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veto opinions

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#1
kyro1

despite the low pickrate i do still think veto is one of if not the strongest agent in the game but i think its a very hard agent to implement to get maximum value. most teams dont have a player or good enough understanding to warrant it as a pick but i think whatever team figures it out first will be greatly rewarded. i also think its the first true counter pick agent in the game so experimenting and having a veto backup comp would put teams in a better position.

what do you guys think?

#2
Madouza
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prenerf chamber 2 electric boogaloo

#3
scorn47
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f0rsakeN god game on pearl vs rrq convinced me of this

#4
termtermtermterm
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he is niche

#5
Wolfed
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you need to be very good mechanically to be able to get value from his util

and he doesnt really replace any role, youd need him as a 5th

#6
kyro1
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i agree but i think he is a primary sentinel he just doesn't have as much bunker potential as the others. personally i would play him aggressively on defense and use the interceptor to take space with the tps set up as a rotation/escape tool. also the ability to be able throw the trip is also very unique and needs good thought behind it to get max value instead of using it like a alarm bot.

#7
Wolfed
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wait are lineups for his trip possible

#8
kyro1
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yes

#9
Wolfed
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holy shit he is fucking goated

does that mean crossmap info?? imagine throwing a trip on the other side of the map to see if anyone is rotating… thats crazy

are you sure theres no cap on how far it can be thrown?

#10
kyro1
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yes you can ive done it in ranked you can have aggressive trips in spots the defense rotates or for whatever reason you could think of.

#11
Wolfed
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that could be pretty crazy, maybe as triggers for set plays/pushes on certain parts of the map as defenders

and it can give a lot of passive info even if not triggered

#12
kyro1
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100% agree

#13
midzera
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Veto has high potential still given not many teams have adopted him or utilised him as well as they could.

The pros of Veto are that he is a solid counter to util-heavy teams and probably benefits from smaller maps as his TPs can be used for fast rotations or sneaky plays.His trip is a good piece of util as it offers so much value when it hits, but it is drawn back by the wind-up time, being easy to destroy if teams are silently clearing space and that it can bug out in certain locations leading to enemies not being seized. His ult is especially annoying to deal with as teams usually try to flush enemies with util, but this doesn't work on Veto in ult form. His interceptor is also great that you can set it down and trigger it from a global range.

The cons of Veto is that he is heavily defense-sided with difficulties on attack. Similar to Deadlock, his trips are easy to detect and/or bypass. He has TPs, but due to their wind-up time and audio cues, they are not the best entry utility. The interceptor is also weaker on attack as it can be shot out by the defense or waited out before a retake. Ultimately, he will benefit from highly mechanical aimers as seen when used by F0rsaken. He's not the type of sentinel player you want to always have lurking, but it can be great on occasion to create pressure by breaking utility.

#14
Shadow_Monarch
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Hope to see a lot of Veto at Santiago. Such a good agent on a great player.

#15
1One1
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Veto great against any utility and ulti that kill you. No more Tejo post plant

#16
GarbanzoEnjoyer
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He's going to be a niche pick until either he gets buffed or yoru tp gets nerfed

Sentinels have a really hard time being meta staples because they're the least critical role. If any two of the other three roles are valuable enough to run doubles then sentis are cooked

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