Good, getting approved in China is always meant you have now access to the biggest market out there. If done right then that's a gold fountain right there
Same could be said to India regarding market size but the difference is China already had a solidified Esports investment, while India is either Super Mobile and Complete Uninvested Wasteland (or Invested but returns dont meet the numbers) for PC at the same time
The advantage VALORANT has over CS:GO is that they had Tencent who willing to build a complete national scene, while CS under Perfect World dont really have that and is more sparse around. CF is Franchised and that can be disadvantage to CF itself (Remember that out of these 3, CS's the only game without any sort of LPL equivalent)
Otherwise someone already said, the Chinese league could be half or more of the Pacific League at one point. Same to why China split aparts from rest of Asia in many games, because they are big enough to warrant its own region regardless if they're going to win its worth doing anyway
A side note: Funny sponsor combos exists a lot in Chinese league (e.g. McDonald and Stride Gums sponsoring a Chinese PUBG Mobile League, Volkswagen/Castrol/Puma sponsoring a Mobile MOBA Chinese league << Combos that PC games rarely pulled off) so I'm looking forward to one for CNVAL
Short: It's good that this happened, Because if not it can hurt the PAC league in long run. Just Like 2015-17 Asia CS where non-CNKR have perfect lose rate against CNKR teams. (and I still believe SEA CS is killed at that moment when CN denies SEA's Major shot like 3-4 times in a row)