The bar recharges, but not the slide. She only has two slides. Raze only has two satchels.
She can still jump around for most of the round in anticipation for opportunity for a slide. You're also comparing two different things, Neon's bar is the movement, the slide is an ability. Raze's movement is the satchels.
Wanna know why it makes such a big difference? Imagine you're on bind attack and wanna make a movement play to barrel stuff the player in U-haul with a judge - a pretty common play. With raze you'll probably have to invest both satchels (1 is gonna be too slow) to fly in and make that play. Nobody's there? Too bad, your opportunity to make a movement based play in the round is now over.
If you're on neon, you jump around (using ur bar) through short until you get to the entrance of U-haul. The extra beauty is that you don't even really need to invest a slide when you're there! It's already hard to hit you, so it's an acceptable risk to not even invest one until you're inside and see somebody! You can even jumpspot the inside of it -while at full speed - to make sure someone is there before you use your slide!
But let's say you don't do all that (which isn't even that hard or tedious), and just blind invest the slide anyways. Nobody's there? No worries! You have a bar that's recharging and still another slide! You'll have plenty of other opportunities to put it to use
It's absolutely different because you only need to adjust horizontally for a neon slide and she can't slide past util. It's way harder to hit a flying raze and if you disagree then idk what to say. There's a reason Neon doesn't get picked on Bind.
She can definitely slide past util. It's definitely harder to hit a flying raze, but it's not like its some different world to hitting a temet wannabe who's just shaking his mouse as hard as possible. Neon doesn't get picked on bind because that's literally by far the best raze map in the game, and there's good reason you can only afford to have 1 duelist in a bind comp at a high level.
but if you run that through a simulation, he does not hit that shot every time. You're cherry-picking insane flick clips from Neons. I could do the same with Jett/Reyna players swinging out of a smoke, hitting a flick, and escaping to safety.
The problem is that, unlike jawgemo's mid-air shot, him hitting that shot is intended game design. It's not about him hitting a nice flick/shot. Yes, reyna's can swing out a smoke and hit a nice flick. Is that the same as jumping across mid in less than a second and hit a nice flick thats accurate while moving at full speed? I mean they're really just both nice shots at the end of the day right?
If Neon is sliding on you with a judge, she's giving up range. Stop staring at a choke while she's running at you. Use util to separate her from her team. It's easier to deal with than Jett updraft dash into smoke, which buys time for her whole team to come help her.
Good thing I know exactly where the neon is all times, and exactly what weapon she has every round, and am always in a spot to use my util to separate her from her team. It's really that easy.