Why Sen banned bind
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
SEN
|
1
|
3 (1)
|
1 (0)
|
9 (3)
|
7 (3)
|
LOUD
|
1
|
3 (1)
|
0 (0)
|
5 (3)
|
12 (9)
|
(BANK)
SEN
LOUD
(BANK)
|
1
0.1k
0.3k
|
2
7.9k
$$
4.7k
|
3
1.0k
$$
$$
11.7k
|
4
3.7k
$$
$$$
5.2k
|
5
3.4k
$$
$$$
17.5k
|
6
5.9k
$$
$$$
8.2k
|
7
11.3k
$
$$$
20.3k
|
8
4.4k
$$$
$$$
31.2k
|
9
1.7k
$$
$$$
24.3k
|
10
3.5k
$$
$$$
35.6k
|
11
1.7k
$$
$$$
23.8k
|
12
1.4k
$$
$$$
25.7k
|
(BANK)
SEN
LOUD
(BANK)
|
13
0.2k
0.3k
|
14
2.9k
$$
9.1k
|
15
10.6k
$$$
$$$
1.3k
|
16
24.5k
$$$
$$
6.8k
|
17
13.4k
$$$
$$$
4.8k
|
18
18.5k
$$$
$$
6.8k
|
19
26.0k
$$$
$$
2.7k
|
20
15.1k
$$$
$$$
6.6k
|
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
SEN
|
1
|
3 (1)
|
0 (0)
|
9 (4)
|
9 (3)
|
LOUD
|
1
|
3 (1)
|
0 (0)
|
6 (4)
|
12 (8)
|
(BANK)
SEN
LOUD
(BANK)
|
1
0.1k
0.3k
|
2
7.7k
$$
4.9k
|
3
1.4k
$$
$$
12.4k
|
4
1.9k
$$
$$$
18.6k
|
5
14.6k
$$
$$$
11.0k
|
6
28.0k
$$$
$$$
5.5k
|
7
16.6k
$$$
$$
5.8k
|
8
14.5k
$$$
$$
10.2k
|
9
9.1k
$$$
$$$
5.1k
|
10
13.5k
$$$
$$
7.6k
|
11
14.6k
$$$
$$$
5.0k
|
12
3.8k
$$$
$$$
3.6k
|
(BANK)
SEN
LOUD
(BANK)
|
13
0.2k
0.3k
|
14
4.1k
$$
8.5k
|
15
11.7k
$$
$$
1.3k
|
16
4.0k
$$
$$$
9.5k
|
17
2.0k
$$
$$$
20.6k
|
18
13.4k
$$$
$$$
12.2k
|
19
6.5k
$$
$$$
20.2k
|
20
4.1k
$$
$$$
14.0k
|
21
1.5k
$$$
$$$
19.9k
|
Pistol Won | Eco (won) | $ (won) | $$ (won) | $$$ (won) | |
---|---|---|---|---|---|
SEN
|
2
|
6 (2)
|
1 (0)
|
18 (7)
|
16 (6)
|
LOUD
|
2
|
6 (2)
|
0 (0)
|
11 (7)
|
24 (17)
|
I'm not going to sugercoat it but SEN sucks right now especially their defense. I feel like this team is too cordinated on the concept of "teamplay" that it becomes readable, what they need right now is to sometimes do invidiual plays that can win you rounds, they have players capable of doing that. Become less readable by just mixing up where your strongside DEF is, don't let them read heavy stack one site and retake kj/viper molly spam. But make it seem like kj/viper is the strong side rather than weak site. Johnqt has stopped doing solo lurk plays for a free site, Zellsis is too focused on comms that he can't shoot back, Zekken/Tenz just needs to overheat sometimes (not always the best but puts them in a situation where they can pop off), Johnqt needs to mix up his calls, and Sacy I honestly think he's the best player on SEN rn (not fragging wise) but consistent in clutches and utility usage and thats all you need him for.
SEN has one fundamental flaw on Lotus:
Not playing defense properly.
Not playing together on defense should be one of the most obvious things to SEN because they do the exact opposite on attack. On attack, they are always grouped up. But on defense, at any given time, every person on their team is held up in a solo angle or lost in a solo transfer to whichever fake Loud is throwing. It's frustrating as a fan because on attack, they have nothing but setups and executes. Unfortunately the coaching staff seem to think every defensive setup is some offensive setup in disguise. Just look at our first deaths on defense. ON DEFENSE! It's pushing in the first 5 seconds or a poorly planned retake where one hand isn't talking to the other and they scale weird with usually no utility.
To get an idea on how SEN plays retake, look no farther than the first round. The worst part is you can tell they practiced this. With zero information from waterfall or mound. With no info gathering agent... they just run out and die to a 3 stack.
SEN Coaching staff... come here for a second... get closer. closer.... LEARN WHAT COMPARTMENTALIZING IS. These maps are LITERALLY BOXES INSIDE BOXES. Get out your wittle crayon... pull up a map of a spike site... you see the walls... draw extensions of the walls out... now instead telling your players to just run out... take your itty bitty pencil and shade the boxes closest to the entrances of the site... now tell your players... use your utility to shade the boxes.
Oh and while we are giving out advice, stop thinking your players are going to win duels on ecos. Use your recycled abilities to create traps or have an actual support player/s support. That weird execute you did on B where you used an omen flash and TenZ botched the direction of it so everyone just side stepped it. Understand a "trap" allows players to get close. That's the whole idea. You are luring them in. It's not... OMG THERES ONE THEREEEE!!!!! USE IT USE IT OMG WERE ALL GONNA DIE.
-sen fan tired of watching his team be bad.