This is also evident by PUBG's Green Blood changes
Country: | Thailand |
Registered: | August 8, 2022 |
Last post: | April 20, 2024 at 8:54 AM |
Posts: | 356 |
This is also evident by PUBG's Green Blood changes
that match is Indo (ONEUP) Production vs China (TJ) Production
just realize this+tomorrow is a bonus matchup organizing-wise
(Chinese Qualifier is kicking off in 2 hours and will clash with Ascension)
Get ready for TJ Sports Production
now we have LPL level production on VALORANT
Yes, they are doing crowds but only for the last 4 days
July 13/14 - 98/128 CNY ($13.5/$17)
July 15/16 - 128/168 CNY ($17/$23)
TO PREVENT SCALPING/RESELLS
The recording tool that is for CN Server
I'm already with TL, news report is just what I do on twitter generally, I just happened to paste that here
I've completed everything about the CN Conference AND ASCENSION IS STILL GOING ON WITH TECH ISSUES
National Competition is the name
Common to Tencent they usually held a Grassroots Level Major for their game, which piles open qualifier / provincial level / college and internet cafes together in what would be equivalent to a 3rd/Open Division. Teams can qualified either through Internet Cafes, College, or as a Streamer Team compete through event hosted by each Platform, or through PREMIER (Yes China will have PREMIER feature)
This is not the Chinese League but is comparable to either as a Challenger Step OR a 1 step below Challenger.
This is because Tencent loves to split between 2 options
Anyway Tencent conference in two more weeks hopefully we hear more about VCT China
Launched officially July 12th , starts with 16 Agents and 4 Maps, but hopefully if all things possible all agents/maps will be there
CN Server will have synced patch with the rest of the world
CN has an exclusive Melee Weapon that is a limited giveaway to 500 random users in the show
Additionally the Netcafe privileges will be made in China too, a list of agent unlocks and 10% XP Boost
They had their own Creator Content/KOL program called VIP (VALORANT Important Person)
Nothing about VCT China yes, just a formal welcoming because Tencent has its own all-Esports Summit in 2 Weeks, of which VALORANT will be there.
Netizens reaction for the entire show is demanding changes to 1:10 because it made CN people looked differently than it should by Foreigners (Context: The recharge ratio for HK Server is 1 CNY to 13 VP, in China beta is 1:10)
If you're willing to download the CN Client, and just happened to have a CN friend that can lend you an ID and Phone No which is what mandatory required over there for CN Server verification
Offline is simply mean "LAN" which that will be streamed like Tokyo
Yes, you see it right. SIX BO5
Basically every BO5 match is the one where winning that will make you qualified for Champions.
They could not run that long, Given China making visa to US is one of the hardest among all other 13 teams. That one takes nearly a full month, while CN teams had just exactly one month left to do + need time for VISA
The top 8 teams from Swiss Stage (Preliminary) will faced of each other in just 4 separate single matches each being a BO3
Winner goes to Playoffs
.
Playoffs contains 4 teams from above + 4 direct invited teams (FPX BLG ASE EDG) in a 8DE Bracket
Only the First Round of Upper and the Round 1-2 of Lower is BO3, The rest is all BO5
Top 3 from here goes to L.A.
Event will be in Shanghai in an unknown venue, and will be first officially ran under the wing of TJ Sports and Riot China/Tencent
And theres even more organization aside from these 12 like even tripled of that they just not qualified.
Thats the benefit of CN Region and on top of it being a tencent ran esports
ICYMI, Tomorrow Riot China will have the Press Conference of the Chinese Server as a LAN event
Per the Blog Translation
At this press conference, "Fearless Covenant" will bring a new global version of content, a global e-sports plan, and a series of domestic e-sports ecological creation plans after the launch of the national server.
Among them, the announcements related to the e-sports ecology will cover the achievements of Chinese teams in the international arena of Valorant, and introduce the first domestic official event of Valorant to be held in the future, as well as mass events, college events, and Internet cafe events that focus on e-sports for all.
