Omen, Skye. Tejo

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#1
Genesis_0
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is this not good changes for them?

Omen: Decrease his range to smoke by a little. Make him less global. Also if needed tweak smoke duration and refresh duration <-Astra competes
Remove one shrouded step. Decide if you want to get in or out or have small timer when both need to be used. Cant hold ascent A main all by himself all round then
paranoia- leave it, one Good util is OK as long as its not the signature

Skye and Tejo:
Give them third bird/missle back.
Start with One free, one buy. ONLY after both are used go into cooldown and have only one refresh

#2
ImmeRyS
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skye does not need a third bird... maybe some heal/dog buffs tho?

#3
Genesis_0
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her heal is prolly the best in game imo, also her dog is on par with other drones

#9
mrbloombloom
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dog needs to be reverted, it's so easy to hide from it when you're kinda far from its starting point

#4
cerefes
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3rd flash and molly would be to busted, imo maybe buff the heal and dog? idk what u could do for tejo

#5
Genesis_0
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would it tho? What made it busted was having 3-4 uses per round.
Idk im very convinced it will be decent. Maybe some maps but its always bound to happen.

#6
KNGHT
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I think omen really needs is a nerf to the paranoia since that’s the main reason he is in every pro game anyways like reduce the range or timelength of the blind
Skye and tejo can stay dead ig only thing I think could make them better is longer recharge times and riot is not doing that

#7
Genesis_0
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Omen can have one busted ability. Theres never a perfect balance anyway.
But changes to other utlis forces to make a choice between having a great ability with mid agent oveall or just chosing a overall good agent

#8
XiXiWiiPee
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yep omen paranoia is probably one of the most OP abilities in the game rn and its unmissable, imo it really should be like half the width but they make it faster so you actually have to aim it

#10
Effluxi
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Omen TPs are in a good spot imo, Issue is paranoia and his smokes. Best ive come up with is a Breach windup on paranoia so you dont get full range or AoE reactively and smokes to 35s cooldown and old projectile speed so lower deploy time at range to not massively outclass everyone else in every stat but duration for no reason. Also not sure why we buffed him to not reveal his location on smoking at 15m, really stupid buff to his clutches.

Skye and Tejo need recharge. Anyone saying otherwise now that double senti is displacing them always on every map because of exactly that is coping hard because they don't like their abilities.

Tejo can have rocket recharge back since his other nerfs already massively neutered it. If post-plant continues to be an issue (it shouldn't with single rockets instead of double) you can increase the time between pulses to make the window to move larger.

Skye meanwhile would still be broken with flash, so you'd have to make dog recharging signature instead, and probably nerf it's hp while you're there to about ~40 down from 80.

#11
Genesis_0
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thanks. But i don't agree, His tps are super Good, not as good as paranoia but:
Take Lotus, A rubble and C mound, Raze, double satchels to get there - not escape, Omen one tp in other out, Yoru just walks in then has to get out,
Icebox, literally played for tps and smoke. paranoia is like 3rd most effective in his kit that map
That just tanks 2 out of 7 maps
And smoke, just make it unviable on 3 site/large maps or make him play at the center by reducing its range.

Im of the mindset its OK, even good to have a VERY GOOD ability so i don't mind Paranoia as is or some minor changes

Edit: On the same note Take sunset. Paranoia is good but on defense, Omen specifically plays A because his kit allows him to play rolling retreat.
Pushed back from and angle? tp one step away. No ones pushing anymore? still half of the space is held. Oh they are pushing? cool lemme dip a lil further.
His TPs make paranoia as good imho. Theres no need to reactively throw paranoia when u know ure getting out and will have better opportunities to use it later on

#17
Effluxi
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His TPs are absolutely good but they're the part of his identity that is most well liked and makes him fun to watch in pro. You could maybe improve clarity on them but otherwise I think it's best if TP is why you pick him.

Astra and a few other slot options can do similar rolling retreats in some spots with dissipate, so i think it should be alright overall on most maps. It's fine if Omen is still preferred on Lotus and Sunset specifically even because Astra can still take maps like Haven and Split from him, which is the main idea behind my paranoia nerf anyway, to weaken his stopping power on defense without committing to it a bit more, meaning he'll be TPing out more but not slowing hits as much.

Icebox is a very different beast entirely and I think very emblematic of the duelist-y style of play that people enjoy the most from him. The solution there is probably to look at Jett's balance and Icebox's map design, rather than Omen's personal balance, imo, although I also dont think he's particularly overperforming on Icebox so much as a good consideration to take 0.5 duelist and 2 controller on the least duelist heavy map with the most off angles in the game.

Paranoia getting traded for ults as often as it does is a big part of why I feel it needs nerfed too. Breach isn't a great example because he's very clearly underpowered himself, but having to reactively spend his 9 cost ult just to defend your team against a reclear because of one flash is fucking insane game balance and needs looked at.

#12
propredicter
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Instead of nerfing omen, they should buff other controllers.

#14
IGotAnswers
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Ngl brim with 2 mollies would go hard

#15
witw
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Omen is to good and doesn't really have any competition, he have almost global smokes on most maps so reducing range of smokes would propably reduce his pickrate

#16
Cheasle2
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If you buff other controllers, people will just play double controller with Omen. This thinking is flawed.

#13
IGotAnswers
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I really think giving skye refresh on birds if all are used is a good change

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