my concern with this thinking, that i did not include initially in my comment (which i should have because i was thinking about this response too) is that not everyone will have the same abilities. to make another comparison, valorant is not cs where every player on either team has access to the same util, making it so that some agents, or all agents (which is what you are proposing) have abilities that are buffed which decreases the value of having a gun, something that every player on either team has access to as long as they have the money for it in game. being a one trick will be less valued with nerfing certain abilities, but is that a bad thing? also, no matter how much you buff an agent, there will always be a skill ceiling in terms of the ability usage. but this is where other aspects of your gameplay will link in with util usage. the power of an ability is not solely in its use, but also in the timing of usage, the placement, etc etc to maximise value from it. while theoretically you can master an agent's ability usage in terms of the tricks you can use the ability for, it would not matter if you become predictable or complacent just because you are able to exploit a certain trait of an ability. the skill ceiling of ability usage is not decreased when an ability is nerfed either, because by limitiing it's potential, using it at the right time in the right place becomes more impactful, thus raising the skill ceiling because you need to have a good understanding of the game to know timings and when to use util to get maximum benefit. there is a point where you can go too far in nerfing an agent though, when they fall severely far behind other agents with slightly similar but ultimately unique pieces of util, where there is no benefit to choosing one agent over another (examples: skye over something like kayo due to less util that skye has due to horrible nerfs). there is a very careful line that the devs have to balance on to ensure that one agent does not have extremely overpowered abilities at all levels of the game. in my opinion, every agent in the game needs to have some counterplay to their util because it's just not possible for every player in the lobby to have the same pieces of util in a match of valorant. and with more and more agents being added each year, making it so that the person who invests the most time to learn one specific agent gets such a large advantage over newer players who want to reach the top levels of the game is not a good idea at all. i hope I explained that correctly - everything I am saying makes much more sense in my head than typed out on screen.