In the future, we will not only promote the integration of Valorant Chinese e-sports into the global VCT (Various Champions Tour) event system of Valorant as soon as possible, and establish a wide-ranging and multi-level event ecology at the level of mass e-sports, but also encourage and cultivate Numerous content creators and community leaders in the field of eSports.
other Riot/Tencent representatives
Huang Yingdong (Tencent Games Vice President, LoL/VALORANT China General Manager)
Jin Yibo (TJ Sports CEO - TJ Sports is the organizer of the LPL and soon VCT CN)
Anna Donlon (VALORANT Executive Producer)
John Needham (Riot Esports Business President) & Whalen Rozelle (Riot Esports CEO)
Interestingly Leo Lin ( Riot Mobile Business Development and Head of China Dept. ) is here too.. Mobile Biz Dev in the conference
So we are likely getting to see first official event for CN after launch being showed here.
The topic is flipped when its LoL
From June 28th at Shanghai 1862 Art Center
Key confirmation were that the official launch date for Chinese Server (exiting Beta and officially go Live) will be announced here.
It is unclear whether we will see VCT China/CVL (netizens believed the Chinese league is going to be named CVL) announcement here, as they still set to appear at the Tencent Esports conference 2 weeks later
Yeah, probably an in between or the DOTA2 nomenclatures could really be very close
Masters can impact the team distribution at Champions and determines teams that will be playing in it the rest is done by LCQ
The same DPC Major is determining teams going to TI the rest is done by LCQ as well
treat it this way
Masters = MSI
Champions = League Worlds
or using DOTA2
Masters = DPC Major
Champions = TI
CS's is different because there was never a TI for CS so it acts as CS has Two World Championships every year
In 2021 they built a new venue in Shanghai entirely just for Wild Rift, still in use nowadays
At this point VALORANT, LoL (LPL) and Wild Rift is all by the same organizer team: TJ Sports
Theres a good chance we see another venue being built this time just for VALORANT for the CN Qualifier which is being told as a LAN.
almost all Tencent esports in China has its own game-specific stadium built for their league o far:
LPL = Shanghai
KPL = Shanghai + Home-stand stadium [what OWL planned to do, but covid]
VAL = ?
TFT = Online
Wild Rift = Shanghai
PUBGM = Chengdu
CrossFire = Chengdu
COD Mobile = Shanghai
QQ Speed = Shenzhen
AB (Tarkov Mobile clone) = Offline but idk which city
FIFA = Rotating cities
Facebook is the majority choice over Twitter in Thailand unlike Japan, with around 479K Followers on his facebook
(for comparsion the most subscribed TH youtube creator on Game Genre, has only 1.4M Fol on her facebook)
ALSO THIS IS A LAN
Knowing Tencent/TJ its possible they built a new venue entirely for VALORANT, Two years ago they do the same building new venue entirely for LoL Wild Rift when they kickstart Chinese League.
What if this tourney is to debut potentially VCT China Venue?
LPL is usually 10M+ heat most of time in regular season, that is the best comparison to be done
Jason can speak thai yes and also yes MiTH signed him as streamer in 2019 which is around the skyrocketed peak where literally every TH Streamer plays FiveM (the unofficial/pirated GTAV roleplay thing) and back then it was the no.1 choice to drew most viewership as a Streamer, and to this day still be the case
This is around the time of 12-8
So it ended maximum of around 8.6M HEAT on Bilibili, and 3M+/- on Huya that's for main stream only not to account watch party
VALORANT did a great job finally going over CrossFire.
Heat doesnt represent 100% Viewership, Read Explanation here
Most have been supporting already way before CGRS joins
Mainly through Jingg and f0rsaken (Jason has been playing on CGRS streams in the past very often, way back to when its still CSGO and while CGRS still playing for MiTH.CS back then).
This is around the time of 12-8
1-8M Heat across all platforms incl. Watch Parties, Maxed at 8M over at B23
(By chinese terms = this is around mid to high numbers, LPL is usually nearly 10m+ every match in Huya while VCT got up to 3M)
While EDG is going out, their effect might have caused VALORANT to finally be a game to go over CrossFire both casually and competitive
(something Perfect World tried with CSGO since 2017, and unsuccessfully on doing it)
Heat doesnt represent 100% Viewership, Heat Level Explanation here
Right now the game is in the Final Beta test and official launch is up after this
So technically no, at this point VALORANT still hasnt officially launched in China, nor exited Beta yet
They still rocking with now at Season 23 of Pro League (and remains franchised) so yes they are still very much well and alive in China.
