Hmm wonder what those guys have in common
Okay without running the program the first thing that I see is that there are three duelists. So kr1stal initiator, sultan smokes, and the rest kind of fill out... which is a problem since none of them really play, for example, traditional Sentinel.
In fact after running the program I found that some comps literally cannot be assigned without someone learning an agent they've never touched before. With that in mind here is my best attempt:
something: Initiator(Gekko/Breach/Sova/Fade) + Jett/Yoru/Harbor/Brimstone/Viper
kr1stal: Initiator (Skye/Fade/Sova/KAYO) + Sentinel (Vyse/Deadlock/Sage/Killjoy)
f4ngeer: Aggro Duelist (Neon/Raze/Waylay/Yoru) + Kayo/Cypher/Harbor/Chamber
Jemkin: Mechanical Duelist (Phoenix/Iso/Raze/Jett) + Chamber/Sage/Harbor/Killjoy/Brimstone
sultan: Smokes + Cypher/Killjoy/Deadlock
So mostly consistent with whatt I thought of before. If you need an extra initiator go to Something (or f4ngeer for kayo). If you need an extra controller then maybe go to something as well. If you need a sentinel then maybe go to Jemkin, or let sultan/kr1stal double up and fill an open role.
Example comps: something Jett, f4ngeer Kayo, Jemkin Killjoy, sultan Omen, kr1stal sova
something viper, f4ngeer raze, Jemkin Killjoy, sultan Omen, kr1stal Fade
something Chamber, f4ngeer Phoenix, Jemkin Neon, sultan Omen, kr1stal sova