Yeah singling out a player without first proving they were throwing by communications or finance side was wack. Ngl Bob did look like a moron in some of those rounds, but a lot of players do the same shit
Flag: | Sierra Leone |
Registered: | August 23, 2022 |
Last post: | August 8, 2025 at 1:40 PM |
Posts: | 255 |
Yeah singling out a player without first proving they were throwing by communications or finance side was wack. Ngl Bob did look like a moron in some of those rounds, but a lot of players do the same shit
Ik he drops the "smoking gun" video and it has the cohesion and organization of one of my middle school essays. 1 hour of mental ping pong but with seemingly more going on just no info. Coffeezilla when
lmagine it's all a throwing-crypto gambling ring and M8's is actually the best team in EMEA
Sean Gares if you have info then drop it. You have been effectively excommunicated from Valorant so what does it matter? Innocent people would have their careers hurt either way from association or suspicion even if you went about it in the most ethical way possible. I get that the full story and complete list of innocent and guilty parties would be the best way to do it, that won't happen if Riot is helping to cover it up or investigating in a way that cannot possibly reach answers. Blow up the story, let the community see the most damning evidence and continue the work from that point otherwise this will just be memory holed and you will continue to be a joke in Valo. "We need Sean Gares to investigate X" has been the meme of the month, drop the info now while you still have a platform.
istg each week this guy challenges himself to throw worse and worse Phoenix utility. It is possible that any rank Phoenix will team blind you, it's part of the character, but the frequency of rounds and repeated use of the same team blinding flashes by Avez needs to be studied. He can shoot sometimes, I know how to read a stat page, but this guy's utility is worse than Governor offing himself with Tejo ult cause at least that only lost the team 1 round.
A lot of the blame probably lies on Engh or Saadhak for putting him on this clown agent and not teaching him basic agent mechanics and tactics, but jesus brother just lock Raze/Jett and tell your team to cry about it.
Yeah I think Breeze during the Chamber meta was such cancer that it scarred a generation of Valo players lol, I remember that mf A main and it was not fun when the Chamber was on one. Not that the map is really better, but with meta changes kind of helping and with more bad maps it is relatively higher ranked. I think general community perception of Corrode is low and you are right about giving it time, hopefully it feels better or they update some things. I just don't see how the improve the rotates on that map without changing every section of mid, the overall size, or something else more drastic. Lowk put a teleporter in somewhere, fix the bullet pen in more places, and close one of the angles in top mid to D spawn and I'm down.
Not deep agreed. A map can have parts of it that are good, but overall how the map fits together, key positions, average timings is more important. I personally like Fracture, but ranked it lower than Breeze cause of average ranked experience and the canyon sized diff between watching teams who know what they are doing and teams who don't. Corrode I don't agree, but acknowledge my take is early. That map plays horrible and watching pro teams play it has not made it better.
Check where I ranked it and tell me if you think I love this map or probably also dislike it but think the other maps are worse.
I am not saying it is amazing lets check the goalpost position real quick. I am saying it's over-hated, cause the exact things you mention are there and worse in other maps like Abyss, Corrode, and Fracture, as well as Icebox and Pearl to lesser degrees. Is it the best map in the game? Obviously not, is it the worst? Also definitely not, not by any serious redeeming quality from Breeze, but because the other maps I mentioned are genuinely worse.
I swear I clicked Valorant not walking simulator
Subjectively I think you can put Breeze bottom 3 but you need admit that a streamer gave you your opinion
1-4 fine but you are missing Split
5 I can get behind SUBJECTIVELY, but OBJECTIVELY like my list no... not 5
6-10 yes I think you meant one of the Splits as Breeze (Fine except Split is WAYYY higher)
11-12 yes but the other order IMO Icebox slightly less bad
Yes you have explained why I like it. Just put a trip there buddy
Breeze with tube is the only version of Breeze I want. My theory is the community holds on to the nostalgia of hating something that has been replaced several times over as the worst .
