Controllers:
Omen (nerf):
dark cover (smoke) duration 15 -> 14.5 seconds
Omen is one of the most meta and versatile controllers right now, tuning his smoke duration down by 0.5 seconds should reduce their ability as a controller and force teams to think about if they want Omen's aggressive and playmaking capability over other controllers.
Astra (rework/buff):
Nova pulse concuss duration 2.5 -> 2.25 seconds, Windup time 1->0.75 seconds
Decreasing the windup time of Astra's nova pulse forces enemies to respect her stars more as a pseudo-sentinel controller, but also slightly decreases the punishment of getting hit by the pulse to make her playmaking capability more reliable.
Brimstone (Buff)
Sky Smoke duration 19.25->19.75 seconds
Brimstone has not been a popular choice for smokes, as most teams are choosing rechargable smokes over brimstone's longer lasting one-time-use smokes. Increasing his smokes duration makes him a more viable option.
Harbor (Rework/buff)
Storm surge radius 6->6.25 meters
Cove health 680->650 HP
Harbor has still been mostly ignored as an initiator-controller hybrid on most maps except breeze, so his initiation capability has been increased in the form of his storm surge. However, his cove has been a bit annoying to play against in some post plant scenarios, being strong in forcing defenders to stay on site. As a result, his cove now takes 1 less shot from most rifles/guns to break.
Miks (Buff)
Bassquake debuff duration 8->9 seconds
Miks has been extremely underwhelming as a supportive controller, especially his ultimate considering the cost. His debuff duration is being increased to make his ultimate feel stronger and more in line with other 8 point ultimates.
Duelists
Reyna (buff)
Leer seconds to travel to target location at max deployment distance 0.55->0.5
Reyna has felt extremely underwhelming recently, and a flash speed increase brings her blinds more in line with other similar peices of utility, and increases her power in taking initial fights without making her healing out of control to make damage on her still punishing.
Iso (buff)
Double tap(sheild) duration 12->13 seconds, energy orb duration (time to shoot the orb to regain sheild) 3->3.5 seconds
Iso is rarely selected as a carry duelist and to counter out operators in pro play. An increase to his double tap duration and ability to refresh double tap duration will make iso a more viable choice at countering out operators and as a carry duelist.
Initiators
Sova (nerf)
Owl drone duration 7-> 6.75 seconds
Sova has been a dominant choice as an initiator in proplay and ranked settings. A slight tune down to his owl drone will make other initiators a more viable choice and his drones slightly less impactful in finding information.
Fade (Rework/nerf)
Prowler agent detection distance (the distance at which the prowler will start to chase an agent) 15->12 meters, Prowler terror trail detection distance (the distance at which the prowler will start to chase a terror trail) 10 -> 12 meters
Fade has been another dominant initiator in proplay and ranked, providing unparraleled information gathering capabilities on tighter maps. A decrease in detection distance for players tunes down her prowler strength slightly and requires more intentional and thought out use to find information with her prowler, and encourages her to pair it with her haunt and ultimate.
Tejo (Buff)
Stealth drone max deploy length (the distance that tejo can throw the drone outwards upon initial cast) 6->7.5 meters
Tejo has been underwhelming in ranked and proplay due to their lack of information gathering capability. An increase to the distance Tejo can throw his stealth drone helps increase the amount of information that can be gathered, making him a more reliable choice as an solo initiator.
Gekko (Buff)
Mosh Pit damage per tick (pre explosion) 1->2
Gekko's mosh pit simply doesn't apply as much pressure compared to other mollies in valorant, and is underwhelming in terms of chip damage on enemy sheilds and health. An increase to the initial tick damage makes his molly more threatening to stand on initially and brings him in line with other damaging utility, making him a more viable choice in professional and ranked play.
Sentinels
Deadlock (Buff)
Sonic Sensor area length 9->9.5 meters
Deadlock has been severely overshadowed by many other sentinels, who have collectively been buffed in recent patches. An increase to the area of her sonic sensor brings her more in line with the other sentinels and allows her to hold wider chokes.
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