peaked plat1, currently s2, just won kovaaks from my laptop manufacturer, pls tell good routines for kovaaks
peaked plat1, currently s2, just won kovaaks from my laptop manufacturer, pls tell good routines for kovaaks
i dont have that kind of time man, i play 1comp and 15m warmup only a day
Ima be real with you
That is not enough
You need to play deathmatches
And practice mechanics there
Use zasko II on youtube
the guy telling you to run dms is 100% correct btw, your movement and gun control, and crosshair placement is as important, if not more important to duels as aim. You will gain 3 times more skill by running 1 deathmatch (no tilt and full focus on fighting) than a 15 minutes kovaaks routine. Also, something new i discovered a few days ago, but you can actually set up kovaaks to run at minimum fps (30) in menus, so you can leave kovaaks open while you play valorant, and play a bit of kovaaks while you are dead (its very intense cause you get basically no down time, but its the most time efficient way to train in valorant). You can also set your valorant to run at lower fps when tabbed out, so you still get smooth kovaaks gameplay as well
(also zasko II is a great shout)
KovaaKsBottingCornflowerStart - FOR WARMUP
KovaaKsDinkingTwitchyDiscord - for training (play each task like 4-5 times)
Seconded on viscose
All the routines are fun and you can use the benchmarks themselves as training, plus they're sorted into categories for focused improvement
Here's a spreadsheet with everything you need. Make a copy of it so you can input your scores
https://docs.google.com/spreadsheets/d/1bFAlt6g_Gm8P9RBkcAoObpbIGFwVS5gXIdIK9B_YyZE
And there's guides on viscose's YouTube too
If you have specific questions I can try to help too cuz kovaaks was kinda overwhelming to me at first
U don’t need the spreadsheet to track ur scores
evxl.app does that and can be used for a tonne of benchmarks and scenarios
https://docs.google.com/document/d/1TpFHOg6WbPS2iFie2z53AnyQTXQ_ZBg7lKNqjvWhXIE/edit?tab=t.0#heading=h.2fq0l6zbv2ui
this is a good place to start
there might be something you like here as well https://docs.google.com/spreadsheets/d/1eABeVNm-tma0ndb8we-nJS3HQcXwtOPmLLEhhfrAz-8/edit?gid=0#gid=0
how did they find the xeus playlists, he was very secretive of them before
Good angles are not subjective. Aiming is more of a timing thing less of a mouse control thing in tactical FPS games. People try playing hero valorant consistently get slapped for it.
I mean its not as objective of a take as you think it is, micro adjustments play a VERY big part in getting kills in tac fps. As good as your crosshair placement is, you cant always predict the way the enemy is gonna peek an angle (examples : wide, extra wide, shallow, jiggle peek, crouch peek, jump peek, shallow crouch, wide crouch). Also a lot of angles have different heights that you need to hold, so micro adjusments are really important.
You realize aim theory is a thing right?
There is nothing brute force about aim training. It's about building mouse control and consistency in a way you can't by just spamming games
Yes and it completely leaves out the movement aspect of Valorant. This is why the all aim no brain concept exists. When you just have mouse control and no theory on how to apply it, you struggle and you're inconsistent.
Mechanics without theory is useless. Kovaaks doesn't teach theory and if you focus all your energy on aim training, you're not going to be consistent.
This is coming from someone who has 4k hours in aim training.
Grinding an aim routine is not the same thing as focused aim training.
Of course there's movement and positioning in valorant but there's also mouse control, involving techniques like acceleration reading, target switching, speed matching, fingertip microadjustment, etc. A player who is not good at these will whiff on winnable fights, even with good movement and positioning.
It's one of many things a player can do to improve. Obviously it's not everyone's weakness, but it is some's. To dismiss it as being useless is to generalize every player's growth.
Go back and read my response. I'm not going to insult you but you didn't read what I put and assumed my argument. Mechanics without theory is useless was my statement.
