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warm take

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#1
Foxym

We are not really in a neon meta
Neon is (imo) a balanced agent, any nerf will just end up killing the agent
Just buff sentis and the neon meta will fade because (as an ex neon player):
the trips
(Cyphers were my arch enemy in my neon days)

A general buff to sentis will increase stall and that stall is neons main counter

Even today, a cypher can theoretically ruin a neon comp (imo)

#2
MrBlooBloom
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0/8

#4
Foxym
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Give counter arguments please

#12
MrBlooBloom
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Neon is broken outside of just site execs, so sentis are a good way of centering it but their efficiency is still very limited because they can't do nothing to prevent the defensive neon from reclearing A main on lotus by throwing her body at u (for example)

#14
Foxym
2
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in what way besides movement would it be diffrent than a raze satcheling to reclear that space?
A main is very open.
i do think a killjoy turret can chip the neon to slow the movement speed down making her easier to kill

#21
MrBlooBloom
-3
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Do you seriously not see how Neon movements are fundamentally different from Raze's? Or is it just cope? Cuz there's no way you actually play the game and don't see the difference

Also that

i do think a killjoy turret can chip the neon to slow the movement speed down making her easier to kill

Is pure cope cuz I don't think you understand the macro implications of this

#23
Foxym
1
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raze movement when used right can be as annoying as neon movement
i do know that raze is limited by her 2 satchels

also, i do genuenly belive that a kj turret is able to chip neon enough to slow her down, but all that you really need is good enough tracking and calm enough senses

also, i barely understand macro, still learning that, thats why you barely see me make VCT takes on the lines of:
"why did they do that, when [ ] is much better?"

#24
Maniacwolf
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I’d rather play against the best raze than the best neon currently. Raze flies so slow

#28
Foxym
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i wouldnt want to play against either of them tbf
my aim is way to hecktic for that

i do see your point though

#29
Maniacwolf
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And as a side note, I think the speed and slide of neon is fine. She’s definitely killable, but she can just do it across the whole site and more unlike other duelists who are one and done with their ability.

The problem in my mind is how much ability she has

#27
MrBlooBloom
0
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If you genuinely think that Neon and Raze aren't fundamentally different you just need to play the game more cuz you simply can't argue that if you've ever played against a decent enough neon

#31
Foxym
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i know that they are coherently diffrent but to kill a moving raze or neon only two things matter tbh, that is the ability to remain calm and to track the target
its that simple
also i never said that raze and neon are the same, i said that their movement can be equally as annoying

but to get back on the topic of the threads creation, a simple sentinel buff is enough to fade out the "neon meta"

#35
MrBlooBloom
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Raze movement is linear, neon movement isn't. Raze movement is trackeable, Neon movement is random to play against.
Neon can shoot while moving, Raze can't

#37
Foxym
2
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Again, I didn't claim they are the same
I said that they can be equally annoying

#39
Chetin
1
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neon can shoot while sliding, not while moving and doing the movement.

#3
DSBY
-1
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are we fr twin

this is the neonistic meta ever

#6
Foxym
2
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I don't really feel it
Just pick the right senti to stall out any dive attempts

#8
DSBY
0
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ur right with the cypher trips ect....

but the fact that neon has such a high pickrate in every region, should ring a bell to riot

#5
one_question_acc
-1
Frags
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technically u r not wrong. And while I agree sentis need a buff, esp cypher. That woul be only covering the underpying problem with a blanket imo. And that is the fact that neon's character design as it is atm does not belong in a tac fps

#11
Foxym
0
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In what way does it not fit?
Do you mean the b-hopping?

If that's the case I slightly agree, but b-hopping can also be a tactical tool for info and distraction

#7
Galactc
-1
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Mfs are actually coping about neon it's so obvious they want to kill whatever isn't just standard braindead aim duel nonsense

#10
one_question_acc
1
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So we are complaining about aim duels... in a tac fps game...

