if you could change 1 thing about the game in the next patch what would it be?
Personally I'd buff Chamber to 2 global trips and 1.5x his TP range.
if you could change 1 thing about the game in the next patch what would it be?
Personally I'd buff Chamber to 2 global trips and 1.5x his TP range.
really 2? I feel like the wall is the best part of her. If I were to change her make her molly thing pop automatically and be like a KJ bot
Tbh i feel like she is too weak, ive played her a few times and dont really see the value she wouls bring over a cypher or a kj. The flash is cool and all and sure it works but it dosent really do well together with her other stuff if ur trying to hold a site with more then 1 choke point.
i think the point is that she wouldn't be solo, i feel like the sole reason she has the flash is to allow teams to run a solo Sova or fade without feeling like they have to run a omen for the flash. I know teams obv can run no flash comps but I think she is there to allow a team to feel like they can run double senti without sacrificing too much initiation potential
Great idea, maybe there will be a full meta for a year built around him.
i'd do exactly that except 1 global trips cuz 2 is too strong and increase tp by 1.75 or 2.0 instead of 1.5
this would allow chamber to hold more angles on site on defense and play more off angles or aggressive angles, and on attack it enables faster rotates and easier aggression
I feel like if Chamber had the 1.75 or 2x it would be to much like Pre nerf Chamber. Just dying to him then he TPs away and could be really anywhere just you know he's like mid or site after that. and the 2 trips, it's so he's more of a sentinel than what he is right now of a duelist who can watch flank.
the trips were what made him a sentinel tho. i never agreed with vals decision to nerf his trips. they aren't overly busted at all and only having one basically makes him the worst sentinel(obv prime chamber is better than any other sentinel, but im saying his identity as a sentinel, not a hybrid duelist)
Okay, hear me out... this is how I'd buff Chamber. I'd give him 2 Trademarks (obviously), but instead of buffing his Rendezvous I'd give him 2.25x zoom on his Headhunter (would make him more of a canonic sniper agent)
That might be the best answer. I forgot about it but it was so fun and funny.
He's mid af in ranked, I used to main him and still play him often enough. KJ and Cypher give more value and are better overall.
ur supposed to play chamber like a duelist, hold some off angle, get your 1, tp out, repeat
once you get an op on defense you should be able to get a pick almost every round
if ur sitting in site passively or lurking every round on attack then you are playing him wrong
Lurking on Chamber is how pro teams were playing him in 2022 and Demon1 in Champs 2023. They also played him as an anchor. Yes you want to get agro with him but you don't want to play him as a duelist, you play him as a first contact like a reyna but you aren't entrying like a Jett, Neon, Raze do. Duelist is meant to take first engegments and entry not take first engagments and lurk or anchor. These are fundimentally different roles so don't say Chamber is a duelist.
im not talking about how pro teams play him, in ranked lurking is overrated af, and u should play with your team 80% of the rounds, god knows how your teammates will take the side if you are not playing with them and have no trade potential with them, if u can hit shots and then tp back then chamber is not only okay but also very good in ranked, if you cant hit your shots then may god help you
I'd remove chamber's range restriction to his trip. Would make chamber have more freedom on where he sets up.
I havent seen a chamber perform well (in ascendant) in forever. Always bottom or mid table, if even picked
Cypher trips are broken, if someone gets tripped by it once, it should be destroyed after that. OP asf