hesketh2
Flag: Thailand
Registered: August 8, 2022
Last post: May 31, 2025 at 11:35 AM
Posts: 505
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KFC who has the naming rights to their Arena of Valor team

dtac (Telenor Group, phone operator) got to it first then KFC last year, and now no longer

posted about 2 years ago

Literally full house crowd when its RRQ playing
https://twitter.com/subzidite2/status/1613144020292890626

posted about 2 years ago
  1. PC MOBA is quite struggling to Mobile in SEA unless its DOTA2 in Philippines

  2. People hates Garena

  3. Doesnt mean Riot will go super smooth sailing since we know what happened to WR but expected at least they'll able to do what they can do with VALORANT in SEA

  4. Garena is partially to blame for causing the PCS to be entirely TPE, and have SEA/TPE unable to compete in every TFT World Championships basically ending both esports in SEA due to their own incompetence and also partially the community itself being a bunch of douchebags

For me I think its a nice welcoming, people were fed up plus we know for a long time Garena's top prio isnt League but AoV/FF (and HoN during the peaked years)

TL;DR It's "Morally Correct" to hate Garena and enjoying when they're out. The topup promotions were the only good thing

posted about 2 years ago
  1. You cant access Youtube/Twitch in China (the firewall)
  2. To cover this whatever banned in China has a local replacement

for youtube = Bilibili

for twitch = countless of Chinese Platform

Huya, Douyu are the most familiar people talking off. Even though the number that shown on all chinese platform were never said as the 100% viewership, they often swerve it into a fancy value called "Heat Level" which takes the level of participation of on-stream raffles and chat alongside viewership (still the more heat = eventually more actual people in it)

For Worlds 2022 they were racking around at nearly 200M in Heat Level on the Chinese platforms

For Naraka (translated in China as Eternal Robbery)

For PUBG (which wasnt approved and due to a temporary crackdown on banning all unapproved games from even being talked on Weibo, PUBG PC is now known only as Chicken Game in China platforms) they are indeed have more average heat so far but its in around 2-400K apart, again this heat number may or may not be bot so its a wide representation of how active the stream is
---

TL;DR unlikely you'll see the same India-level spam for the China region, the only way you can see it is head to the CN platforms.

posted about 2 years ago

https://weibo.com/6438449770/MlR4lrgmh?refer_flag=1001030103_

FPX is asking for a 17yr or above with 神话3 (Immortal under the chinese locale is read as "Myth") with 1.2KD looks like

ZHUQUE is likely be moved to main at one point later

EDIT: Finally all these years of using Weibo finally get me to post VALORANT stuff for CN region lol

posted about 2 years ago

Reminder that in competitive scene, CS is not the competitor but CrossFire

CS has the casual playerbase foothold, but horribly loses in the proper density of the national eco vs CrossFire (CS is only third party events, no LPL equivalent in CN not even something close to DPC vs CF which is $1M buy-in franchising, and yes $1M franchising for a 2007 game)

posted about 2 years ago

With exception of DOTA, CN tends to have leagues with higher prize then the other region usually be (really a lot higher): https://twitter.com/subzidite2/status/1608075419408019456

Thoughts on the what could be the potential VCT China prize pool number ?

posted about 2 years ago

Nah its different, Being approved meant they can do official national league and give it their name (KPL, PEL, WRL things like that)

posted about 2 years ago

It wont even using VCL/Challenger name going by other game's standard.

