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"Chamber is a duelist"

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#1
Cheasle2

I'm sick of this stupid argument so I basically wrote this essay to clear things up.

Chamber is not a duelist - he is a sentinel, he simply does his job in a way that is contrary to other sentinels.

All 4 sentinels, (Chamber, KJ, Cypher and Sage) are incredibly strong defensive picks, that can stop pushes solo, and are incredibly powerful when guarding their territory, they struggle; however, when adventuring outside of their territory (Cypher/Killjoy leaving setup, Chamber when leaving TP radius and Sage when having to play offensively (all of her utility struggles when attempting to take space). This is consistent across all sentinels, and is unique to them (and Viper, who is a Controller/Sentinel hybrid as stated by riot themselves).

Where people often get confused with Chamber is his proficiency in getting kills, especially first bloods. While this was historically not a sentinel thing to do (prior to his release), it is not reason to see Chamber as a duelist. Duelists, as stated by riot, "seek out engagements first". Chamber (by himself) has no utility to seek out engagements. No flashes, drones, information gathering, or mobility. His only "mobility" tool is his roundezvous, which can only allow him to retreat. (no possibility of entrying, unlike a Jett, Neon, Raze, Yoru, Reyna or Phoenix, who all have some sort of tool to engage a fight and break through into space. His other abilities, while kill oriented, are designed that way because to do his job (lock down space), he needs to get kills. Unlike Cypher, KJ and Sage, who can shut down an entire push without getting a single kill, Chamber's kit is designed that he must be taking engagements and getting kills to achieve the same site holding potential. His rondezvous, headhunter, and tour de force are all designed to allow him to 1. take an early fight to get info/pick, like a camera or turret. 2. slow down attackers, like a slorb, swarm grenade or cyber cage and 3. incentivize chamber to play within his territory, like a barrier orb, KJ passive, or trapwire.

to clear up even more confusion, and to hopefully stop any future arguments about agent roles; there is a simple way you can tell what an agent's role is by the way they interact with SPACE

Controllers define the space (split up the map, what parts of the map do you want to claim? what parts do you want the opponent to stay in?)
Initiators weaken the space (study and observe the space you want to weaken, without entering it. weaken the defenders of the space with utility to create openings for attack)
Duelists invade the space (enter the space as fast as possible and during the window of highest threat. quickly claim space for your team to allow them to follow you in)
Sentinels defend the space (hold down and weaken attackers when they attempt to claim your space, retain information on space your team already owns)

As you can see, there are lots of different ways to, define, weaken, invade and defend space, but at the end of the day, the agents in those roles will be best suited for doing that job, even if it may be in a much more unique style than other agents of that class.

TLDR; Chamber whole kit about defending his territory, no initiation tools (unlike duelists), kills/FB =/= duelist.

#2
babysasuke
57
Frags
+

Not reading, Chamber is a duelist and youre delusional

Nice essay though zzzzzzzzzzzz

#4
crunchers
2
Frags
+

w

#8
amyra
8
Frags
+

flair checks out

#9
X_ae_A_12
-2
Frags
+

first post i agree with

#57
yungbasel
1
Frags
+

U a real one

#60
DELUSIONALCHRISTINECHIFAN
-1
Frags
+

I'm sick of this stupid argument so I basically wrote this essay to clear things up.

Chamber is not a duelist - he is a sentinel, he simply does his job in a way that is contrary to other sentinels.

All 4 sentinels, (Chamber, KJ, Cypher and Sage) are incredibly strong defensive picks, that can stop pushes solo, and are incredibly powerful when guarding their territory, they struggle; however, when adventuring outside of their territory (Cypher/Killjoy leaving setup, Chamber when leaving TP radius and Sage when having to play offensively (all of her utility struggles when attempting to take space). This is consistent across all sentinels, and is unique to them (and Viper, who is a Controller/Sentinel hybrid as stated by riot themselves).

