^ this
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Registered: | August 8, 2022 |
Last post: | July 15, 2025 at 2:58 AM |
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it is Heat Index so not raww viewership
but then 40 Million as Heat alone is also very incredibly high
a regular LPL playoffs match is around this, and you know how big deal LPL and Chinese LoL is
thats why I put the disclaimer out there, because I had no idea what metric they're using
for example "EDG goes to Finals" hashtag shows only Reading Volume, that one was around 9M which was another different metric
Their CN server weibo puts up 100 Champions bundle as giveaway lol
They were trending at around 4 Mil comments/posts(?) on weibo (unclear the metric that weibo uses)
Edit: afaik its Clicks&Comments, so not far from that
Happy to see VCT CN catching up year over year. That Shanghai masters where they get to scrim/play vs all the Intl teams do really helped
(on a side note: if this is the pace that they catching up on PC, we had no chance on Mobile where they already get to playtest it before us)
21 Mil Heat Index on Bilibili around the start of OT for Map 1 between EDG-LEV
This was doubled compared to their match vs SEN
Note: Heat Index are not 100% representation of Viewership, Chinese platform use these to describe the popularity level of the stream which factors several things outside viewership. To put into comparison a LPL Playoffs match is around 30 Mil Heat on Bilibili, this one was 21.
They're really lucky the Mobile Tac Shooter is a very scarce market
right now only CODM which is in a crippled state especially esports, they arent event like 10% of how dominant MLBB is (which is the cause of Wild Rift's downfall)
R6M moved next year, BFM gone, CS2M isnt real, Standoff is only a thing in Russia, no one plays C-OPS, The netease clone wont go far
Riot is blessed by the fact that the only market holder waiting them is a game that's on semi life support and no one really put effort to try get the cake for the last few years
TLDR: The market isnt at MLBB-dominant level yet, CODM is far from one, no other big IPs try for it either
Is there any sort of aim assist in that test?
Test expected to start in September, bit coincidental they start recruitment while Champions is going on
and they havent open up any recruitment since around the same time last year
This is from the Media Day happening earlier today. Which is when the 2025 venues supposed to actually announced. This is not including the 2025 Roadmap that was already announced
China Champions 2026 and Americas Champions 2027 (on a Personal note: I have a feel they're going to other cities for China, not Shanghai)
Peak CCV for Champions is 3.45M incl. China numbers, highest Champions so far
The IL Viewerships: AMER 810K, PAC 481K, EMEA 409K with China blasting at 1.88M on first year
There are more submitted Pickems compared to LoL Worlds 2023 Pickems
They're actively in discussion regarding the game's possibility of being in the Saudi's EWC << In the calendar there's a small gap in June-July between Post-Toronto and Prior to Stage 2. EWC usually happens in June to August
Masters Bangkok
Masters Toronto
Paris Champions
edit: it is leak, Indo account post has been taken down. Indo SMM slips again lol
usualyl dividing is very fluctuate, hard to pin down what is the right formula to divided. But those /10-30 are good start
For Champs watchparty at least I watch primarily Huya most of time theres around like 3 streamers with 3-4M+ heat watchpartying it. I recall this one hit 5M briefly while EDG is about to win but outside EDG/CN matches hovers aroundd that 3-4 or a bit less depending on time
Correct, that's why all CN platforms called is Heat Index instead of just outright Viewership, it's a metric combine of several stuff to indicate how popular the stream are. Not 100% but the closest way you could get a view at how popular a stream is
considering that most of times even in Heat model, only LoL CN and another Mobile game that skims past 10M [within a single stream], VAL joining it are a good sign
Translations arent wrong, by that logic LPL has 33million at the same time, so thats an extra 33million more jobless people for you
13 Million heat Index on Bilibili during EDG leading 10-2 in Map 3
CN numbers are Popularity Index, not raw viewership, to put into comparison an ongoing LoL match between BLG and Weibo is at the same time, that one has 33M Index. So This match is in pretty high range for a CN Stream popularity
5 Milion and is dog enough to have a Franchising League Model
They'll have separate devs that wont take away PC version resources
2 Months ago Tencent puts up Job listings for their Chinese server of VALORANT Mobile and this went silent until the past few weeks they start updating the job description again, this time during Champions
I don't think Riot is saving announcement for Champions Finals, just a fun coincidence in timing.
