ye but you cant take mental into account when making admin decisions
at least I hope? We'd be in the wild west if they do
How do you determine the amount of rounds affected due to mental?
An extreme example: how many rounds should a team lose if a player tbags, sprays bodies and walks into enemies faces are at waist level due to the equipped finishers?
We've had players fined for these before, meaning they do violate the rules (to an extend), and they're intentionally done to damage the mental of an opponent.
Is it 1 round per offense, or do you just replay the whole map if the opposing player gets tilted early on?
While trying to remove rounds based on effect + econ is anything but perfect, it is way more accurate than something arbitrary like "mental"
Correct solutions would ofc to avoid situations like this entirely, but here are
(Or imo just finally stand behind your admins and make decisions final. Even if theyre shit. And in that case fix the issues that led to the shit decision. But we've never done that in Valorant when public pressure is involved so unlucky ig)