i think it might be viper, whose impact relies heavily on understanding timing (lurking, but also when to put wall and orb up)
thoughts?
i think it might be viper, whose impact relies heavily on understanding timing (lurking, but also when to put wall and orb up)
thoughts?
bro viper is one of the easiest agents to play in my opinion and the wall timing is not that hard to master its gottta be one of sova , fade or kayo
at a pro level all you need to do is make the wall go up and down when your team wants to to get value, anything else is extra
I would argue those three are harder, as setting up your teammates and coordinating with them is the challenging part of playing initiator
I mean sure good point, I think we just need to see what happens next season with this huge update.
i agree but i might not include breach bc the different in how lets say something plays breach and someone like ethan is drastically different in their stuns and aftershocks
nah its yoru. Understanding how to play him like when to agress on defense, what fights to take, positioning is pretty unique and difficult compared to most agents as other agents are more so supportive agents that help the duelists
good shout but i think he has quite an intuitive and self-sufficient kit
then again he does have a high skill ceiling/potential
yeah in ranked and stuff he is pretty self sufficient as you can just ran it down take a free gunfight and get out basically every round but t2/t1 teams play yoru drastically differently, often in t2 and t1 you aim to agress with yoru like in ranked but the enemies are a lot smarter and will aim to default until your first tp expires and see where on the map you agressed, so it's a lot harder to simply walk down somwhere on the map to take space such as agressing on bind showers on defense. Here the opponents will use some type of util to force you to tp or push you back without giving you a free shot (especially with the op).
So if your an attacking and by forcing them to default you can punish them by trying to find a solo pick either somewhere on the opposite side off the map or with the yoru such as someone following yoru so that the space that yoru has taken isn't lost once he is forced to tp out or by doing some set play such as triple walking down B long on bind and leaving hookah open.
Basically if u can force your opponents to play perma default then you can easily punish them by purposefully leaving gaps in your defense in order to force a very advantagous fight somewhere else on the map as you know they will probably not punish leaving some parts of the map open.
Sorry for the long explanation but this is how I at least see the difference between how you play yoru in ranked/t3 and t2/t1
yes, absolutely, you explained yoru’s role from a macro perspective
when i proposed viper as the hardest agent (although i now think astra is the more difficult one), i was thinking more about mastering the agent individually, like having a good feeling of where opponents may be on the map.
thanks for sharing your thoughts!
Yoru, Astra, Kay/o and I think Veto is gonna be one of the highest skill ceiling agents when it comes to actually getting value out of his TP's while anchoring