So hostile for what? You completely missed the point. The game was never meant to be completely dependent on utility. I never called for "weak ass utility" 😂 but this isn't Overwatch, the agent's utility shouldn't dictate anything other than your playstyle. Far too many people who are in mid to low elo hard crutch on utility to win gun fights, it should always be more rewarding to have good mechanics in a game like Valorant because it's the only universal thing in the game. In Overwatch, each hero's mechanics-- obviously, it isn't like that in Valorant, that's why agent nerfs are more spaced out and low impact. Also, even if the meta was iso, Reyna, and Jett, which it won't be, how does that make it CS? Valorant would still retain its identity. But the endpoint is I'm not the person calling for an emphasis on gunplay; it was legitimately always emphasized.
https://www.youtube.com/watch?v=4iGU6PctOBg&t=47s
It was always incentivized to have unique utility to support gunplay. If you want to play Overwatch, play Overwatch.