Just like Sudden Attack in Korea people stick to games from mid 2000s
Top 11 Trending in a Weibo for a VALORANT topic is huge for the game in China
Aside in terms of the Heat Level on stream I heard that back during their match vs Liquid it managed to reach 6 Million Heat Level and likely similar in today's matches.
This meant they would be able to surpass any heat/popularity level over CrossFire matchups in China already comparing the main channel (and would blow away when added co-stream, because CF doesnt allow watch parties), which is something CN CS/OW have been trying to do so but often falls short.
11K while CGRS is playing on TH Stream which is 1/4 of the English Twitch Stream
For note I might be wrong, none of the matches in the TH Challenger (or maybe even Talon matches on TH Stream) this split that broke 10K.
Why is this happened: he's part of a content creator group, which can be easily described as Asmongold's OTK, but Thailand
(a group of popular figure being together = draw number at anything they touch)
No, the flag I had is my actual flag, But I spent a lot of time diving into CN Scene (because I primarily do Mobile Games and PUBG, both of which is impossible to not getting deep into China)
Unlikely specially if the game is not approved yet, Tencent mentioned more than 10+ Games which isnt too hard to form a list of it
LPL
WRL
HoK
PEL
CF
FIFA
Naruto
Arena Breakout
VALORANT
CODM
QQ Speed
Every Year Tencent has their own Esports Press Conference where they talked about Esports Stuff and plans and also every game under Tencent will get an on-stage segment to update about their upcoming Esports Stuff
Earlier Today Tencent has announced the 2023 Edition in Shenzhen from July 14th-15th, It is the first time they did an english version of the banner and has confirmed there is going to be "New Esports Games" to be announced here
As of now, TWO New Esports Events is set to be announced in this event, and a silhouette of an unknown trophy, no one knows what trophy is this for Safe to assume we will see updates on CN Plans next month
Generally VCT had more heat/engagement number than CFPL given they had more Co-Streams
We go back to Simply Tencent again
(its lucky they dont remove LCS/LEC spots)
Have it all in NA and you get CDL
I was right then
Since people may mixed up Huya/Douyu/B23 numbers as raw viewers
So right now Huya's Main VCT CN Stream is hovering close to 800K heat (but doesnt mean 800K Viewers) which is not bad
considering that two other events that are going on the same time isnt that far in terms of heat (LPL has 4.266M Heat right now FPX playing, and 2M for LCK CN Stream GEN/T1 playing)
But how does it hold up against the game that really needs to be compared, CrossFire?
As it stands, a rerun of CFPL match can net half of current VCT CN stream, which mean still a long way to go for VALORANT in China
Note: For Bilibili comparision it is currently 11.6M Heat (LPL) vs 1.789M (VCT)
*Beta
Compared to global, this is equal to when you still have to watch Twitch to get drops to enter beta state
The Group Stage tickets runs at another venue, cost you 80THB or roughly just $2
Considering that having an Esports LAN with Priced Ticket can be tricky on bringing full house sell in Thailand + No MiTH/FS (Two clubs with biggest draw in TH Scene) this is super impressive.
this is even with OGN from Korea directly hosting this and this also came from the most popular game in the country to this day
As for Ascension Ticket Price without tax
$2.30/80 THB For Group
$5.75/200 THB For Playoffs With Premium Seat [EARLY BIRD]
$8.33/290 THB For Playoffs With Premium Seat [Regular price]
$4.60/160 THB For Playoffs With Discounted Seat [EARLY BIRD]
$6.61/230 THB For Playoffs With Discounted Seat [Regular price]
For comparision: The year that Overwatch World Cup held a qualifier in Thailand, it cost twice of the most expensive Ascension Pacific tickets per day, but that one got sold out tho.
All those is impossible to grow anymore
TL;DR: Outside of VALORANT its the only non Mobile game to suceed, every game else has failed