Objective ranking with tier gaps. Could be early on Corrode but between the insane LONG rotates, high bullet penetration on site, and weird top mid I'm ready to call this the worst map in the game.
1. Split - Near perfect map, excellent verticality
2. Lotus - Amazing map, 4 unique map features
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Great-Good
3. Bind- Unique fast paced map
4. Haven- Classic Valorant map, no glaring flaws
5. Ascent- Classic albeit repetitive Valorant map, leans defense side
6. Sunset- New interpretation of Classic Valorant map, short rotates
7. Breeze- Long Range Duel Map, over-hated, large sites
8. Pearl- Mixed Long/Mid/Short range duels, average map
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Meh-Wack
9. Fracture- Unique layout, higher orb count, longer rotates
10. Abyss- Unique “fall” aspect, long rotates
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Garbage
11. Icebox- Poor site and mid design
12*. Corrode- Very long rotates, poor site design, too many bullet penetrable walls, truck driving away with my FPS
My heart is with PRX, the players are super entertaining in clips or content and bring a huge amount of fans to the scene. Them finally winning a trophy just makes sense, especially when the core (including coach/6th man Mindfreak) has been together for so long.
But God, their games are painful to watch. Partly because of all the brainless aggression that seems to work out for them and partly because observing a team play style like that is inevitably going to lead to missing moments and cluster-fights that aren't enjoyable as a viewer. I am actually glad they won against Wolves as there is at least one BO5 with enjoyable Valorant.
Chamber + Jett double op and aggro defense was what won you Icebox yesterday: good game plan.
Using Penny on maps where double op is good: good gameplan.
Using Serial on maps that aren't good for double op or require Initiator flex: good gameplan.
Not using Chamber/Yoru + Jett on Sunset where you can easily Double Op?
PRX played no flash Sunset just like they did in EWC qual... you put Penny/Jett and Kamo/Chamber or Yoru on both A and B main lines with snipers and have someone there to break the one Sova dart PRX have... Even if they run you down both Penny and Kamo have escapes
PUTTING BOTH OP PLAYERS ON AGENTS NOT AS GOOD AS CHAMBER/YORU + JETT AT OP?
Sure Penny is a good Raze, and Waylay is better than people think, but the obvious strategy that worked for you yesterday is just gonna be thrown out the window? Fake comeback aside, the blueprint was there and you just throw it out the window. Stop making it harder on yourselves and just take stock of what are we good at?, what maps/comps let us utilize that?, Are there any gaps us our our opponents can exploit?
he's fucking jobless at heart if SEN don't win shit this year
Use wingman to plant you stupid fuck. I have seen you drop spike in the open 3 times cause your greedy freaky white ass wants to troll. Holy shit get off the za and lock the fuck in, RIOT gave you fucking BLG stop playing like a moron.
Just a bit a banter
I think we are over-estimating the effect of swapping out a player, even one as amazing and unique as Nats, and we are also under-estimating how successful PUG/PRX style Valorant can be even against top teams.
Yeah I can help whats the Riot ID?
Tenz with the entire scene/Riot. Lowk someone explain to me why he turned down a Sentinels bag to do exactly the same shit he would have done without it?
"Yes, some require lineups for this, but some, like Astra, do not." - What a disingenuous comparison LMAO, the gravity well doesn't also kill and destroy utility, also "but some" aka the rest of your examples are ultimate abilities...
"The issue people had with Tejo was that he hard cleared too much space too frequently in long rounds so it felt exceptionally oppressive to hold site against." - Agree have been saying this the entire time... it is almost like you are screeching without reading what is being said...
