Whenever I watch Asuna play, he hits the luckiest shots. I have no idea how he gets those kills — he just jumps around and somehow lands them. It's crazy
wtf man valorant and its gun play
A lot of people don't look at the details of all of his crazy eliminations. First, many of the maps have weird edges and changes in elevation. Older games used to do away with this by using clip textures to smooth out the map to remove inconsistencies.
Second, if you roughly understand how aim works, many of his kills statistically make sense. Each bullet that is shot in a succession has an increasing spread. This creates the likelihood that most of the bullets shot after #4 will likely be on the outside of your crosshair.
Lastly, the dead zone makes things stranger to explain. UE4 has two different types of keyboard input. A full press and a tap. A full press can exponentially raise a value where a tap may just provide a flat value. Deadzone lives somewhere in here and I've never fully heard it explained from a UE4 perspective. All this to say that some of the things he does may appear as randomness and might not even be able to be recreated consistently but it's all rooted in game mechanics.