Lakiafan32 [#20]
So hostile for what? You completely missed the point. The game was never meant to be completely dependent on utility. I never called for "weak ass utility" 😂 but this isn't Overwatch, the agent's utility shouldn't dictate anything other than your playstyle. Far too many people who are in mid to low elo hard crutch on utility to win gun fights, it should always be more rewarding to have good mechanics in a game like Valorant because it's the only universal thing in the game. In Overwatch, each hero's mechanics-- obviously, it isn't like that in Valorant, that's why agent nerfs are more spaced out and low impact. Also, even if the meta was iso, Reyna, and Jett, which it won't be, how does that make it CS? Valorant would still retain its identity. But the endpoint is I'm not the person calling for an emphasis on gunplay; it was legitimately always emphasized.
https://www.youtube.com/watch?v=4iGU6PctOBg&t=47s
It was always incentivized to have unique utility to support gunplay. If you want to play Overwatch, play Overwatch.
Yeah and the entire point of low elo is to make sure those util dependent trash aimers never make it to a reasonably good rank?
Not sure what exactly is wrong with having util dependent people in low ranks, isn't that the entire point? If anything that proves that gunplay is still supreme, since you clearly can't climb with bad aim.
Calling current valorant util dependent is a very big stretch. You can literally aim and gamesense your way to asc immo locking in jett reyna. Util never has been better than gunplay. It is entirely people like you complaining about "strong util" and "lack of precise gunplay" that valorant rolled out these terrible changes. Every single pro player agrees that of the current meta agents, the game is more balanced than ever. So many compositions and agents are viable now more than ever.
Also have you even played ranked recently? The ranked meta is literally jett, reyna, clove nearly every other game. Ranked has never been more stale for the casual player. Why? Because those agents focus on taking max number of gunfights. If you want valorant to play like that then what is the point of even having agents in the game? Making utility weaker isn't gonna make this problem better at all. Gunfights are already king, and utility is very easy to play around if you have a brain.