60 second cooldown Suck and Stun
2.5 second vulnerable and concuss duration
increased smoke cooldown (probably to 35)
are we fucking deadass???????????
60 second cooldown Suck and Stun
2.5 second vulnerable and concuss duration
increased smoke cooldown (probably to 35)
are we fucking deadass???????????
it was 25 before and omens was increased by 10
so naturally they're gonna increase it by ONLY 10 right???????
dawg don't let my 135 hours mean nothing
it was 30 seconds before
all that time playing omen and you don't even know the cooldown
astras was 25 and omens was 30, lets use our brain, if omen's is going up by 10 how much do u think Astras is going up by and what will that result be? #holyfuckingshrinklol this thread is about astra not omen lmfao
omen going up by 10 doesn't mean astra has to go up by 10? they might just make it equal lol most of the changes they've made have made agents in the same role have the same cooldowns
they've always been different and realistically its the only thing that give astra a legit advantage over omen, to remove that five second window would genuinely be the death blow to astra
They're nerfing literally everyone with very few exceptions I'm not sure if we actually needed to go this hard
Cs doesnt have flashy skins, i dont like the community, the game is stale and lobbies are often dead unless u play faceit, i have way more hours in val i dont want to switch to cs
Cs also has heigher skill ceiling, val is quite handy and easy to use especially compared to smoking and agents like reyna make the game fun (gimmick abilities which dont interrupt with gunplay)
Who doesnt
I would prefer being able to shoot my gun than being molested by 3 ults and 6-7 flashes and stuns
bro it was only fade and Sova who needed cooldown increases, and maybe omen. HOW ON EARTH IS BREACH GONNA COMPETE LOL
he needed a cooldown decrease like riot are any of y'all sentient
They are forcing a very specific meta which I think is for viewership or casual play but this amount of changes is not normal if they weren't forcing something
Look if every year has this many changes it's both a cool thing and horrible
cool because every year is incredibly different but also bad because it sounds horrible to work a job where your value already drops off a cliff if you have a bad split or 2 and now you have to deal with extremely different games each year
I think the mass amounts of changes are a cool thing to see, but there are more pressing issues such as agents being ass like Gekko , and skye
I can't believe Skye isn't getting her cooldown back and Gekko is getting NERFED also no Jett buff so far is outrageous,
if they balanced all these nerfs out with an equal amount of buffs it would be alright but really only breach is getting compensation
if anyone got killed its vyse; no more flash hit sound, ult size smaller, ult takes 1.1s longer to activate, mollies break from one hit, + longer cooldowns like everyone else
just saw that shit, if I was a vyse main my blood would be boiling, no one abused the flash hit sound to its full potential either
60 second cooldown Suck and Stun
This doesnt change nothing, at leastduring a round you will use 3 smokes, sometimes 4, so you only have 1 or 2 star to concuss and pull, you dont really need to pull twice.
2.5 second vulnerable and concuss duration
How was it before ?
increased smoke cooldown (probably to 35)
We need to wait the stat
Weirdly enough, if every smoker got theircooldown reduced,wewill have more"double dome" composition to compensate the lackofsmoke, we might see more Astra thanks to the global nerf