Remove rechargable abilities

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#1
SevenTreesOnePurple
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Removing rechargable abilities forces players to be more decisive of their util usage rather than just throwing them out willy nilly.
It decreases the major power gap between characters that have rechargable abilities and characters that dont (skye's pick rate after 2023 tanked and is now only kinda seen on bind)
It also removes the need to track util cooldowns since theyre just gone.

Idk thats just my thoughts

#2
SevenTreesOnePurple
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Also decreases the ability overload postplant cringe that many pros are complaining about

#3
GambleNats
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me when my clove wastes her 2 15 second smokes :0

#4
kuruk
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when my omen smoked to delay a rush so now our retake is completely fucked💔

#5
DrudaL
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I do agree, so it making gun fight more important

but it will kill sova, fade, omen, clove

#6
TentacleThing
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I think what they should do is make it so that all the rechargeable abilities only recharge after getting 2 kills (maybe change it to 3 kills), like most of the duelist abilities, so that you still have to be mindful of how you use your utility incase you don't get 2 kills, but can also be rewarded for getting multi kills.

#7
GambleNats
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"WHY ARE YOU PUSHING THERE"

"I needed to recharge my smokes bro"

#9
TentacleThing
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This is the true precise gunplay riot was talking about

#10
31Raven
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maybe the real precise gunplay was the cheaters we reported along the way

#8
Aayan
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besides smokes i think this would be an interesting thing to experiment with

#11
eric_5008
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That can't work bc every agent is so limited in what util they have. This isn't cs, where everyone can have their own util like flashes, mollies and smokes. A sova with only 1 dart, and a fade with only 1 eye, a team just doesn't have enough flashes to reclear/clear everything and you'd have to do everything as a team. Also imagine breach with only 1 stun and it just kills controllers, you'd be forced to play double controller every map.

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