is a right or wrong answer. I just view Valorant as a game of probability and that the more you do to increase your probability of winning, the higher likely you're going to win engagements, rounds and ultimately the match. Cheers!
So I know most of this community hates me. Deserved. I was arrogant and made fun of some of your favorite people. But it was fun, right?
But there was a moment in time where I really thought I had something to offer teams. I reached out to a lot of people. Some people gave really helpful feedback and some straight up ignored me. One person even blocked me :) I do name drop MikesHD in the second doc. He deserves it for either lying to me or not supporting his own viewpoints at the time the world was ridiculing me.
One particular person, who will remain nameless, truly gave me a lot of their time and tried to help me make some connections. I'm not sure if that person would want to be named here but they challenged me to show them what I knew. If I was such a "good coach" or thought I had potential, I would need to show it. I know you all are going to hate this and meme it but it might help someone out there think about the game differently. It does nothing sitting in my Google Drive and rotting away.
Before people ask or make memes (which by all means, meme away friend) there's no chatgpt in this one at all. There are grammatical errors and spelling errors. You can see me in all my grammatical shame. Both of these are sort of my beliefs that I've formed over 20 years of playing competitively. These are the agonizing results of "almost" making it but never crossing the finish line.
I'm not looking for feedback so I'm not going to respond to any comments. This is just throwing away the dream so someone else can catch it.
First, a limited slide deck on how to organize a team at the organizational level:
https://docs.google.com/presentation/d/1qOTTM3XxJsbKA72bMNI-5kwJ1wUAWjfIq5alT7CTx3c/edit?usp=sharing
Second, is the challenge this person gave me to prove some of my ideas. I've iterated on some of these ideas and have a clearer concept on most of the ideas covered here.
https://drive.google.com/file/d/1XweagZK_YsrP3Lg8-vlq5dNvGeV5H_Ll/view?usp=sharing
All in all, the last five years have kinda sucked. But that's life :) Enjoy the content, or don't. I'm out!
I don't really do solo posts anymore. I usually just tack on ragebait... But for this one... Maybe I chime in...
My initial criticism of the 100 Thieves organization wasn't for the purpose of becoming one of the most successful posts on this site. It was to identify hypocrisy and do my part as a member of the community to point it out. And you can't say that it wasn't an issue because the number of voices that got on here and tried to defend the 100 Thieves position was impressive. It inspired in me, memes that people still post six months later. In an era where most people don't remember two weeks ago, that's enough of an accomplishment for me.
My post went from random obscure perspective on an internet to international infamy. I'm literally a reference on the Valorant Tiktok. They used me on platchat and couldn't stop talking about me to the point where they mentioned me multiple times on the Valorant broadcast. Why? Because it's the same people. That doesn't really happen by accident, I hit a nerve.
We live in this strange era where we throw our support behind people who don't deserve it. We are only told they deserve it because they are there. I wonder now if you can see it.
How many times can you say that you're trying when you're really just repeating the same mistakes? Competition used to have meaning. It used to be the best get to compete. They earned that. But these days, if you're the first to arrive, you get to sit on that achievement because we live in a world of "invite only." This kills competition. It kills games.
Do you really know if the team you celebrate or support is the best? They play against what, 11 teams total? How do we know there isn't some group of friends out there that are better? How many times have we heard that tier 2 teams can mop the floor of most VCT teams? Where do we get to see that play out? Nothing in this current era is tested. Everything is given and nothing is earned.
The crazy part is that some of you will disagree with me. That you prefer to just have the same teams, play the same comps on the same maps and that is the highlight of your VCT experience for the week. How do you read that sentence and feel joy? Is it that you don't know better? You've forgotten that better CAN be achieved? There was a time, that still exists in other esports, where anyone could compete. Where anyone could dedicate themselves and have a shot. And that shot would take place in a public place. Sean Gares would have never been able to say anything if the system he operated in was on LAN. At a Riot event, where competition is celebrated, where tier 2 had to show up and we got to see all the other teams fall to those who make it. We had that at one point in the tactical FPS genre...
I truly have no faith that whoever is on the next roster at 100 Thieves will have any more success than the current team had. It's a rotten system of "pick me" people. People who are forced to praise others for a shot at what they've earned. If I was Nadeshot I would be sick to my stomach. The system is inescapable because we've gone so far down this path that there is no light at the end of the tunnel. We will just get another coach, who is friends with JungleJuice or knows him through a connection, who will parrot the current system for coaching, who will pick their team based on stats and we will find ourselves back at this moment a year from now.
They say change is inevitable, but in esports, that's bullshit.
You're asking the wrong questions...
The real question is... where is this place actually located?
babybay sub inc. he's my favorite twitch personality.
"saw him duoing with aspas" ... should have just stopped there. If you can't get carried to Immortal by a star vct player... then its over for you.
sgares said he has folders... this is the stuff in it.
I'm sorry that you have to watch the same boring compositions doing the same boring things. Listening to the casters explain to you what you see with your eyes. Having observers miss most of the actions and switch between players where the pov switches don't match the names being displayed. Then switching to the "coach" who may or may not have a person behind them we are told is the "assistant coach." Watching them mouth things like "ya" and "uh huh." Switching to a crowd shot that looks like a movie theater crowd on an off-day. Filling the time with aimlabs where the pro players do awful.
If it was entertaining, I would agree with you. But VLR enjoys a certain kind of torture and faked optimism that is hard to stomach. Five years of absolute of bottom of the barrel lazy production.