Sage?
- Two Walls?
- Two Revives?
- Heal gives Shield?
- 3 Slow Orbs?
- AoE Revive?
- Longer and Thicker Wall?
- Be Able to Revive up to 3 players but it’s on a timer? (Like Raze’s Ult)
Any ideas??
emircs [#2]too strong
if this buff happens, no more cypher, kj or chamber picks
think about it
I was listing options, are all of them too good?
Schizophrenic_Brazil_Fan [#4]I was listing options, are all of them too good?
yes can be overpowered
adilKhan [#10]Barrier Orb :
- Final HP increased : 800 >>> 1100
- Duration increased : 40 >>> 45
Slow Orb :
- Duration increased : 7 >>> 9
Resurrection :
- Ult points decreased : 8 >>> 7
- Player resurrected is now invincible until he / she hits the ground.
These changes will for sure bring her back in the meta.
She will be broken if this happens
s0ber [#13]self heal back to 100 and its fine
What do you mean back to 100, it was never at 100, it used to be 60
Breloof [#15]What do you mean back to 100, it was never at 100, it used to be 60
im pretty sure it was 100 when this game first released
The problem Sage has is that once all her util is gone, shes basically worthless(yes, the heal is good in SOME situations, when you need to heal someone, but if we compare it to a Skye flash, a Breach stun or even a Cypher cam, its value is most of the time lower than most of the other mentioned abilities, you can 4-stack the other side just bc a cam gives you free info at the start of a round f.e.). Like someone else here said, i would swap the heal and the slow orb. The slow is soooo much more useful, and it would give her much more impact mid- and late-round. The util she possesses is good, the wall is annoying and needs a lot of bullets, and the slows are also pretty damn great, anyone who has run into a slow-nade combo on Split can confirm that.
She only has 2 slows and 1 wall though, once these things are thrown out, its over. This swaparound would likely change that.
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Breloof [#15]What do you mean back to 100, it was never at 100, it used to be 60
it was 100 at the beginning for self and for teammates as well. then changed to 60 for both. and again, changed for self 30, teammates 100
ice3 [#17]The problem Sage has is that once all her util is gone, shes basically worthless(yes, the heal is good in SOME situations, when you need to heal someone, but if we compare it to a Skye flash, a Breach stun or even a Cypher cam, its value is most of the time lower than most of the other mentioned abilities, you can 4-stack the other side just bc a cam gives you free info at the start of a round f.e.). Like someone else here said, i would swap the heal and the slow orb. The slow is soooo much more useful, and it would give her much more impact mid- and late-round. The util she possesses is good, the wall is annoying and needs a lot of bullets, and the slows are also pretty damn great, anyone who has run into a slow-nade combo on Split can confirm that.
She only has 2 slows and 1 wall though, once these things are thrown out, its over. This swaparound would likely change that.
bro watched tmv