Watch it being highest prized across all 21(22?) Challenger as well

posted about 2 years ago

The biggest wrestling event of Japan has just ease out to only 50% cheering capacity next year from originally none
so if event of that kind has the sentiment above going into 2023 = Yes, Restriction still exist for a major venue event

posted about 2 years ago

BOOM founded in 2016 few years later than RRQ, however as the year goes by RRQ keep slightly leaning more and more into mobile every year

to at one point all roster RRQ has, none of them were a PC game at all (and to present day, VAL is the only PC game they have at the moment) while BOOM at one point had 3-4 PC games

posted about 2 years ago

Riot set this as the start of the new pyramid, so teams can qualify from this mode into Challenger leagues

Imagine a grassroot team start all the way here and ended up winning ascension, doesnt that sound cool?

posted about 2 years ago

He dont (nor that anyone is higher than Bus too, Bus's just too good on it) but difference is Bus is extremely VAL-heavy while Cig is more of "Draw numbers at whatever touched" so it's high in different places

Think of that as "a Pro that is deep within that community draw (get people that is usually interested or invest in what you do)" vs "a popular Influencer that draws engagement like KPOP (get people that are new to what you do)"

posted about 2 years ago

Think of Cig as Thai Shroud (on the aspect of "played every FPS and always looked good", and "formerly competes" but now "streaming life") but scaled down to just one single country. Cause I dont need to talk more due #7 #8

Generally he's a Jackofalltrades if you watch him long enough
aside from BOOM and Bus, CIG is probably the best draw in the country (over a lot of good players but isnt that normal, good players sometimes cant draw)

posted about 2 years ago

me and the rest of asia didnt bother to care about that.

posted about 2 years ago

^ this

Travis has to always remember that Asia didnt follow America's suit so they prefers other social over twitter
(almost every country in Asia except for Japan, Korea and China)

You can really see the engagement (Facebook at 10K Reactions, the Twitter barely break through 500)
Not to even count 3-4 countries in Asia will also prefer Instagram over Facebook, which is also over-over Twitter (so Twitter gets buried even deeper in some Asia countries)

Inb4 non-Asia VLR users were shocked that there's more than 1 country where Twitter loses the preference war just like how Console struggles in SEA

posted about 2 years ago

AM - 8 events
-- 2/8 Being LAN (LudwigTarik [??] and Latam Gods [Santiago])
-- Contain 3 events with Influencer tourneys (LudwigTarik, Copa Rakin, G4)
-- Has Draft/Ban (BoomTV and Knights)

EU - 8 events
-- 5/8 Being LAN (DreamHack [Hannover], SuperDome [Cairo], Redbull [Manchester], Coupe [Occitanie], Lyon)
-- No CC events
-- Has VRL events (CrossFire, DreamHack, Turkey)

PAC - 9 events
-- 5/8 Being LAN (TEN5 KRJP [Busan] and Special the month after, GXR [Hyderabad], PENTA [Bengaluru], GES [Gwangju])
-- Contain 1 event with Influencer tourney (WCG)
-- Has WCG coming out of hibernation

At least based on what the blog says this is quite interesting in variety

posted about 2 years ago

lol.

Yes above comment correctly mentioned way more obnoxious fans and my experience doing other mobile wikis confirms it
but probably we're going to go through it anyway (basically leave or adapt)

Separate is a better choice anyway, if anything to go by during my time at PUBG/PUBGM Wiki
there isnt really overlap in audience much.

crazy how replied stop here, I guess it's close to accidentally exposing OP into racial hate territory

posted about 2 years ago

FS wouldnt won over anyway regardless of inteference or not

(If Talon wouldnt happened to have both a good Siege and LoL team, they might fare a chance, Having a Thai team especially in another franchising is just their nail in the coffin)

posted about 2 years ago

this might be tricky, its either partner
or their LEC stuff

posted about 2 years ago

Watch it be Talon is the Thai roster of this league
(Context: Talon has 1 full Thai roster in another game, another that is partial)

posted about 2 years ago

FULL SENSE had kinda lot of budget
MiTH for being a 10+ year org that is now owned by a Singapore Entity who also owns several SEA taems

posted about 2 years ago

Probably in the night? Because they need the timing to be for Pacific teams too (Equal to what would be morning in the US)
since it cant be like 5-9AM in Korea for PAC (just to be prime AM times)