Where people often get confused with Chamber is his proficiency in getting kills, especially first bloods. While this was historically not a sentinel thing to do (prior to his release), it is not reason to see Chamber as a duelist. Duelists, as stated by riot, "seek out engagements first". Chamber (by himself) has no utility to seek out engagements. No flashes, drones, information gathering, or mobility. His only "mobility" tool is his roundezvous, which can only allow him to retreat. (no possibility of entrying, unlike a Jett, Neon, Raze, Yoru, Reyna or Phoenix, who all have some sort of tool to engage a fight and break through into space. His other abilities, while kill oriented, are designed that way because to do his job (lock down space), he needs to get kills. Unlike Cypher, KJ and Sage, who can shut down an entire push without getting a single kill, Chamber's kit is designed that he must be taking engagements and getting kills to achieve the same site holding potential. His rondezvous, headhunter, and tour de force are all designed to allow him to 1. take an early fight to get info/pick, like a camera or turret. 2. slow down attackers, like a slorb, swarm grenade or cyber cage and 3. incentivize chamber to play within his territory, like a barrier orb, KJ passive, or trapwire.

to clear up even more confusion, and to hopefully stop any future arguments about agent roles; there is a simple way you can tell what an agent's role is by the way they interact with SPACE

Controllers define the space (split up the map, what parts of the map do you want to claim? what parts do you want the opponent to stay in?)
Initiators weaken the space (study and observe the space you want to weaken, without entering it. weaken the defenders of the space with utility to create openings for attack)
Duelists invade the space (enter the space as fast as possible and during the window of highest threat. quickly claim space for your team to allow them to follow you in)
Sentinels defend the space (hold down and weaken attackers when they attempt to claim your space, retain information on space your team already owns)

As you can see, there are lots of different ways to, define, weaken, invade and defend space, but at the end of the day, the agents in those roles will be best suited for doing that job, even if it may be in a much more unique style than other agents of that class.

TLDR; Chamber whole kit about defending his territory, no initiation tools (unlike duelists), kills/FB =/= duelist.

#2
ufc
19
Frags
+

its copypasta, if not i will make it

#6
Cheasle2
-9
Frags
+

do it no balls

#62
JustEnjoying
3
Frags
+

"Chamber is a duelist"
posted in General Discussion
I'm sick of this stupid argument so I basically wrote this essay to clear things up.

Chamber is not a duelist - he is a sentinel, he simply does his job in a way that is contrary to other sentinels.

All 4 sentinels, (Chamber, KJ, Cypher and Sage) are incredibly strong defensive picks, that can stop pushes solo, and are incredibly powerful when guarding their territory, they struggle; however, when adventuring outside of their territory (Cypher/Killjoy leaving setup, Chamber when leaving TP radius and Sage when having to play offensively (all of her utility struggles when attempting to take space). This is consistent across all sentinels, and is unique to them (and Viper, who is a Controller/Sentinel hybrid as stated by riot themselves).

Where people often get confused with Chamber is his proficiency in getting kills, especially first bloods. While this was historically not a sentinel thing to do (prior to his release), it is not reason to see Chamber as a duelist. Duelists, as stated by riot, "seek out engagements first". Chamber (by himself) has no utility to seek out engagements. No flashes, drones, information gathering, or mobility. His only "mobility" tool is his roundezvous, which can only allow him to retreat. (no possibility of entrying, unlike a Jett, Neon, Raze, Yoru, Reyna or Phoenix, who all have some sort of tool to engage a fight and break through into space. His other abilities, while kill oriented, are designed that way because to do his job (lock down space), he needs to get kills. Unlike Cypher, KJ and Sage, who can shut down an entire push without getting a single kill, Chamber's kit is designed that he must be taking engagements and getting kills to achieve the same site holding potential. His rondezvous, headhunter, and tour de force are all designed to allow him to 1. take an early fight to get info/pick, like a camera or turret. 2. slow down attackers, like a slorb, swarm grenade or cyber cage and 3. incentivize chamber to play within his territory, like a barrier orb, KJ passive, or trapwire.

to clear up even more confusion, and to hopefully stop any future arguments about agent roles; there is a simple way you can tell what an agent's role is by the way they interact with SPACE

Controllers define the space (split up the map, what parts of the map do you want to claim? what parts do you want the opponent to stay in?)
Initiators weaken the space (study and observe the space you want to weaken, without entering it. weaken the defenders of the space with utility to create openings for attack)
Duelists invade the space (enter the space as fast as possible and during the window of highest threat. quickly claim space for your team to allow them to follow you in)
Sentinels defend the space (hold down and weaken attackers when they attempt to claim your space, retain information on space your team already owns)

As you can see, there are lots of different ways to, define, weaken, invade and defend space, but at the end of the day, the agents in those roles will be best suited for doing that job, even if it may be in a much more unique style than other agents of that class.

