yes!
Flag: | Australia |
Registered: | July 20, 2020 |
Last post: | August 10, 2025 at 4:00 AM |
Posts: | 3771 |
It should be Icebox
won't be Breeze or Fracture since they are the newest releases
Doubt it will be Haven, Ascent since they are generally the most popular
Split and Bind could use some minor changes but they're both fine.
Icebox has so many flaws right now. Not only are comps very stagnant (Viper, Sage and Sova almost every comp)
mid is completely baron outside of lurks, since there are far too many angles for attackers to clear to even consider pushing it.
both sites are so problematically designed that most teams will Sage wall off as much of the site as possible and plant on a sliver of space left over, which is extremely unhealthy for the quality of the game.
not to mention, the map is very unpopular amongst the community.
I reckon Riot take out Icebox and give it a big overhaul. rework mid so it's actually approachable, and rework the sites so that attacker don't (and aren't forced to) sage wall off a tiny sliver of space for the plant.
I'm sick of this stupid argument so I basically wrote this essay to clear things up.
Chamber is not a duelist - he is a sentinel, he simply does his job in a way that is contrary to other sentinels.
All 4 sentinels, (Chamber, KJ, Cypher and Sage) are incredibly strong defensive picks, that can stop pushes solo, and are incredibly powerful when guarding their territory, they struggle; however, when adventuring outside of their territory (Cypher/Killjoy leaving setup, Chamber when leaving TP radius and Sage when having to play offensively (all of her utility struggles when attempting to take space). This is consistent across all sentinels, and is unique to them (and Viper, who is a Controller/Sentinel hybrid as stated by riot themselves).
Where people often get confused with Chamber is his proficiency in getting kills, especially first bloods. While this was historically not a sentinel thing to do (prior to his release), it is not reason to see Chamber as a duelist. Duelists, as stated by riot, "seek out engagements first". Chamber (by himself) has no utility to seek out engagements. No flashes, drones, information gathering, or mobility. His only "mobility" tool is his roundezvous, which can only allow him to retreat. (no possibility of entrying, unlike a Jett, Neon, Raze, Yoru, Reyna or Phoenix, who all have some sort of tool to engage a fight and break through into space. His other abilities, while kill oriented, are designed that way because to do his job (lock down space), he needs to get kills. Unlike Cypher, KJ and Sage, who can shut down an entire push without getting a single kill, Chamber's kit is designed that he must be taking engagements and getting kills to achieve the same site holding potential. His rondezvous, headhunter, and tour de force are all designed to allow him to 1. take an early fight to get info/pick, like a camera or turret. 2. slow down attackers, like a slorb, swarm grenade or cyber cage and 3. incentivize chamber to play within his territory, like a barrier orb, KJ passive, or trapwire.
to clear up even more confusion, and to hopefully stop any future arguments about agent roles; there is a simple way you can tell what an agent's role is by the way they interact with SPACE
Controllers define the space (split up the map, what parts of the map do you want to claim? what parts do you want the opponent to stay in?)
Initiators weaken the space (study and observe the space you want to weaken, without entering it. weaken the defenders of the space with utility to create openings for attack)
Duelists invade the space (enter the space as fast as possible and during the window of highest threat. quickly claim space for your team to allow them to follow you in)
Sentinels defend the space (hold down and weaken attackers when they attempt to claim your space, retain information on space your team already owns)
As you can see, there are lots of different ways to, define, weaken, invade and defend space, but at the end of the day, the agents in those roles will be best suited for doing that job, even if it may be in a much more unique style than other agents of that class.
TLDR; Chamber whole kit about defending his territory, no initiation tools (unlike duelists), kills/FB =/= duelist.
Main reason I argue this is because of the power Valorant's community holds over the decisions riot makes, and the community constantly complaining and making comparisons between chamber and duelists could disincentivize them from creating interesting twists on the already existing roles.
her leer is a great opener, her dismiss allows her to reposition aggressively (unlike chamber), her consume incentivizes her to take duels and her ult increases the chances of her winning fights.
Overhyped my fucking ass. Go ask some of top 8 teams in SEA and they'll definitely say we could be a contender for the masters slot. We are scrimming them on 120+ ping and making it close and even beating them. Every top SEA team we have scrimmed has high respect for us knowing the damage we can do on the ping we have yet alone what we would do on low ping. We are not like Bonkers or Soniqs and it takes one vod review to see that. I hope to change all your minds when the time comes but for now have some respect on our names.
thanks for your input, bigjimmy,
unfortunately, it sucks!
oh yes i love hybrids!
he is definitely a Sentinel/duelist hybrid, but he still leans towards sentinel.
divides up the map and locks down her territory!
she is a controller/sentinel hybrid :)
because im interested and passionate about the game xd
yeah, reasoned discussion is a bit no no on vlr!
valarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism
being good at a game doesn't make you good at game design. It can help, but they do not go hand in hand.
yes he peek and get ace then don't show up to court
yeah 30 or 35 seconds would be a good change, brings it closer to sova dart, kayo knife and fade haunt timings.
based.
who would guess that every team putting their star player on chamber makes him get lots of kills!
