To be viable in pro play without totally dominating ranked?
I don't think there's a "solution" and some gameplay designs are inherently weighted toward ranked vs pro environments, but it's interesting to consider.
To be viable in pro play without totally dominating ranked?
I don't think there's a "solution" and some gameplay designs are inherently weighted toward ranked vs pro environments, but it's interesting to consider.
To be honest make the dead smokes last longer but make the normal rechargable smokes longer like it takes longer to recharge
You mean make the alive smokes shorter?
That's what I was thinking. It'd have to be something stupid like 10s for both so that it's useful for pros to plan around but feels terrible for just hitting a site in ranked
edit I see what you mean but I'm not sure ranked players would care about a long cooldown very much
No make it so that the time to recharge her smokes longer but increase the dead smokes duration because its hot ass rn
not really she dosent have any supportive util like other controllers. its not that shes a bad agent other controllers can just get way more value in team play
Clove is designed to be a ranked agent, the Riot devs told this in a devlog
So I think Riot wouldn't go in the direction to change Clove's kit
That was my second point in the original post. I'm curious purely from a gameplay design standpoint what a rework would have to look like, even if it will never happen.
Sry I didn't see that
But coming to your point:
1) I think their Pick Me Up would have to be completely overhauled, maybe something like additionally boosting a nearby teammate's health (present in a radius of 7m), but the maximum health healed would drop to 65 and lasts for 8s
2) The decay would last a bit lesser but the radius increases slightly (Cost increase) to help with team rushes
3) The smokes are in a bit of a weird spot honestly. You can't really buff them a lot, otherwise the agent becomes too broken. I would keep the smoke duration when alive the same, but increase the duration of dead Clove smokes by like 2.5s
vfimto what do u think?
The gimmick smoke agents like miks and clove can never be good because their smokes is worse. only way to make them viable is to increase range and duration of smokes.
her kit is just not meant to be used for vct. nothing about her abilities even remotely uses a brain. heal? smoke? revive?
increase smoke timer + add 1 more meddle
then maybe she would get played on maps like bind or split