Note : if you do not agree this is not objective fact. CONSTRUCTIVE discussion would be nice but this is vlr so if you're that goblin moded. I feel bad for whoever cares about you. Be useful to the discussion
Honestly this was always a fun project to change veto
Because (and this is my opinion entirely)
Veto as a sentinel, feels unreliable especially with interceptor being the most 50/50 thing since Gekko's Value on Attack vs Defense
So my fixes
- Interceptor now works on a fuel system, with the maximum fuel lasting for 10 seconds, with a minimum up or down time of 3 seconds, and it cannot be retrieved while active
- Veto gets a new passive, that allows him to be immune permanently, to all TEAM utility. I.E if an ally throws a neon stun. You're fine, enemy throws neon stun, Not fine. Basically a weaker ult that works for only teammate utility
- Interceptor, now suppresses all enemies in its radius even through walls, and makes a tether to them(think like a terror trail of fade except as a straight line)
- Interceptor, works in a 15m radius(down from 18m)(to match its similar analogue in the KAY/O knife), with no vertical limit: The meaning-Veto's interceptor does not care at what vertical height you are relative to the orb, it only cares what horizontal displacement you are from it.
- Veto gets new voicelines telling how many agents are caught by interceptor, changing with number. I.E in a scenario where you caught 5 but then 2 left, when they leave it creates a new voice line of 3 caught. As well as the interceptor tethers being visible to both allies and enemies.
- Enemies can see the border of the Veto interceptor when within its radius only
The intent: It makes Veto's kit more RELIABLE in its work. My inspiration. Was Mute from r6 siege and its what the interceptor change was based on.
Because the fundamental problem with veto, interceptor is such a 50/50 based on the agent you're playing against and is so scenario specific that it's unreliable to play against or even play with especially for ranked where its so hard to predict in general. Now its more universal in nature and you actually have simpler mechanics to fight with and against it







