Use this time to train Alym on sentinel.
We know Koala is a good duelist and a Great Oper.
We know Alym is a great multifragger and he gets good First kills.
We know Artzin is good at mid rounding based on the preset strats made with shaw.
We know Nerve and Eeiu are good traders. and second callers
First get Artzin off sentinel, he's not the type of IGL for that, he does better when he's with the main group, interacting with the enemy.
This will leave a problem, because Nerve apparently can't Sentinel for shit (talked about by Nerve, Artzin and Shaw themselves)
You obviously aren't going to take Eeiu off of Initiator
Sentinels usually don't allow Oping, Sentinels need to multifrag and lurk. So Koalanoob is off the table, Furia's main success came from his oping, you wanna give him that opportunity.
This leaves us Alym. In a very opportune time, Neon (his best agent) got nerfed, the double duelist meta isn't compatible with Fúria anymore.
So? Put Koalanoob on Main duelist so he can Op on defense, and you have Alym multifragging on site.
On attack it's better to still have the youngster aim of Alym then Koala's, and since attacking is mostly rifling, you want Alym alive.
If you find a map where Chamber works, Koala is Chamber, Alym is duelist.
If you find a double duelist double smoke map, you have Alym koala (D) Artzin Nerve (C)
If you need. Double duelist, one sentinel, Artzin and koala, Alym on sentinel.
Essentially, Get Alym a late round agent, stop killing him on entry. Stop first contacting him on defense, you. Have Koala's op for that, leave Alym for the retakes/siteholds
EDIT: I Highlighted some words my auto-correct got wrong, and some additional text