TLDR; Chamber whole kit about defending his territory, no initiation tools (unlike duelists), kills/FB =/= duelist.

#3
Imwrong
9
Frags
+

I think chamber is a dualist

#5
ufc
-5
Frags
+

i see what u did! good

#7
williamm
0
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+

W

#10
X_ae_A_12
11
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+

mans tryna act smart.

#12
Cheasle2
-14
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+

I have a PHD in Valorant bro

#11
peppreish
15
Frags
+

surely this is a copypasta and not something a real human typed out

#14
Cheasle2
-15
Frags
+

Mad?

#13
Kk0bra
-12
Frags
+

Everyone In the replys prove why VLR users (including me) are brain dead

Tbh ppl already knew kinda that chamber's not a duelist but still tried to use him as such cause of how shite duelists are from a competitive standpoint

Still nice analysis , at least u put ur feelings out of ur system, good for u

#16
Cheasle2
-16
Frags
+

Thanks bro means a lot

#15
Cresp
1
Frags
+

Chamber’s rendezvous also feels like it does more than its intended purpose. Chamber is definitely a sentinel since he is good at holding areas down, the only difference is that he does it proactively. Yet, it also feels like the rendezvous was meant as a reposition as well. They’re hitting site, you get one, tp now u have a new angle. Defensively this makes much more sense than post up for an aggressive op angle and tp out after a shot. It just feels like chamber has a lot of different ways to play with his util, but right now his kit is so much better as this hyper agressive agent that seeks out 1 on 1s.

#17
Cheasle2
0
Frags
+

Great point, he still needs a tp cool down nerf to tune down his quick rotates.

#18
GLN321
8
Frags
+

So jett is a sentinel too because her kit can hold down space, got it

#20
Cheasle2
-9
Frags
+

for sure, kitten 👍

#34
Cheasle2
-7
Frags
+

being good at a game doesn't make you good at game design. It can help, but they do not go hand in hand.

#36
GLN321
6
Frags
+

what does a tag next to the agents name has to do with game design? The only argument for chamber being a sentinel is his trip, all the other abilities are as much for space holding as "just kill them lol". Just because he's closer to a sentinel than to other roles doesn't mean he should be treated as one, just like how many teams ignore the tag and sometimes bring 2/3 "sentinels" in a single comp

#42
williamm
-1
Frags
+

duelists create and take space/sites, chamber does not do that

#44
vern
1
Frags
+

how does reyna create space?

#51
1king
0
Frags
+

her leer and ability to heal/reposition after getting a pick. her utility is made for engagements

#54
williamm
0
Frags
+

she has a flash which requires you to give away the space, or to move your crosshair away from the angle and break it. Her dismiss allows her to walk forward through the whole site without fear of getting traded if she gets the initial kill. If you get a kill/assist before going into site, like a pre entry kill, then you can also walk in for free and dismiss when you find someone.

her heal/dismiss allow her to keep taking fights and taking space, that is her whole kit, she does nothing else

#59
Cheasle2
-1
Frags
+

her leer is a great opener, her dismiss allows her to reposition aggressively (unlike chamber), her consume incentivizes her to take duels and her ult increases the chances of her winning fights.

#61
Cheasle2
-1
Frags
+

Main reason I argue this is because of the power Valorant's community holds over the decisions riot makes, and the community constantly complaining and making comparisons between chamber and duelists could disincentivize them from creating interesting twists on the already existing roles.

#19
nutab1e
0
Frags
+

chamber on defense = duelist, chamber on offense = sentinel

#21
Brokendreams
0
Frags
+

Trying to bring logic to a bunch of 12 year olds. If all the star players start playing Reyna tomorrow and they will surely have stellar stats, VLR people will call for a Reyna nerf.