UNLESS Luck meant EST/PST instead of Australian Time (I cant see it being that which is 8AM Korea)

posted about 2 years ago

Theres LCK team so why not a LJL representative (since ZETA is not a LJL team, DFM is)

posted about 2 years ago

They wanted to bring down the only 5v5 that stay relevant in KR
Sudden Attack (yep, still rocking here weirdly)

posted about 2 years ago

Additional note to Mobile Legends

  • The Indo and Philippines league are... Franchised League with $1Million entry fee, yep franchised in a mobile (and it's where the numbers came from)
  • It was banned in India, was never released in China despite the whole dev team is China
posted about 2 years ago

They wanted to avoid what happened to PUBG likely
(Krafton gave China qualifying seeds in the pro scene, what happened is they get temp banned by the govt and currently causing every streaming platform to avoid saying "PUBG" and rather go by "Chicken Game". On top is PUBG never got approved but was available with a separate server)

posted about 2 years ago

its possible Talon might buyout either FS or XIA, as they had 1 game with complete Thai roster and another game with few members (e.g. Talon has experience fielding thai teams)

posted about 2 years ago

They can get the market that is South America, China, SEA, South Asia
these are where percentage of competitive Mobile and casual playerbase presence are at worst NEAR EQUAL or more vs PC

I also dont see any possible overlaps (like player switching platforms) there's an unseen playerbase dedicated separately to that.

While MOBA and Battle Royale are very much too crowded, Mobile Tactical Shooters barely dominated by any game. Even CODM is a 4-year suffering with one of the most struggling competitive scene at this point (so prone to loses light against games like VALM)

So in summary: Its the mirror of NA is home of Console, Asia is home of Mobile, but also Mobile Esports as well that should tell all of it

posted about 2 years ago

really low

Moreso it affects game of a similar genre: CODM, Critical Ops, Standoff, and not even PUBGM tbh

PUBGM case would repeat PC again now that PUBGM is even a TPP-focused competitive, I suspect low overlaps

high overlaps of crossing would be CODM instead, as the probably the only major title in this mobile genre: Team-based shooter (either Round based or Arena) and that by 2023 we can go up to "7" Games (R6M, VALM, Hyperfront, WIA, Rogue Company, Rush B, C-OPS) trying to take CODM down

as they are a "Crippling game, being ranted left and right and a struggling comp scene for 3 years straight"
( a scene that people ready to switch )

posted about 2 years ago

Mobile will be a flipped of the PC where its SEA vs SA vs China (fun odds that Mobile gets launched in China before PC) vs South America

(South America+Brazil is counterpart to "Mobile is popular in SEA" but it happen in a west region, you might add Turkey/Spain into the fray as well)

(Then EU/NA is also counterpart to "PC is Struggle in SEA" but it happen a west region and in a mobile, only Clash of Clans that this sentiment dont work)

posted about 2 years ago

Adding to this is if you've spent time on the Indian scene in Mobile theres even a larger heat between Rooter and their rival which is yet another similar alternatives: LOCO

posted about 2 years ago

yeah I'm aware about that, but not like one for the Chinese platform unfortunately (they kept it to just youtube, twitch, trovo)

posted about 2 years ago

There are no main official stream (might be due to not approved yet), but you can found like 50+ Watch Parties on Douyu/Huya again Chinese platforms tend to now show the real number and just show "Heat Level" that fluctuates by channel (at worst, only 20% of Heat level = actual numbers)

e.g. for Huya the highest one are from one of the FGC casters NOC, it currently sit at 227,000 Heat as of EDG 5-4
but that does not mean the final numbers

posted about 2 years ago

Both. Theres likes of Chinese CS teams we see
Then theres likes of Chinese CF but they should have more numbers due to the ecosystem CF had over CS for China alone

CF had franchising, CS didnt

posted about 2 years ago

https://twitter.com/subzidite2/status/1561003354335354881/photo/1

Turns out ZmjjKK did briefly compete in 2020 for CFHD (no surprise why people remind CN teams of CF aim)

but because it's the HD Version (or called Sequel), not the 2007 game that is under franchising

posted about 2 years ago

ZmjjKK formerly played the CFHD (Crossfire 2) version in 2020

posted about 2 years ago

told you just you wait

posted about 2 years ago

lets say non-paid teams can play in the paid league. That's what it is for that game

posted about 2 years ago

Hint: Apparently reminscence of a certain model in a Chinese Mobile Esports

posted about 2 years ago

just you wait.