"Giving him recharge back now would not give him multiple uses of double salvo unless you waited a whole 80 seconds from the first use, since it'd only recharge single satchels. This practically halves his effectiveness compared to pre-nerf" - Yes it does practically halve the amount of salvos he has in a round going from 6 Max with 3 sets of Double Salvos to 4 Max with a couple different combinations (2,1,1/1,2,1/1,1,2/2,2/1,1,1,1). Once again not a point I am contesting if you go back to the first reply I sent to you I said your nerf is better than the current Tejo and 10.09 Tejo, but it is not a healthy agent.
"Please read what is being said instead of just screeching that his signature is broken. It was broken. They nerfed it. Too hard, in fact."
Ok so far your examples for why I am not reading what you are saying are points that I have been agreeing with you from the start but adding caveats to... interesting
"All you are suggesting is to rework him so similar to Breach you would only ever pick the better one of the two. And on absolutely 0 basis, given he can absolutely fixed without completely retooling him for no reason."
Only ever pick the better of the two? So like how we only pick Omen over Astra and Brim because Omen is obviously the best orb smoker. Or like how we only pick Sova over Fade because they occupy the same niche? What is funnier is that one of the entire points I had pushing Tejo into a similar niche as Breach was to break up their pairing and change the meta. So the community can complain about Breach and Tejo being used together and coating every surface of site with synergized utility, but we can't imagine that the best solution to solving this problem without killing one of the agents is by making them a redundant pairing. I then in my original post outline how they will be different and was expecting to have some sort of dialogue about relative balancing between the two and strength map to map as well as overall. Go fish I guess.
"him being a post plant agent isn't an issue cuz it just streamlines postplant to kill Tejo"
It is an issue, and yes the best way to not deal with any agent is to kill them... that argument does nothing for you. In case you have forgotten, playing post plant with the reliability and safety of Tejo is NOT healthy for the game. An Initiator without a refreshing cooldown is NOT healthy for the game. These two statements mean Tejo needs to be changed fundamentally.
"The issue was how MUCH he could do that AND create pressure throughout a round."
EXACTLY WHAT I HAVE BEEN SAYING. Initiators need to be able to make pressure in different windows within a round, but that doesn't mean their cooldown needs to be a double salvo that deletes util and kills full armor players. Tejo needs a useful cooldown, not a broken one, changing the signature into stun salvos does that. In addition it makes Tejo and Breach comps largely redundant, why do you need two Initiators with a stun CD?
Breach is not meant to be a solo Initiator, so non-mirror winnrate isn't the best statistic to measure his health in the game. The interactions between Initiator pairs such as current Tejo/Breach, Sova/Kayo, and even non-traditional initiating pairs like Tejo/Deadlock all have great impact on each agent's effectiveness. Non-mirror winrate is a fast stat to point to but does a horrible job of telling the full story.
As for Tejo's design, yes he was designed that way; THE molly initiator with the motto "Move or Die". There is a fundamental flaw with this design and this playback loop. Good Initiators have cooldowns that allow them multiple windows to use util to gather info, take advantageous fights, or win util trades. Without cooldowns Initiators are not flexible enough throughout the round to provide the value their team needs. Mollies that are either lethal or reliably break deployed utility are great abilities, Lethal mollies on cooldown you can easily and safely place is just too broken.
My changes keep the spirit of Tejo, "Move or Die", while directly addressing the part of the kit that is fruitless to balance. Too powerful or too short of CD and he is broken, no CD or not powerful and he is useless, even with the middle ground change you propose, he is still going to be optimally played as a post plant denial agent. Get rid of the flawed ability cooldown, give him a new niche that doesn't shatter his character, and shake up the Breach/Tejo meta.
You must not have been here for the Yoru rework...