#26
Cheasle2
-4
Frags
+

based.

who would guess that every team putting their star player on chamber makes him get lots of kills!

#28
Hiccup
0
Frags
+

True most Jett players have moved to chamber, but they still have Jett instincts. So everyone thinks "Chamber is a duelist".

#22
nairolf1337
0
Frags
+

didn't read + he is a duelist

#23
deathlyclaws
9
Frags
+

I am happy for you
Or sad that it happened
But I ain't reading that

#24
JustEnjoying
-3
Frags
+

Everything you said might be completely correct but his roundezvous is absolutely busted. That's all what I have to say. Almost as fast as jett dash but you can go anywhere in 15 or 20 m range or whatever it is. On top of that it recharges every 20 secs. I think that's a little overpowered

#29
Hiccup
1
Frags
+

I think making it 30 second is good, as it would make chamber to stick to a site.

#31
Cheasle2
-2
Frags
+

yeah 30 or 35 seconds would be a good change, brings it closer to sova dart, kayo knife and fade haunt timings.

#25
Shownu
7
Frags
+

Copied my pasta

#27
Deleted_User_b9f2b691
-7
Frags
+

Finally somebody said it

#30
hellohello139
-6
Frags
+

You are the first vlr user with a functioning brain

#33
Marcock99
5
Frags
+

chamber is a duelist+sage isnt a sentinel

#35
Darkstratus
-4
Frags
+

first ever vlr user to unlock more than 0.01% or their brain, colorized circa 2022

#37
ShadowNA
0
Frags
+

why tf do people write essays dude

#41
Cheasle2
2
Frags
+

because im interested and passionate about the game xd

#38
hwanzi
0
Frags
+

its time to d-d-d-d-d-duel!

#39
dactyl
2
Frags
+

actually enjoyed reading, then scrolled down and realized i'd get downvoted for saying so

so: haha too long didn't read happy for you or sad that it happened nerd nerd nerd no one cares lul

#40
Cheasle2
-1
Frags
+

yeah, reasoned discussion is a bit no no on vlr!

#43
kapteN
3
Frags
+

While other sentinels use abilities to physically defend space (think tripwires, wall, turret), chamber does the exact same thing but has to physically defend it with his life. His ideal playstyle is very much like a sentinel in that regard. He can self sufficiently hold down a space, which is what sentinels are supposed to do.

He does not CREATE space, that's what duelists do. A duelist really isn't so much about taking duels, it's mostly about taking space, and chamber does not have any util to take space.

And just to round out the argument using space as the defining element of each role:
-Initiators assist people in taking space by either flashing so people can physically take space, or using info util, so people who take space know HOW to take it in the ideal way
-Controllers define what the space looks like (by blocking sightlines and altering the playing field)
-Duelists take space (by physically moving in and pushing)
-Sentinels hold a space (by locking down a space already held)

#45
Cheasle2
-1
Frags
+

yes!

#46
bigjimmy1234
0
Frags
+

replace chamber with reyna

#47
MerkFreeks
0
Frags
+

Ever heard of a hybrid agent?
Chamber Sen/Duel hybrid
Viper Contr/Sen hybrid
Raze Duel/Init hybrid
etc etc

#48
Cheasle2
-2
Frags
+

oh yes i love hybrids!

he is definitely a Sentinel/duelist hybrid, but he still leans towards sentinel.

#49
bigjimmy1234
2
Frags
+

you started off by saying that saying chamber is a duelist is a stupid argument, and how he doesn't have any initiation tools unlike duelists. Now you're saying he's a sentinel/duelist hybrid. Glad to see you're slowly understanding

#50
Cheasle2
-1
Frags
+

thanks for your input, bigjimmy,
unfortunately, it sucks!

#52
1king
1
Frags
+

It's not surprising people are calling him a duelist in addition to his sentinel role because of the way engagements work in Val. If you're a star player and likely to win a primary duel, then Chamber can be played like a duelist if you put his rendezvous aggressively and use it to retreat after taking a fight. Ideally though, most players who aren't at an elite level would lose those fights if they decided to fight forward in enemy territory instead of using his util to hold down team-owned spaces as intended.

