Overall change-
Make Reusable abilities with the Use key or ability key(like the Killjoy Nanos, Vyse Thorns, Cypher Cages) able to be detonated from anywhere on the map regardless of location. And that all sentinel signatures if recalled have a 20s cooldown, while if destroyed they have a 45s cooldown.
1) Killjoy- Simple change of that you get exactly. 0.5s from the moment you enter the circle to shoot the bot, or it detonates and insta vulnerables and slows you for like 2s. Makes it harder to ignore Especially for a running neon who needs it destroyed or their real catalysis is gone
2) Cypher-Make it so that the trips will have the fade reveal(like it slowly reveals you over like 0.5s for consistency with other sentis in the changes i make{riot likes consistency after all}), and the tether is instant the moment your hitbox at any point hits the trip line. The other changes remain the same with the damage not getting dealt until 1s
3) Vyse-Give her back the info Flash for boolean info, and make the flash blind for 2s(idk the original duration but lets assume 2s for the sake of it), and change the deployment method of the vyse shear to match viper's wall. (If you ask what i mean, you know how you can aim the wall using the targeting, same way) dont change its length, just make the max original length the default, or change it to be longer as required. And that it can go through walls. Other parts the same. Increase cost to 300 credits to be fair
4) Sage-Make the wall placable in a similar mechanism to the Astral form or Omen form or the AR tablet of the other controllers. Basically make it remote placable with the alt using reload(same mechanism as the Omen switch from alternate to real view), to place it like the old way. Make it within a 20m radius only. Change the heal to get 2 charges instead, extra charge costs 100 credits, able to heal anywhere in a 40m radius(the sound circle) regardless of Line of sight
5) Deadlock-Change sonic sensor to detect movement. The faster you move the faster it detonates with the stun effect. Reduce volume by half to make it fair, make it placable on any surface. Deadlock wall remains same
6) Chamber- Increase rendevous size to 24m to give him more space. Make the chamber trip a throwable ability, no range limits, and the moment it detects anyone it darts in 0.5s and hinders(same as waylay effect) the darted player for 2s, and leaves behind the same area as before
7) Veto-Increase chokehold radius to 7.5m, make it indestructible once it locks onto a player in 0.5s, increase the range of crosscut to 32m. Rework interceptor to work on a fuel meter, with full fuel powering it for 10s. The 0-100 time is 60s(like other fuel abilities). And the cooldown time between activations and deactivations, is 5s(same as viper orb and wall)
Please actually read. And tell your opinions