I will ask you is nerfing the key agent used by the qualifying teams going to make play better or worse at Master's Toronto? It will surely be different, but these teams haven't proved they are good at playing in a different meta at least not recently. They have proved they are good at playing in a Tejo meta. "Might as well be a new agent" ok lets not be super dramatic here, I didn't discover fire or invent the wheel. I took the stun ability he already had and put it on an Ipad like you say. Then I took the cancerous part of his kit that is broken on recharge and turned it into the same thing as a breach aftershock, but also on an Ipad like you said. Maybe you misunderstood the changes I proposed, but this is by no means a new agent and is very similar to current Tejo aesthetically if that is what you are worried about. The rework is to change his gameplay loop which is broken fundamentally and push him into a similar niche as his best partner Breach so that it is less likely they are used together.
I mean that change is better than broken Tejo and useless Tejo but it still rewards him for being a post plant merchant and probably wouldn't shake up Breach + Tejo meta. Still better than nothing, but Riot made two mistakes: 1. Putting mollies on a cooldown when they released Tejo and 2. Removing the cooldown from an Initiator for the 2nd time. Fixing Tejo in a way that changes the meta means bigger changes, making one salvo come back at a time isn't big enough to change the meta even if it reduces Tejo's overall strength.
The price changes were fine, ult increase was alright even though istg I see more pros miss and waste that ult than any other ult. They could just make the damage salvos come back slower, I just wanted to give a different take because post plant meta is boring and balancing a point and click molly on cooldown is just a fruitless task. Situationally it will always be insane and always annoying, by making Tejo a Breach rival it might also shake up the comps which is what Riot wants at the pro level.
Removing cooldown from an Initiator is killing them. Sure Tejo in best case scenario with Deadlock you hit a net and salvo combo, but if you do that you only have one salvo left for post plant. I have seen this take A LOT, I think in theory their is some merit to what you say about post plant strength and combo with partial initiators like Deadlock, Yoru, and Vyse, however you can't eat your cake and have it too. If Tejo is the best post plant agent, that means he only has a stun and a drone to default, exec and take a site, because you need to save both of your salvos to be strong in the post plant. One stun and one drone cannot take a site, even with Deadlock or with another strong Initiator by his side. So if you cannot take a site because of Tejo's lack of util, how do you ever utilize him in a post plant? That is not to mention the fact that even if you could take sites and use him for double salvo post plant, that is a cancer niche and not needed in this game. When you want to get rid of an annoying playstyle you don't need to completely kill an agent, and we should not encourage them to balance by killing agents, that is just less content.
TLDR: Tejo needs to be turned into a Breach rival, get rid of his current stun ability, give him his cooldown salvos back but turn them into circle stuns you can place on the map, the empty ability slot becomes purchasable damage dealing salvo like he normally has.
I like the idea of being able to stun two different areas with the cooldown, however the size of the circle should be tuned so it doesn't cover as much area as Breach. With my balance idea Tejo becomes an easier version of Breach that trades flashes for drone info. Breach can stun more overall area and Initiate more fights with his flashes, however Tejo is easy to pick up and the flash gap can be fixed in other roles like duelist with Yoru, Phoenix, even Reyna. Tejo would still be strong with my changes, but not must play like he is now and not trapped in the shadow realm like he will be going forward.
Tejo on release was insanely broken, turns out rockets that clear out util and kill players on cooldown is strong. -> Community and Pros Complain -> Riot overcompensates and nerfs the agent into the shadow realm. Classic
The issue with Tejo was he had insane flexibility and potency, especially once combined with another heavy util dump exec aggro (whatever word you wanna use) Initiator. The most recent nerf Riot made turns Tejo's best case scenario into getting value with drone and stun and then using double salvo for 20 seconds of post plant denial... actual cancer and that assumes you don't need to use the rockets to take space like Initiators are typically asked to do... "Move or die".
Just wanted to see if ppl were paying attention
Hosting a qualifier in a Tejo based meta then immediately nerfing him into oblivion for the tournament you qualified teams for is braindead.
Thats fine if the good teams know, I wish we got to see all 8 playoff teams play in a new meta without Tejo. That would have more accurately tested which teams deserve to be at this tournament and would have given viewers insight into what teams think the meta will be.
