Tejo Fix (in entirely my opinion)

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#1
Vyse-Fan_In-more-than-one
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Note : if you do not agree this is not objective fact.
CONSTRUCTIVE discussion would be nice but this is vlr so if you're that goblin moded.
I feel bad for whoever cares about you. Be useful to the discussion
And
Disclaimer :
I always Bump for more feedback around 1 hour to 1 day after the original(depends on feedback). Stopping at 5 times so dont worry mods or any1 else annoyed by it

  1. Guided Salvo now deals inner radius damage of 30 45 from 65 and outer radius damage of 20 35 from 50
  2. Guided Salvo now regenerates every 60s
  3. Guided Salvo now deals a stun for 0.5s each pulse (each pulse happens in 0.8s)
  4. Guided Salvo Pulses decreased from 3 to 2
  5. Special Delivery Charges increased from 1 to 2
  6. Special delivery damage increased from 20-35 (outer to center) to 25-55 (outer to center)
  7. Special Delivery no longer does concuss but a live reveal for 0.5s (like the stealth drone)
  8. Special Delivery can now get upto two bounces with ALT Fire (like sova darts)
#2
termtermtermterm
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Personally if they gave him 2 stuns and made his salvo recharge at 60 sec, but the salvos recharge one by one not together, then he would be good

He kinda fills the 2nd ini slot tho instead of a recon replacement

Cool ideas tho

#4
Vyse-Fan_In-more-than-one
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Honestly i wanted to take the whole Munitions idea to the idea of damage attrition. Where tejo's entire job now is pretty much dwindle as much health from the enemies as possible to set the duelist up for success
Its why i gave the guided salvo's the regen and the stun, and lowered damage
As for special delivery i considered 4 stuns to be too much and went for a reveal instead cuz you can use it as a form of recon

#3
Luohan
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I only agree with options 2 and 7, the rest is gonna make Tejo overtunned in my opinion.

#5
Vyse-Fan_In-more-than-one
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Why do you think that?

#8
Luohan
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He would do almost everything except flashing, two drones would be great for dominating spaces and creating fakes, the missiles would be great for post-planting and would eliminate a lot of space from the bomb site at the entrances. With these changes, Tejo would gain more control of the area than Breach, more information than Sova and Fade, it would be 3 initiators in 1.

#9
Vyse-Fan_In-more-than-one
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Where was 2 drones?
As for the control stuff. It's literally his identity to do that
He's compromised in actual info cycling with very little info coverage especially on defense

#11
Luohan
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I don't know the English names for the abilities; I thought "Special Delivery" was the drone. Even if he only has one drone, the fact that he has rechargeable missiles now would make him great at baiting out enemy utility and initiating pushes. I believe keeping Tejo as a hybrid of Sova and Breach works better for his identity.

#12
Vyse-Fan_In-more-than-one
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Ah. Special delivery is the throwable one that does the stun originally

As for the rechargable missiles its why i reduced the damage but added a stun, makes them less punishing but still a threat

#6
GarbanzoEnjoyer
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Tbh, this is an overcook that robs Tejo of his identity, but the special delivery changes would be cool for a new agent

Tejo is truly fine with just a faster windup on the salvo so it's comparable in urgency to other mollies.

His niche is unique, as an initiator who trades refreshing utility for higher power, and so gets more value during crucial moments or short rounds, but less during slow rounds (like Sage). I think that's cool.

#7
Vyse-Fan_In-more-than-one
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While i understand where you are coming from I'm trying to build him into a sort of recon agent who focuses less on the actual scans and more on catalytic attacks. Sorta like Skye in a sense but less flash more damage attrition
And just for an understanding of Tejo's "identity", atleast from a dev concept view
His description:A veteran intelligence consultant from Colombia, Tejo’s ballistic guidance system pressures the enemy to relinquish their ground - or their lives. His targeted strikes keep opponents off balance and under his heel.
Its damage attrition that his identity is built on, forcing agents out of favourable angles, pushing them back and back each time
Only problem with guided salvo was that it was too easy and too punishing for that ease hence why i removed some damage for stun time

#10
GarbanzoEnjoyer
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Yeah but attrition is not his identity (quite the opposite actually since his catchphrase is "move or die"). His whole thing is you WILL die if you disrespect his utility, not just get chipped. If his salvos can't even kill then I bet you Jetts will just tank that shit and go for a shot.

There's a place for an attrition-based initiator but I'd see it as a whole new agent, or hell even a Gekko rework since his identity as an initiator is taking slow, piecemeal map control

#13
Vyse-Fan_In-more-than-one
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Its why i gave some punishment, where you get stunned or revealed, both are very punishing against duelists trying to make aggressive fights and anchors alike

#14
Vyse-Fan_In-more-than-one
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Bump for more feedback (1)
(I stop at 5 times so dont worry mods)

#15
asunaenjoyer
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remove tejo so g2 stays not winning

#17
ScoutViolet
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g2 tejo hate so overforced
g2 still was consistently top of americas after tejo nerfs, and trent is still one of the best players in the region by rating, etc. after the tejo nerfs (especially when he's not on tejo, when he's on tejo hes lowkey shtting the bed bro get off that it sucks now)

though i do think these reworks are pretty good, it makes the salvos unable to instantly kill the defuser (45*3 < 150) so I think it's good to force both at same time

#16
Big_Potato
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W special delivery with 2 bounces alone would allow much more site execs

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