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New Patch Notes

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#1
cioccolat

I got some inspiration from the guy that did the Duelist Buffs and Nerfs thread. The rest are my own ideas.

Viper

  • Wall costs 300. Signature is now Poison Orb.
  • 2 mollies, half the damage, fragility lasts for an extra second.

Astra

  • Ult wall is slightly thicker, when in the middle of it, become fully deaf, invulnerable but also unable to use weapon (bullets get stuck in the wall).
  • Gravity Well doesn't cost a star completely, when you use a star for gravity well, the star recharges, but it takes 30-40 seconds for the star to recharge and be reusable.

Clove

  • Increase her relocation time when ukted by a second, making it easier to reposition.
  • 2 weaken orbs instead of 1.

Brimstone

  • 2 stims, can be deployed or activated on brimstone's back, the effects emanate from him but with half the radius.

Harbor

  • Cove lasts for another second, the smoke dissipates first, then the shield.
  • Increase the total size of his wall by 3-7m.
  • Decrease recharge time for wall by 4 seconds.
  • His utility doesn't slow allies.

Skye

  • The first flash recharges after 40 seconds, the extra flash doesn't.

Fade

  • Ult now spots enemies and shows them through the walls (like her eye) for half a second.
  • Make the Fade Eye trail, go directly towards enemy, not where they fucked about, show us a direct line towards the affected enemies.

Breach

  • Stun doesn't affect allies.
  • 2 Aftershocks
  • Decrease by 1 current Ult point count.

Chamber

  • 4 Headhunter bullets, but headshots recharge bullets. 1 bullet per headshot.
  • Headhunter also does the Ult slow side effect, but only if it's a headshot, and with 60% of the radius.

Deadlock

  • Wall can be deployed either fully, or parts, up to 4 walls, but they have the same health of the branches (low health)
  • Increase the throwing range of the wall by 5-10m.

Sage

  • Slow Orb is now the signature, only one, 20-30s to recharge.
  • 2 Heals, full health.

Neon

  • Shift Walking Speed is Normal Walking Speed. Normal Walking Speed is Stim Beacon Walking Speed. Running Speed is 25-45% faster.
  • Stun can either be left clicked to only shoot one, or right clicked to do the normal double ricochet, single stuns are 4, double ricochet are 2.

Iso

  • No need to shoot the orb to get the shield.
  • If you get a kill, the focus bar resets.
  • His Domain Expansion doesn't give Full health and Full mags to the enemy.
  • If he wins his 1v1, he can Ult again, max 2 times.

Phoenix

  • Firewall goes through walls (like Harbor wall)

Yoru

  • Faster TP Travel speed
  • Faster TP activation, closer to Chamber's TP speed but not the same.
  • Clone can be picked up if not used.
#2
PandaZ
3
Frags
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al-

#5
cioccolat
8
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Bro so lazy he couldn't finish his own comment

#3
froggy_lol
1
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What is your obsession with making walls thick?

#4
Agx192
8
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Yeah you burned it

#6
cioccolat
-7
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Cry is free, if I wanted to play a game with no abilities I would play CSGO

#7
Psion
2
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yoru is a perfectly balanced duelist i wouldn't change anything abt him, try to make the other duelists as powerful as yoru

#8
Lucrix
1
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  • it takes 30-40 seconds for the star to recharge and be reusable.

I think that 30-40 is too short. the grav well is really strong and having multiple is kinda crazy. maybe make it like 60 seconds or something

  • Make the Fade Eye trail, go directly towards enemy

i like this, but what i was thinking was that the trails show up on the minimap

  • Breach

i feel like the problem with breach is that it's so easy to hit shots when concussed. obv it's not 100% accurate but if you look at flors clip from yesterday she was full stunned and headshotted the raze out of the air

  • Deadlock

i dont think the wall is the problem. That shit is so fucking annoying to break. buff her other util. i dont like that her trips are easily avoided by just shift walking. make them so that if you pass through it, you get stunned

  • Neon

make the wall do a little bit of damage to enemies, it can be very minimal but i feel like even that will help her

  • If Iso wins his 1v1, he can Ult again, max 2 times.

I think instead of this, if iso LOSES, he gets to stay alive, kinda like a phoenix ult

  • Phoenix

make his molly go farther

  • Yoru

I think yoru is perfectly balanced rn and should be left alone

besides those things, i agree with everything. viper is interesting

#9
cioccolat
0
Frags
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Thank you for your contributions.
When it comes to Deadlock, I thought of buffing/reworking her wall because her play style is way different than other sentinels. She is a Full Stalling agent. And ironically, she works best with a Full W gaming style. So I thought making her ability to stall and stop Retaking

#13
cloudberry
0
Frags
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I don't think changing the physics or range of any molly is a good idea. Would break any and all lineups

#15
Lucrix
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i meant like remove the fact that the molly just stops once it reaches a certain distance like the fade tether. or at least make that distance farther

#17
cloudberry
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That would break a lot of the Phoenix molly lineups I know, actually

#26
Lucrix
0
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but it would make it better. if you're worried about finding new lineups, then just increase the distance before it drops, and then you can manually make it fall like you can with fade

#20
Conut
1
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I agree with the iso ult respawn thing, its so dumb how ur ultimate ability literally kills you LMFAO

#10
USCK
0
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Im I tripping or are they making neon even faster

Edit: just saw that it was a concept

#11
cioccolat
-1
Frags
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Yes. Faster in all modes

#12
4rrowlol
1
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Breach doesn’t need changes

#14
Aayan
0
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Viper is overcooked imo, current 1 molly is good