as a side note: in VALM You switch sides after 7 rounds instead of 12, and you need 8 instead of 13 rounds to win the game
I know, thats why I mentioned at the start to use the current league breakdown to count the pre-franchising years
Using the current four league region breakdown (EMEA, Amer, PAC, CN) to retroactively count for the pre-Franchising years:
2021: EMEA 4 // Americas 2 // Pacific 2 // China wasn't given a pathway in 2021 [6 West vs 2 Asia]
2022: EMEA 3 // Americas 4 // Pacific 1 // China 0 // [7-1]
2023: EMEA 2 // Americas 2 // Pacific 2 // China 2 // [4-4]
2024: EMEA 2 // Americas 3 // Pacific 1 // China 2 // [5-3]
Bold text indicate the winning region
Makes you think that when Riot wants to do a Champions event for the Mobile version
Indonesia has to be on the top of their choices for sure (and yes, I'm sure they are doing one, even if they dont Tencent will probably push it anyway)
Short answer: Tencent
people can't take the real reason then
Them getting to scrim with all the top teams is really vital there. That helps minimize the year gap they had noticeably
It's like if CN were playing CrossFire here instead.
Chinese site use heat index that is taken into account the chat activity and several more stuff, its not 100% viewership but a nice indication
for example, Huya's main stream is around 4M heat with several more Watchparties in that area. a Mid to bottom pack LPL match will be around this level of heat
Basic takeaway is: They're doing good, not in a dead viewership territory at all
If they can start to overcome the 3 year competitive gap in PC Version that now all 4 are being balanced
imagine how ahead they would be when Mobile gets tournament, where they've been playtesting the game for years ahead of everyone else
^ This, and In fact what I wanted to see too
CF has an incredibly stagnant pool of talent due to barely 0 T2 commitment vs CNVAL NatComp
(to think this is just the PC Version that they've been several years behind before they get a server, I don't wanna imagine how strong they would be on the Mobile version where they are the ones who've been playtesting more than anyone else, Its also where CFM talent growth is stale as well)
6 Games are confirmed to have "New Esports Plan updates" to be mentioned on stream, VALORANT are said to be one of these. While the showcase is expected to be focused on the Chinese region, since last year Tencent had promoted this event and streamed in English platforms and so does this year
Event is 19:30 China time June 24th
Yeah, ASC teams can went from
Top 8 >> Goes to Ascension >> not winning Ascension > drops to Chall
Not Top 8 >> Chall directly
next year, so if BLEED not finished Top 8 in Stage 2 2025 = they go back to Challengers for 2026 for example
Note : If both ASC team goes to Champions, the one with better placement stays, the other plays Ascension
Note 2 : "TOP 8" refers to Stage 2 of each league starting in 2025
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Imagine teams try hard the whole year and no one were good enough to ascended
WeChat account for VAL Mobile has been created how fast the rest of the world getting the game can be dictated by just how quick they are getting it out for China, which wont' have to wait a few years like PC this time, they are a Day 1 region
In fact they've been playtesting before anyone else as well
as for the name, They are simply named it just "VALORANT Mobile Game" similar to how Wild Rift was renamed to "LoL Mobile Game" in China instead.
China's imported games approval list dropped today
VALORANT: Operation Primal has been listed in Entry 13, with "Mobile" as the category.
probably the reason game has never been announced at all is this, They wait for the China approval so that China could get the game Day 1
CrossFire, last year's PC Cafe heat index had them decimate even both CS+VAL heat combined
despite being a Korean game, CrossFire basically become China's National game already due to the localisation and many efforts made to represent the Chinese culture in the game
Power of the most popular in China (CrossFire) strikes again
Yeah, viewers knew who're playing
only the streamer just cant explicitly say or publicly acknowledging its GenG thats playing
not sure about VOD but probably someone uploads it on Bilibili anyway
For context
remember the GenG/Taiwan controversy? this led to few things
This goes back even further to the NewJeans rule during Worlds 2023 where Tencent showed NewJeans performance without having proper permission first. This is partially why many CN league went offstream or had a delayed broadcast for quite some time after that, now they had to be even stricter on getting permission just to make sure they could stream Korean matches without consequences
Note that CN Bundles will have only Skins and Charms
there are no Spray and Cards for CN this years
has it been confirmed they'll be hosted there?
Thats a possibility, considering announcing it in Korea will likely had better crowd reception compared to USA (which is considered the most unfriendly region when it comes to that, heck even if this gets announced in Turkey it might recieved even better considering they are quite into Mobile)
At the same time I think they could be announcing it earlier, be it during their upcoming Anniversary or something
Regardless of APAC winning or not it is already something we wanted to see for so long
we have never seen these in a global title of the same gameplay type as VAL (eg R6/CS) before, the last time it happened was 1.6 days
Its kinda obvious yeah, I guess people worried if they actually going for it (given games like Fortnite actually can do that before)