KAY/0 fix (in entirely my opinion)

View:
Threaded
Linear
Threaded
#1
Vyse-Fan_In-more-than-one
0
Frags
+

Note : if you do not agree this is not objective fact.
CONSTRUCTIVE discussion would be nice but this is vlr so if you're that goblin moded.
I feel bad for whoever cares about you. Be useful to the discussion
And
Disclaimer :
I always Bump for more feedback around 1 hour to 1 day after the original(depends on feedback). Stopping at 5 times so dont worry mods or any1 else annoyed by it

  1. ZERO/POINT charges increased from 1 => 2
  2. ZERO/POINT Scan Volume changed to ignore verticality (what it means is that no matter how high or low you are from the knife's position, if you're within its radius, you will be caught)
  3. FLASH/DRIVE can now be detonated between 0.8s and 1.6s when thrown by primary fire, and will auto detonate at 1.6s regardless and in 0.8s if it bounces off a wall (i.e all kayo lineups still work as normal, but you can detonate the flash faster if you want to)
  4. ZERO/POINT supression time decreased from 8s to 5s
  5. ZERO/POINT second charge cost is 250 credits
#2
Vyse-Fan_In-more-than-one
0
Frags
+

Bump for more feedback (1)
(I stop at 5 times so dont worry mods)

#7
Heret1cx
0
Frags
+

It used to be 3. MOOODS

#3
Vyse-Fan_In-more-than-one
0
Frags
+

Bump for more feedback (2)
(I stop at 5 times so dont worry mods)

#4
raavv
0
Frags
+

2 kayo knives would be too broken imo. you hit the site where cypher/vyse/etc is playing and you can suppress basically the entire relevant area there's nowhere left to play

Sentis should have to adapt to kayo yes, particularly when there's an ult but that's a whole ult not an every round thing it would make it way too easy to hit the bombsite and on def side you can get info on both mains immediately. way too oppressive particularly in ranked where ppl mostly just group and hit through main on attack

i dont think kayo is even bad rn just double duel single ini is the meta but if you were to buff kayo i think only a small one is needed like knife radius. his flashes are still insane if you have lineups or for a pop-flash still generally one of the better ones (only worse than phoenix really imo)

#5
Vyse-Fan_In-more-than-one
0
Frags
+

2 kayo knives would be too broken imo. you hit the site where cypher/vyse/etc is playing and you can suppress basically the entire relevant area there's nowhere left to play

True.
What i'd do is probably decrease the radius as compensatory

#9
raavv
0
Frags
+

there might be a sweet spot where that is fine but i guess im worried about the balancing of that. if you decrease the radius significantly then the impact of 1 knife is very low since it's an ability that doubles as normal info and suppression but the normal info part might be kinda scuffed

im imagining like knifing gen on ascent attack side you get info there's nobody gen but then what? nothing dice/hell/heaven is cleared etc. he's classed as an initiator but that's not a lot of info kinda thing but equally breach is 0 info so honestly maybe u cooked with it

altho now i think about it, it also depends on whether it's a recharge thing or just 2 total. 2 total without recharge would be probably fair you get some explosive potential with double knife but using them 1 by 1 slowly when the radius is small probably is a lot less useful. definitely interesting 100%

#12
Vyse-Fan_In-more-than-one
0
Frags
+

Recharge is preserved obviously
And you got the idea I was aiming for with double knife where you can split the coverage and use him as a true solo init instead of needing to be played in double init comps giving explosivity for true info tradeoffs

#6
KClaw
0
Frags
+

Your usual fixes are actually pretty nice but this one isn't hitting the mark as much , here's what I would change
Zero point keep it at one charge but it's recharge time isn't 50s like other initiators but instead 40s and that moment when the zero point hits enemies it reveals their location ( of each and every agent suppressed) on the minimap only like the cypher ult for 1-1.5s. Supression time remains same as making it 5s is too weak i think, ignoring verticality is a good one tho and that should happen.
Flash point change is kinda nice.

#8
Vyse-Fan_In-more-than-one
0
Frags
+

My idea for the zero point 2 charges was to give kayo some form of drone like scouting without compromising on a true site hit
Having a position reveal might be too strong considering what the ability is but Tejo Drone exists with the same archetype do

#10
KClaw
0
Frags
+

Yeah but that's why I made it to reveal the enemies only on the minimap and not on your pov and that too only for brief second to make sure it's not too broken of an ability

#11
Vyse-Fan_In-more-than-one
0
Frags
+

True. But position reveal in itself is a very strong ability, even if its just on minimap
But tejo drone exists doing the same thing so idk

#13
KClaw
0
Frags
+

Ik but this will lead to a revival of kayo on a bigger scale and will also encourage teams to lean into the double initiator comps while simultaneously allowing them to play kayo as a solo initiator

#14
Vyse-Fan_In-more-than-one
0
Frags
+

Its a border line change but i think with the double knife and a radius reduction for compensation of power
It could actually make KAY/O a viable agent as a solo init

#15
KClaw
0
Frags
+

Definitely would but I think a Supression of 5s isn't that great except when it comes to stopping execs or retakes thats it, and two knives is like oh I just used one to scan b main now I am gonna use one to instantly stop their exec at a which makes it so lethal that it will destabilize the meta

  • Preview
  • Edit
› check that that your post follows the forum rules and guidelines or get formatting help
Sign up or log in to post a comment