Cheasle2
Flag: Australia
Registered: July 20, 2020
Last post: August 10, 2025 at 4:00 AM
Posts: 3771
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yes!

posted about 3 years ago

It should be Icebox

won't be Breeze or Fracture since they are the newest releases
Doubt it will be Haven, Ascent since they are generally the most popular
Split and Bind could use some minor changes but they're both fine.

Icebox has so many flaws right now. Not only are comps very stagnant (Viper, Sage and Sova almost every comp)
mid is completely baron outside of lurks, since there are far too many angles for attackers to clear to even consider pushing it.
both sites are so problematically designed that most teams will Sage wall off as much of the site as possible and plant on a sliver of space left over, which is extremely unhealthy for the quality of the game.
not to mention, the map is very unpopular amongst the community.

I reckon Riot take out Icebox and give it a big overhaul. rework mid so it's actually approachable, and rework the sites so that attacker don't (and aren't forced to) sage wall off a tiny sliver of space for the plant.

posted about 3 years ago

I'm sick of this stupid argument so I basically wrote this essay to clear things up.

Chamber is not a duelist - he is a sentinel, he simply does his job in a way that is contrary to other sentinels.

All 4 sentinels, (Chamber, KJ, Cypher and Sage) are incredibly strong defensive picks, that can stop pushes solo, and are incredibly powerful when guarding their territory, they struggle; however, when adventuring outside of their territory (Cypher/Killjoy leaving setup, Chamber when leaving TP radius and Sage when having to play offensively (all of her utility struggles when attempting to take space). This is consistent across all sentinels, and is unique to them (and Viper, who is a Controller/Sentinel hybrid as stated by riot themselves).

Where people often get confused with Chamber is his proficiency in getting kills, especially first bloods. While this was historically not a sentinel thing to do (prior to his release), it is not reason to see Chamber as a duelist. Duelists, as stated by riot, "seek out engagements first". Chamber (by himself) has no utility to seek out engagements. No flashes, drones, information gathering, or mobility. His only "mobility" tool is his roundezvous, which can only allow him to retreat. (no possibility of entrying, unlike a Jett, Neon, Raze, Yoru, Reyna or Phoenix, who all have some sort of tool to engage a fight and break through into space. His other abilities, while kill oriented, are designed that way because to do his job (lock down space), he needs to get kills. Unlike Cypher, KJ and Sage, who can shut down an entire push without getting a single kill, Chamber's kit is designed that he must be taking engagements and getting kills to achieve the same site holding potential. His rondezvous, headhunter, and tour de force are all designed to allow him to 1. take an early fight to get info/pick, like a camera or turret. 2. slow down attackers, like a slorb, swarm grenade or cyber cage and 3. incentivize chamber to play within his territory, like a barrier orb, KJ passive, or trapwire.

to clear up even more confusion, and to hopefully stop any future arguments about agent roles; there is a simple way you can tell what an agent's role is by the way they interact with SPACE

Controllers define the space (split up the map, what parts of the map do you want to claim? what parts do you want the opponent to stay in?)
Initiators weaken the space (study and observe the space you want to weaken, without entering it. weaken the defenders of the space with utility to create openings for attack)
Duelists invade the space (enter the space as fast as possible and during the window of highest threat. quickly claim space for your team to allow them to follow you in)
Sentinels defend the space (hold down and weaken attackers when they attempt to claim your space, retain information on space your team already owns)

As you can see, there are lots of different ways to, define, weaken, invade and defend space, but at the end of the day, the agents in those roles will be best suited for doing that job, even if it may be in a much more unique style than other agents of that class.

TLDR; Chamber whole kit about defending his territory, no initiation tools (unlike duelists), kills/FB =/= duelist.

posted about 3 years ago

Main reason I argue this is because of the power Valorant's community holds over the decisions riot makes, and the community constantly complaining and making comparisons between chamber and duelists could disincentivize them from creating interesting twists on the already existing roles.

posted about 3 years ago

her leer is a great opener, her dismiss allows her to reposition aggressively (unlike chamber), her consume incentivizes her to take duels and her ult increases the chances of her winning fights.

posted about 3 years ago

w

posted about 3 years ago

i agree

posted about 3 years ago

no, this is APAC top 5

posted about 3 years ago

Overhyped my fucking ass. Go ask some of top 8 teams in SEA and they'll definitely say we could be a contender for the masters slot. We are scrimming them on 120+ ping and making it close and even beating them. Every top SEA team we have scrimmed has high respect for us knowing the damage we can do on the ping we have yet alone what we would do on low ping. We are not like Bonkers or Soniqs and it takes one vod review to see that. I hope to change all your minds when the time comes but for now have some respect on our names.

posted about 3 years ago

1

posted about 3 years ago

thanks for your input, bigjimmy,
unfortunately, it sucks!

posted about 3 years ago

oh yes i love hybrids!

he is definitely a Sentinel/duelist hybrid, but he still leans towards sentinel.

posted about 3 years ago

divides up the map and locks down her territory!

she is a controller/sentinel hybrid :)

posted about 3 years ago

yes!

posted about 3 years ago

because im interested and passionate about the game xd

posted about 3 years ago

yeah, reasoned discussion is a bit no no on vlr!

posted about 3 years ago

valarante child game.... look to cartoon grapfix to make kid player happy like children show.. valarante cartoon world with rainbow unlike counter strike chad with dark corridorr and raelistic gun.. valarante like playhouse. valarant playor run from csgo fear of dark world and realism

posted about 3 years ago

being good at a game doesn't make you good at game design. It can help, but they do not go hand in hand.

posted about 3 years ago

yes he peek and get ace then don't show up to court

posted about 3 years ago

yeah 30 or 35 seconds would be a good change, brings it closer to sova dart, kayo knife and fade haunt timings.

posted about 3 years ago

based.

who would guess that every team putting their star player on chamber makes him get lots of kills!

posted about 3 years ago

for sure, kitten 👍

posted about 3 years ago

Great point, he still needs a tp cool down nerf to tune down his quick rotates.

posted about 3 years ago

Thanks bro means a lot

posted about 3 years ago

Mad?

posted about 3 years ago

I have a PHD in Valorant bro

posted about 3 years ago

do it no balls

posted about 3 years ago

I'm sick of this stupid argument so I basically wrote this essay to clear things up.

