no. any semi-deterministic system potentially allows competitors to abuse it. as a general rule of thumb, it should never be in a team's best interest to play worse (i.e, losing on purpose).
say, on day 1, theoretically, a strong team (team 1) is upset by the weakest team in swiss (team 4) by a large margin - not unreasonable, since valorant is a very high variance game. team 2 and team 3 play and have a close match with team 2 winning and team 3 going to losers.
on day 2, when team 5 and team 6 play, say team 5 get a huge map and round lead. it is now in team 5's best interests to intentionally throw rounds to make map 2 as close as possible, to ensure they get matched against team 4 rather than team 2. this is clearly uncompetitive. similarly, it is now in team 6's best interests to lose as hard as possible in order to not get matched against team 1 in losers. this is clearly extra uncompetitive.
draw systems that don't reward losing on purpose are extremely hard to design in an environment where better teams can and often lose to worse teams. in that sense, a purely random draw is the fairest system possible - you can't complain about a dice roll.