posted about 2 years ago

We can raise the only example that is PUBG PC. Chinese teams can attend all 4 intl. events in 2019 (2 Master equivalent, National Cup and Worlds) at offline venue while at the same time PUBG PC has never got approved in China since Day 1 until today (They eventually won the most recent Worlds while the game isnt even officially made legal by the regulation in 2021).

VALORANT China is in the same spot as PUBG PC. Can Played, Not fully legal nor true illegal, does have entry to the competitive eco

like #7 only thing stops them is COVID and VISA
and also #6 example of CS is very great as well, CS didnt got approved in China till 2017 (TyLoo attend the Cologne Major in 2016)

EDIT: The cons of game not approved meant you can Host LANs, BUT you are not allowed to have any public crowd attending at all.

posted about 2 years ago

Its very crazy considering EDG was super backmarker in CF (always dead last)
but is stomping in VAL.

posted about 2 years ago

Crossfire (CS, but their league sold spots like LEC) werent large enough overseas was probably why.

posted about 2 years ago

Its sensible due to game's not being approved, for a similar applicable case PUBG and APEX has never managed to make the cut since the game release. Siege tried once but was rejected application (Yes, all still not released in China. So the way to play from Mainland is in somewhat "Grey" or "Semi Illegal")

Even TFT Riot has to make a spinoff version in CN the only Major title they get in was Wild Rift in July last year. The other major franchise is COD with their mobile version: Release Q3 2019, Govt approved them in Dec 2020 see how long was that

(Note: To get a game approved it can range from changing texture to make an entirely new lore, on top of that if the game is developed outside, they only approved as an Imported batch for only ONCE per year)

posted about 2 years ago

The only way XIA did not make the cut, is the lack of long-term visionary/plans or Financial issue (the parent acquisition dont always meant positive).

While yes, XIA is majority a one-game org but actually has more than that, it doesnt add any value yet (BLEED is excusable while they are one for now, their Financial is probably ahead of every1 in APAC). It's sensible to care that it will be TS, BLEED and a debut org to the game.

posted about 2 years ago

They have Three Thai teams, but no they are HQed in Jakarta

posted about 2 years ago

Its possible that due to the govt. has not approved a license for the game to go live and the game has to stay low profile all the time (this happens once with PUBG that it got hit so hard streaming platforms cant even publicly say "PUBG", rather you have to say "Chicken Game" to mean PUBG. Which that alone could happen to any unapproved titles)

posted about 2 years ago

China is likely okay that if they got left out due to game being late to approved

They probably going to just replicate LPL, KPL, PEL but for their own in VALORANT (where those three share same things: Being a league that is probably even larger, more prized than a S-Tier event, which is the true case for the latter 2)

Then regional league for the non-franchise the National Pride bragging in Asia are as tense as FR/ES/TR/BR

Add: KPL/PEL is mobile both are at $3M and $4M for a domestic league season, runs twice per year + Paid Franchising (the worlds event of both games are $10M and $4M respectively)

posted about 2 years ago

Playerbase maybe CF still higher, when they do hit 1M+ in concurrent while CS if you based on three PW servers the recent peak was 177k in december 2020
China scene only also CF. Well CN CF is a Franchise league with $1.5M Entry Fee that bundles a Mobile league and HD league spot together for 1-time buy, that would say a lot
Streaming wise CS has surpass CF

Its a sensible reason for CNVAL that they would be compared by CN netizens with CF instead of CS
much like how in Korea it was Sudden Attack.

So those two has its own lead
CF for being 15 years old, but loses on Streaming and International Comp
CS for more preferred on streaming and International Comp, but loses out on Domestic Comp in China

posted about 2 years ago
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