Fight for mid, this is important. If you hard rush through any of the mains, you will get destroyed by the defense especially on a flank heavy map like this. It'll be like Germany in the 1940s all over again.
Here is an example of an A hit:
Smoke off Mid Top and take space of A Link using initiators (drone, dog, wolf, etc.) or whatever else that will allow you to get that space. After taking space of A Link, ask for some utility to get into A Yard (via blinds, another form of drone/dog/wolf, flashes, etc.) to push up with the A Main players. You can leave one to lurk on B to get ready for a pivot. Already, this removes so much bullsheet variables instead of just dead rushing from main.
That is just one example. Stop hard rushing on A especially. B can work with hard rushes especially if you have a Raze.
I understand if you have never seen the map, but I have queued with and against repeat offenders of this map who play it horribly on (currently) low immortal to mid ascendant lobbies.