Chamber is not a duelist - he is a sentinel, he simply does his job in a way that is contrary to other sentinels.

All 4 sentinels, (Chamber, KJ, Cypher and Sage) are incredibly strong defensive picks, that can stop pushes solo, and are incredibly powerful when guarding their territory, they struggle; however, when adventuring outside of their territory (Cypher/Killjoy leaving setup, Chamber when leaving TP radius and Sage when having to play offensively (all of her utility struggles when attempting to take space). This is consistent across all sentinels, and is unique to them (and Viper, who is a Controller/Sentinel hybrid as stated by riot themselves).

Where people often get confused with Chamber is his proficiency in getting kills, especially first bloods. While this was historically not a sentinel thing to do (prior to his release), it is not reason to see Chamber as a duelist. Duelists, as stated by riot, "seek out engagements first". Chamber (by himself) has no utility to seek out engagements. No flashes, drones, information gathering, or mobility. His only "mobility" tool is his roundezvous, which can only allow him to retreat. (no possibility of entrying, unlike a Jett, Neon, Raze, Yoru, Reyna or Phoenix, who all have some sort of tool to engage a fight and break through into space. His other abilities, while kill oriented, are designed that way because to do his job (lock down space), he needs to get kills. Unlike Cypher, KJ and Sage, who can shut down an entire push without getting a single kill, Chamber's kit is designed that he must be taking engagements and getting kills to achieve the same site holding potential. His rondezvous, headhunter, and tour de force are all designed to allow him to 1. take an early fight to get info/pick, like a camera or turret. 2. slow down attackers, like a slorb, swarm grenade or cyber cage and 3. incentivize chamber to play within his territory, like a barrier orb, KJ passive, or trapwire.

to clear up even more confusion, and to hopefully stop any future arguments about agent roles; there is a simple way you can tell what an agent's role is by the way they interact with SPACE

Controllers define the space (split up the map, what parts of the map do you want to claim? what parts do you want the opponent to stay in?)
Initiators weaken the space (study and observe the space you want to weaken, without entering it. weaken the defenders of the space with utility to create openings for attack)
Duelists invade the space (enter the space as fast as possible and during the window of highest threat. quickly claim space for your team to allow them to follow you in)
Sentinels defend the space (hold down and weaken attackers when they attempt to claim your space, retain information on space your team already owns)

As you can see, there are lots of different ways to, define, weaken, invade and defend space, but at the end of the day, the agents in those roles will be best suited for doing that job, even if it may be in a much more unique style than other agents of that class.

TLDR; Chamber whole kit about defending his territory, no initiation tools (unlike duelists), kills/FB =/= duelist.

posted about 3 years ago

yeah u right 💀

posted about 3 years ago

I'm genuinely one of the smartest people on this website.

posted about 3 years ago

nah VLR baits are so fucking hard because so many people are unironically dented.

posted about 3 years ago

Crypt of the Necrodancer is another rythm based rogue like, but it isn't an fps.

posted about 3 years ago

who gone tell him?

posted about 3 years ago

you're telling me a shrimp fried these nachos?

posted about 3 years ago

Howard is the antagonist of OCE Valorant

posted about 3 years ago

aim for headshots.

posted about 3 years ago

Wordle 358 5/6

🟨⬛⬛⬛🟨
⬛🟨🟨⬛⬛
⬛⬛🟩🟩🟩
⬛🟩🟩🟩🟩
🟩🟩🟩🟩🟩

posted about 3 years ago

on average, you get 0 women.

posted about 3 years ago

bit cheesy but if it's well communicated with his team it's not too bad. definitely unnecessary.

posted about 3 years ago

Don't worry bro VLR users don't actually watch the games, they just look at player ACS and team placements to educate all of their opinions.

posted about 3 years ago

look at NA and EU's second seed at every tournament and revisit my original comment.

posted about 3 years ago

ok lets list them:

Sage meta (beta)
4 OP meta (beta)
double duelist meta
pre-icebox Jett/Sova/KJ meta
Frenzy armor/Stinger meta
Astra Viper meta
Brim rush meta
Ares meta
Jett/Chamber meta (pre nerfs)
Initiator meta (current meta)

my favorite was Astra Viper (just cuz i main Astra and she was super fun) or frenzy armor, since pistol rounds were baller as hell.

my least favorite was the brim rush meta. Ranked was unplayable for like 5 days because everyone would just lock 3 duelists and brim and run it down (boring + braindead)

posted about 3 years ago

Nter is pretty strong too

posted about 3 years ago

Korea is consistently above or equal to multiple EU and NA teams at every event tf are you on about?

posted about 3 years ago

Stronger by Kelly Clarkson always got me when im feeling down.

posted about 3 years ago

yeah he's "bad" at raze comparably to his jett, but he's still very good.

posted about 3 years ago

tenz is the most infamous but im sure there's worse.

posted about 3 years ago

This is a Valorant forum + I'm a T1 fan in LoL :3

posted about 3 years ago

OCE > EU

posted about 3 years ago
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