Consistency is key, would you wanna watch the best Basketball players attempt to play Soccer at the World Cup? My answer is no
Chamber meta was actually so fun to watch but tbf all the pro players talk about it like a horror movie. El Diablo King of Hell traumatized them
Whatever Riot employee that is paid to read thru this cesspool pass this message along to your brainless fucking dev team. Why are you hosting qualifiers in a meta that completely relies on strategies and player proficiency on Tejo only to nerf that agent to the ground for the very tournament they qualified for? That would be like if I had all the 100m sprinters around the world do time trials to qualify for a tournament only to then make them run a marathon in the Olympics. You are wasting both the planning, development, and knowledge that went into making good teams in this meta as well as the spectacle of an International Tournament. Why am I tuning into Master's Toronto to watch the best teams of the Tejo meta give their own interpretation of where they think the game is going? I am not against making meta changes during the season, but pick moments that make sense instead of just wasting everyone's fucking time. Why not make the changes before playoffs? Or part way through the season? Or anytime that isn't right before you have one of your 3 biggest viewership events. And sure there is the argument that some of these teams have no problem adapting and that better teams should have the skill to adapt, great point, let them do that before you decide who qualifies. If the point of Master's Toronto was to have a new meta (cause lets be honest, Tejo meta is just as cancer as 2022 Chamber meta, actually worse from a viewership standpoint too) why not introduce that change in playoffs? So that we at least see if the competitive teams in each region benefit from meta changes. The incompetence of this balancing team is truly astounding, give me 10 nerds to change the code and schedule and I will have this game fixed in a day.
What killed the double controller meta of 2023? Was it just the viper nerfs? Or was it Skye losing the ability to use 4+ flashes in an average round that gave info and couldn't be broken? The devs turned a solid agent, even before Harbor/Viper into a dog poo agent rarely picked outside of Bind by a few teams that couldn't implement Fade/Gekko. I don't disagree that Tejo needs nerfs I simply am saying that getting rid of signature ability recharge kills agents. Especially Initiators, who need to effectively 1. Gather Info and 2. Enable Advantageous Fights.
Play out a hypothetical round for Tejo before nerfs: Double salvo to default, drone, salvo recharge, stun, exec on site, plant, play post plant with 3rd salvo recharge. That is 6 salvos....
Now with the nerfs he has 2 salvos, so in that standard sequence I just laid out pick where you salvo...
Look at the other two agents with no ability recharge: Skye and Brimstone. Where are they played? Oh basically only on Bind/Fracture.
So yes, you do replace Tejo with Kayo, and you probably add a Sova too. Every other Initiator with signature ability recharge has more options. In the words of a very smart fella: its crazy that some people need this to be explained to them
WE HAVE PLAYED THESE GAMES BEFORE
Any initiator with recharge utility is better. Sova instantly clears him in everyway. Breach is only lacking in information comparatively, that is the one slight advantage. Recharge util means more chances to hit sites, say your first plan doesn't work, say you want to default, Tejo with no rechargeable ability is useless. That is the entire point of the game, especially at the pro level. Flexibility combined with efficacy. With these nerfs Tejo loses a substantial portion of his flexibility and his total capability within a given round.
Removing the cooldown is an insta-kill, there is zero reason to pick him over any other initiator.
Removing the signature ability cooldown is as good as killing the agent. Full stop end of story I will not listen to anyone's reasons. Riot balance team is fucking brainless for doing this a second time and especially brainless cause they just fucking added him.
Removing the cooldown is a horrible way to balance agents especially Initiators. Skye is dead with no hope of revival and Tejo will soon join her. Also if we have a qualifier in one meta we should keep the main tournament in that meta or roughly that meta. Why would I want to see good teams struggle with comp change implementation problems in a Masters tournament? I hope the Masters is played on 10.08 and not the Tejo nerf 10.09, if not then it's a Mickey Mouse tournament.