Essentially, it's player skill that makes him duelist-like by using his utility outside the bounds of what most people can achieve and being successful with it a higher percentage of the time. Still, even with aggressive play, his util is for after the engagement, not during/preparing for it. There's no util to prevent your head from getting clicked first, so his util is still sentinel-based

#53
Luck_
-2
Frags
+

i agree

#55
tonyhart7
3
Frags
+

I'm sick of this stupid argument so I basically wrote this essay to clear things up.

Chamber is not a duelist - he is a sentinel, he simply does his job in a way that is contrary to other sentinels.

All 4 sentinels, (Chamber, KJ, Cypher and Sage) are incredibly strong defensive picks, that can stop pushes solo, and are incredibly powerful when guarding their territory, they struggle; however, when adventuring outside of their territory (Cypher/Killjoy leaving setup, Chamber when leaving TP radius and Sage when having to play offensively (all of her utility struggles when attempting to take space). This is consistent across all sentinels, and is unique to them (and Viper, who is a Controller/Sentinel hybrid as stated by riot themselves).

Where people often get confused with Chamber is his proficiency in getting kills, especially first bloods. While this was historically not a sentinel thing to do (prior to his release), it is not reason to see Chamber as a duelist. Duelists, as stated by riot, "seek out engagements first". Chamber (by himself) has no utility to seek out engagements. No flashes, drones, information gathering, or mobility. His only "mobility" tool is his roundezvous, which can only allow him to retreat. (no possibility of entrying, unlike a Jett, Neon, Raze, Yoru, Reyna or Phoenix, who all have some sort of tool to engage a fight and break through into space. His other abilities, while kill oriented, are designed that way because to do his job (lock down space), he needs to get kills. Unlike Cypher, KJ and Sage, who can shut down an entire push without getting a single kill, Chamber's kit is designed that he must be taking engagements and getting kills to achieve the same site holding potential. His rondezvous, headhunter, and tour de force are all designed to allow him to 1. take an early fight to get info/pick, like a camera or turret. 2. slow down attackers, like a slorb, swarm grenade or cyber cage and 3. incentivize chamber to play within his territory, like a barrier orb, KJ passive, or trapwire.

to clear up even more confusion, and to hopefully stop any future arguments about agent roles; there is a simple way you can tell what an agent's role is by the way they interact with SPACE

Controllers define the space (split up the map, what parts of the map do you want to claim? what parts do you want the opponent to stay in?)
Initiators weaken the space (study and observe the space you want to weaken, without entering it. weaken the defenders of the space with utility to create openings for attack)
Duelists invade the space (enter the space as fast as possible and during the window of highest threat. quickly claim space for your team to allow them to follow you in)
Sentinels defend the space (hold down and weaken attackers when they attempt to claim your space, retain information on space your team already owns)

As you can see, there are lots of different ways to, define, weaken, invade and defend space, but at the end of the day, the agents in those roles will be best suited for doing that job, even if it may be in a much more unique style than other agents of that class.

TLDR; Chamber whole kit about defending his territory, no initiation tools (unlike duelists), kills/FB =/= duelist.

#56
Cheasle2
-4
Frags
+

i agree

#58
babysasuke
3
Frags
+

Not reading, Chamber is a duelist and youre delusional

Nice essay though zzzzzzzzzzzz

#58
Cheasle2
-3
Frags
+

w

#63
archetype
0
Frags
+

Controllers define the space (split up the map, what parts of the map do you want to claim? what parts do you want the opponent to stay in?)
Initiators weaken the space (study and observe the space you want to weaken, without entering it. weaken the defenders of the space with utility to create openings for attack)
Duelists invade the space (enter the space as fast as possible and during the window of highest threat. quickly claim space for your team to allow them to follow you in)
Sentinels defend the space (hold down and weaken attackers when they attempt to claim your space, retain information on space your team already owns)

this sums it up pretty well but it's not precisely true. i'm sure you were speaking generally when u wrote this tho

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