#16
Galactc
-1
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I mean you're complaining about a character who can run and kill you in a tac fps too it's basically the same thing

#19
one_question_acc
1
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How are these 2 even remotely similar

#20
9wntr
0
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i agree i dont like just playing aimdeuls
but
thats why i play games that arent tac fps
tac fps is meant to be that

#9
donk2769
1
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Yes they can nerf shotguns or nerf neon or buff sentinels . so many options to make the game better but they aint doing shit . fk it let the game die right

#13
cerefes
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I am a neon one trick for ages, but bro ts is not fun for Anybodyyyy, a shotgun nerf with a senti buff would already nerf neon in of itself mane, I get they tryna "not ruin masters london" mfs just deploy the patch for ranked n have pro play be a patch behind till the events over. it's not that hard karan johar ; - ;

#15
Foxym
0
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true,
shotguns never work or worked for me (nor my teammates or enemies), so i didnt feel the need to mention them
a spread increse and a slight damage decrese would be my ideas for a shotgun nerf

#17
mindfreakshouldbeintier1
0
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the champs '24 neon meta was way worse, because the agent was actually broken asf. not even sentis could counter her

#18
Foxym
0
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true, the "no movement inaccuracy slide" was a bad change, which luckily i did not have to play against because i was gold/silver at the time
todays neon however is balanced (my opinion)

#30
mindfreakshouldbeintier1
0
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yeah, i agree. they just killed every single sentinel (especially for pro play)

#22
Maniacwolf
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I agree somewhat but I don’t like how neon can do so much with her run ability while Jett and waylay can only dash once, and raze is slower than a dead turkey. Her ability to run so much is the problem in my eyes. Other agents are so behind in that they can only use their main ability once while neon just jump peeks and runs through everything

#25
Foxym
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ok i see your point.
i also got an idea for a possible fix that wouldnt kill neon outright

a kill would recharge 50% of neons stamina
and the passive recharge is balanced because of the recharge speed in my opinion

#26
Maniacwolf
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Doesn’t a kill already fill up the gauge?

The recharge speed is still too fast. I run to the other site constantly, wait five-10 seconds and it’s enough to slide and shotgun someone

#32
Foxym
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first point:
yes a kill fills up the gauge
my idea is to reduce it to half that

second point:
i dont see how that is broken
the slide needs two kills to recharge and if you still have it at that point and the stamina then use it.
i think not much really would change if the passive recharge would be removed because then the stamina would just be saved for the moment to use the slide

#33
Maniacwolf
0
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50% of what it is now would be good

Yes it should be saved to be used for the slide. Right now you can just run around mindlessly like it’s cod. This is a tactical shooter where the abilities should be thought out (like all the other duelists) neon you can just run around while taking space then once you see someone slide and one tap or shotgun them. Theres no other agent that can use their ability to take that much space for free then continue to use that ability for even more space

#34
Foxym
0
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i see your point
never really thought about that fact tbf

still, i dont think the issue is inherantly neons strengh, but i do see some points that can be changed without coherently killing the agents

#36
Maniacwolf
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Yeah the main reason that she’s so strong is because the other agents are so weak

There needs to be a change of some kind, I think they’ll change how much neon can run. If neon could only run for 4 or 5 seconds at a time I think that’d be more balanced

#38
Duckbuttmukbang
0
Frags
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Neon isn't supposed to be in the game to begin with, it's a tactical fps, not fucking overwatch.

After the sentinel nerfs, she is broken

#40
Foxym
0
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You see the underlying issue right
The sentinel nerfs made an agent "op"

If those sentinels wouldn't get nerfed, no one would complain about neon being too op

#43
Chetin
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the only reason neon is as strong as she is bcs like viper she has a skill she can use all round, when your jett uses the dash you have to kill 2 people to get it back, when you miss that chance you have to take aim duels, neon on the other hand can just b-hop her way through site even with no slide to get a skill she can secure space with movement alone. Just by giving sentinels a slight buff you can stop neon easily

#57
Foxym
0
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yeah, i did some small discussion with maniacwolf on possible fixes on that, that wouldnt outright kill the agent

#48
SENfns
0
Frags
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fade mentioned?

#65
Teunoin
0
Frags
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Neon itself is only slightly broken
It’s the shotguns+ crazy gap close combined that is the most OP

  • cypher trips used to pull back and concuss but now only slows and has delay so it doesn’t counter a neon cuz by the time you see the recon either they are alr in your face or have broken the trip
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