Astra I like the ult change, I think the pull thing adds too much complexity

Clove I like the ult change, but the orb change would make them too much like an initiatior imo, I think increasing the radius and range would be good

Brim good changes

Harbour agree (stay inside the cove)

Skye I think she's in a good state rn wouldn't change anything

Fade I like the idea, but maybe just make it a snapshot like one ping of Cypher ult if they're inside the range, the trail would be super annoying to code so probably more trouble than its worth ngl

Breach only the stun thing is nice, otherwise you did not cook here my friend

Chamber headhunter isn't the issue at all, this is too complex its as simple as 2 traps imo

Deadlock yeah solid

Sage, nah 2 full hp heals is broken I think a good change would be 3 slow orbs (probably reduce duration a bit)

Iso yeah this, also make his model not distracting asf. Maybe only let the ult go once more

Phoenix yeah good, I would want the molly to go a bit further and last a bit longer considering it's his signature

Yoru Yeah except the clone, also make the thing not count down before the barrier goes down

#16
cioccolat
0
Frags
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Viper
I think this would be able to keep her controlling aspect but cripple unwanted gimmicks like post-plant mollies. Not gonna argue the single molly cuz I haven't gotten used to it so maybe I am overcooking the molly.

Astra
I get that it brings complexity, but she already is a complex style agent, her synopsis is "galaxy brain" so I think this wouldn't really be an issue since low-elo doesn't understand her anyway.

Clove
I know she would dabble in initiating and that would be my point. Alot of the meta agents are dual-role. This would make her able to atleast have enough value to even be considered for Omen or Harbor maps

Fade
Yeah, I agree with the snapshot, I just want the Ult to make it clearer when you ping enemies.

Breach
I legit don't know what to do to make breach solid. So I do accept I might've overcooked on the aftershock

Chamber
Yeah, maybe not the recharging thing... But the Headshot Slow effect would be a great addition

Sage
I gotta fully disagree with you here cuz she would still be weaker than Skye's Heal. Skye can heal to max health all 4 if they are within her AoE. So I think Sage being able to heal twice is balanced.

Phoenix
Fully agree, I would even dare to ask them to take away the weird insta fall off thing, give it a full travel

Yoru
Why not be able to pick up the clone? I meant it as picking it up if you haven't deployed it pre-round and mid-round, like, if he is still that puddle on the ground

#18
StalwartTiger_35
0
Frags
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I like it a lot but I don't think breach needs a buff

#19
ersagaswdgsadghagtdsg
0
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chambers one lowkey kinda bad

#21
Kryogenix
0
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So we just making breach op asf? ok

#22
DBStudios
0
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+

Ult wall is slightly thicker, when in the middle of it, become fully deaf, invulnerable but also unable to use weapon (bullets get stuck in the wall).

Free defuse lmao no more knife ig

#23
hythes9
0
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+

wait this is ideas im dumb asf

#24
Kryogenix
0
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Overall:
Viper changes are not good, wall smokers like viper and harbor have their signature as wall because that is what makes them unique
Her mollies were overpowered BECAUSE she had 2

Astra changes are pointless, weird, and do nothing to really change her considering shes already pretty balanced + regenerating abilities is already very strong and giving her another one would make her even more oppressive on some maps

Clove should maybe have half a second extra to reposition bc of how strong it is to have a self revive every 7 ult orbs, and 2 decays with how strong the decay is currently would give clove a similar problem viper had with stalling areas with 2 mollies

Brimstone change is a little weird but it wouldnt fix brimstones problem of not being able to compete with the versatility of some other controllers on most maps

Harbor really doesnt need too much of a buff apart from no slow to allies and maybe a slightly longer uptime to his cove's smoke (not its shield)

Skye having 3 extremely strong flashes that also get so much information is a huge buff from 2 even if it is on a cooldown

Fade buff is a bit complicated doesnt contribute much to make her compete with sova, and her ult revealing as large of an area as it already can would be too strong

Breach is fine as he is, having 2 aftershocks would be way too good, his stun not being able to affect allies would have no consequences for badly placed stuns and reducing his ult by 1 point would again be too good

Chamber nerf(?) is unnecessary and doesnt need to happen

Deadlock wall change is overly complex and would be difficult to impliment or balance properly and an increased throwing range wouldnt do too much to help her

Sage having a rechargable slow orb would be too good, agents that have regenerating utility have always been very strong and sage should especially not have that given how good her slow orbs are, and if you make sage have to buy her heal that would be a nerf and make her heal even less strong compared to skyes

Neon should not have a base movement speed buff, that is really fucked up for a tac fps and that would give her a constant passive advantage in gunfights, rotations, etc. for no reason

Iso buff would not solve his inherent problems as not being viable for entry, his shield change is fine but giving him too much of an advantage in his ult and being able to use it twice would be too good and still not solve his problems

Pheonix wall is just not good, allowing it to go through walls would be an interesting change

Yoru ideas are a bit much, i dont think he needs to be changed very much though apart from the clone pick up

Most of these are not very good balance ideas

#27
cioccolat
2
Frags
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My simple answer to your comment (I do appreciate someone taking the time to discuss how each change would affect the game)
Is this:

please I just wanna make the agents fun again, so many of these guys are too weak, it's just not fun to use them 😭😭😭

#28
Kryogenix
0
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I completely understand lol, i was just explaining why or why not the buffs would be good for the game, theyre really unique though

#25
kanyefan4238173
0
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if this yoru buff came true he would have a 90% pickrate and destroy valorant

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