Great point, he still needs a tp cool down nerf to tune down his quick rotates.
I'm sick of this stupid argument so I basically wrote this essay to clear things up.
Chamber is not a duelist - he is a sentinel, he simply does his job in a way that is contrary to other sentinels.
All 4 sentinels, (Chamber, KJ, Cypher and Sage) are incredibly strong defensive picks, that can stop pushes solo, and are incredibly powerful when guarding their territory, they struggle; however, when adventuring outside of their territory (Cypher/Killjoy leaving setup, Chamber when leaving TP radius and Sage when having to play offensively (all of her utility struggles when attempting to take space). This is consistent across all sentinels, and is unique to them (and Viper, who is a Controller/Sentinel hybrid as stated by riot themselves).
Where people often get confused with Chamber is his proficiency in getting kills, especially first bloods. While this was historically not a sentinel thing to do (prior to his release), it is not reason to see Chamber as a duelist. Duelists, as stated by riot, "seek out engagements first". Chamber (by himself) has no utility to seek out engagements. No flashes, drones, information gathering, or mobility. His only "mobility" tool is his roundezvous, which can only allow him to retreat. (no possibility of entrying, unlike a Jett, Neon, Raze, Yoru, Reyna or Phoenix, who all have some sort of tool to engage a fight and break through into space. His other abilities, while kill oriented, are designed that way because to do his job (lock down space), he needs to get kills. Unlike Cypher, KJ and Sage, who can shut down an entire push without getting a single kill, Chamber's kit is designed that he must be taking engagements and getting kills to achieve the same site holding potential. His rondezvous, headhunter, and tour de force are all designed to allow him to 1. take an early fight to get info/pick, like a camera or turret. 2. slow down attackers, like a slorb, swarm grenade or cyber cage and 3. incentivize chamber to play within his territory, like a barrier orb, KJ passive, or trapwire.
to clear up even more confusion, and to hopefully stop any future arguments about agent roles; there is a simple way you can tell what an agent's role is by the way they interact with SPACE
Controllers define the space (split up the map, what parts of the map do you want to claim? what parts do you want the opponent to stay in?)
Initiators weaken the space (study and observe the space you want to weaken, without entering it. weaken the defenders of the space with utility to create openings for attack)
Duelists invade the space (enter the space as fast as possible and during the window of highest threat. quickly claim space for your team to allow them to follow you in)
Sentinels defend the space (hold down and weaken attackers when they attempt to claim your space, retain information on space your team already owns)
As you can see, there are lots of different ways to, define, weaken, invade and defend space, but at the end of the day, the agents in those roles will be best suited for doing that job, even if it may be in a much more unique style than other agents of that class.
TLDR; Chamber whole kit about defending his territory, no initiation tools (unlike duelists), kills/FB =/= duelist.
I'm genuinely one of the smartest people on this website.
nah VLR baits are so fucking hard because so many people are unironically dented.
Crypt of the Necrodancer is another rythm based rogue like, but it isn't an fps.
who gone tell him?
you're telling me a shrimp fried these nachos?
Howard is the antagonist of OCE Valorant
Wordle 358 5/6
🟨⬛⬛⬛🟨
⬛🟨🟨⬛⬛
⬛⬛🟩🟩🟩
⬛🟩🟩🟩🟩
🟩🟩🟩🟩🟩
bit cheesy but if it's well communicated with his team it's not too bad. definitely unnecessary.
https://tracker.gg/valorant/match/4de7b57b-67a2-4da3-8d22-2914f43f9fd7?handle=ORDER%20rDeeW%231234 everyone can farm everyone bro its ranked.
Don't worry bro VLR users don't actually watch the games, they just look at player ACS and team placements to educate all of their opinions.
look at NA and EU's second seed at every tournament and revisit my original comment.
ok lets list them:
Sage meta (beta)
4 OP meta (beta)
double duelist meta
pre-icebox Jett/Sova/KJ meta
Frenzy armor/Stinger meta
Astra Viper meta
Brim rush meta
Ares meta
Jett/Chamber meta (pre nerfs)
Initiator meta (current meta)
my favorite was Astra Viper (just cuz i main Astra and she was super fun) or frenzy armor, since pistol rounds were baller as hell.
my least favorite was the brim rush meta. Ranked was unplayable for like 5 days because everyone would just lock 3 duelists and brim and run it down (boring + braindead)
Nter is pretty strong too
Korea is consistently above or equal to multiple EU and NA teams at every event tf are you on about?
Stronger by Kelly Clarkson always got me when im feeling down.
yeah he's "bad" at raze comparably to his jett, but he's still very good.
tenz is the most infamous but im sure there's worse.
This is a Valorant forum + I'm a T1 fan in LoL :3