"patches have never lowered the level of play” isn’t the point LOL patches don’t permanently crater competitive quality, they temporarily shift it, and teams adapt. there have been MASSIVE overhauls (Chamber meta, Astra meta, Tejo meta, countless reworks) and pros didn’t suddenly look lost. the idea that bans would “kill creativity” is backwards. bans force teams to develop multiple strong looks instead of turtling behind one comp forever. imo that actually raises the skill ceiling, not lowers it. the DRX yoru example proves the opposite of your point. if one team has a totally unique game changing pick, the counter shouldn’t be “hope your duelists magically learn Yoru in 3 days.” strategic counterplay is part of competition. that’s why games with bans consistently produce more creativity, not because you can’t hide behind one trick. , bans don’t mean “every cool strat gets removed instantly.” teams don’t blindly ban random shit, there r tradeoffs. if you ban yoru, you’re giving up a different comfort ban. no game with bans end up with “everyone runs the same 3 comps”. for example LoL, Dota, R6, OW all have deeper metas than Valorant because bans force flexibility. bans would create more obstacles, which means more innovation, not less.