If you do not know that each gun has a spread value and that you can just point and click, you will not understand how spread affects where you should aim. You will assume the center of the target is going to be hit every time. It doesn't. Vandal is a .25 degree spread and Phantom is a .2 degree spread.
If I don't know that with a Phantom I need to land two shots to kill, then once again, my aim mechanics do not matter. I don't know how to adjust for spread, so I am assuming that the crosshair is where my bullets land.
If I don't know that the speed of how fast my gun shoots demands I play from a certain distance or move in a certain manner, then once again, I am just shooting center of mass or at head level, and assuming the gun should take care of the rest and get me the kill.
How you are framing it is that mechanics should be developed prior to learning what demands the development. And that is just simply incorrect. Maybe you believe this and will out right reject what I'm saying because you believe you know best... but that's your decision. Your decisions don't affect the end state that Valorant is a different game than others, that it requires different demands on your aim positioning and player positioning. Playing Kovaaks is not a one size fits all and people constantly tell people to jump into Kovaaks to learn Valorant.
It's frustrating because it is supported by people like you and misses the point of the whole development process.
(1) I'm not talking about brand new players who know nothing about the game. Of course anyone who's aim training to improve in valorant should know the effective ranges of each gun first.
(2) Why are you doubling down on the statement "mechanics without theory is useless" when they are not mutually exclusive? I said aim training is one of many things a player can do to improve, and it's not going to be every player's weakness.
I never said kovaaks is a one-size-fits-all. But SOME players genuinely do have a better grasp on theory than on mechanics, and are being bottlenecked by their poor mouse control relative to their peers. To throw out aim training as something useless is to stifle growth for players that WILL get value from it.
One more try.
Aim trainers teach you that where my crosshair is, the bullet goes. There is spread in Valorant. In Valorant, the crosshair does not indicate exactly where the bullet goes. You are training for a situation that does not exist. Aim trainers can typically teach you how to recover from poor play. Proper play requires you to not open yourself up to multiple angles at once and where you do, utility should assist you. You should be controlling your peeks, pre-aiming, understanding where the players can come from and prepare for enemy movement.
Players are not static. Players have unpredictable movement. Why do you think that even pro players mess up shots when they encounter multiple players from flank? I play dynamic aim training scenarios. I, once again, have extreme amounts of time in these scenarios. I have placements higher than pro players in scenarios that account for this. Aim trainers are not what prepare you for that situation. The understanding that mirroring movement is better than mouse movement, does. Understanding that spread becomes random in Valorant and is not like CS where it follows a consistent pattern.
Aim trainers can teach you mouse control. Yes. I have 4000 hours in aim trainers, this point is not lost on me. But even for the "some" players you identify, aim training is not what makes them better. What makes someone better is the theory and understanding about the game. A person who puts 1000 hours into the game is not better because they have mouse control. They are better because they understand better the theory of the game than a person who is brand new.
You have no idea how much time I've put into this. Go through my post history and you can see the things I've posted to this website specifically about aim. And if you've feel you've lost and you want to recover, just ask me where icebox is. But I promise you, I'm not speaking for a place of ignorance.
If it makes you feel any better, I would argue for a 1:4 split in time when it comes to aim training vs game time. But any more than that is diminishing returns.
I mean, I'm silver,3 and i peaked plat any prac is good for me (read comment above i only hv 15m of extra time expcept 1 comp a day so id rather aim train those 15m than do dm, since i anyways warmup with browser fps while in agent select (thanks kour/io))
i also dont have much time, i havent played any comp games this act and i only had about 30 last act, but when i have time and i wanna practice its just always shooting bots in the range for me, I'm unranked rn but i ended around 300rr last act so i obviously still make sure i practice sometimes but its never aimlabs for me its always just the range, i prob have more hours in the range then in comp these last 6 months if im being honest
wow asc 3 300rr is insa e howd you get so good on your 1s fps I rly couldn't do it lk y