5

How to Fix *Sentinels*

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#1
DBStudios

My Ideas on how to fix/balance them, the main goal being that each has a reason to be played instead of another maybe for certain comps or certain maps. If you guys think these are good ideas I'll make them for each role.

Killjoy (pretty balanced and good already, just out of meta for certain maps)

  • Nanoswarms Cost 200 >>> 150
  • Lockdown Ult Points 9 >>> 8
  • Lockdown Windup 13 >>> 12

Cypher (in the top contender for best sentinel with vyse rn, trips and cages are a bit op right now, but mostly a skilled and situational sentinel)

  • Tripwire Cost 200 >>> 250
  • Cyber Cage Duration 7.25 >>> 6.5

Sage (worst sentinel by far)

  • Barrier Orb Cost 400 >>> 300
  • Barrier Orb Starting HP 400 >>> 500
  • Slow Orb Cost 200 >>> 100
  • Slow Orb Duration 7 >>> 6.5
  • Healing Orb Unequip Time 0.7 >>> 0.4
  • Healing Orb Amount 1 >>> 2
  • Healing Orb Cost 0 >>> 100 (second healing orb would have diminishing returns, if you just healed someone/yourself normal effects take place, if you heal someone else or yourself while the other orb has been used it is only half effective).

Chamber (second worst "sentinel" rn)

  • Trademark Cost 200 >>> 150
  • Trademark Windup 2 >>> 1.5
  • Trademark Amount 1 >>> 2
  • Trademark Search Radius 10m >>> 7m
  • Rendezvous Windup 1.3 >>> 1.1
  • Rendezvous Cooldown 30 >>> 25
  • Rendezvous only has a 15 second cooldown to replace after picking back up.

Deadlock (decent but not around the best)

  • Barrier Mesh Windup 3 >>> 2
  • Gravnet will now catch players even if they jump when they are in the range of the net (idk why this happens it might be a bug or smth but you can easily time a jump in the net to dodge it)
  • Annihilation Windup 1.1 >>> 0.9

Vyse (probably the best sentinel right now)

  • Razorvine Cost 150 >>> 200
  • Razorvine Windup 0.2 >>> 0.35
  • Shear Cost 200 >>> 300
  • Arc Rose Blind 2.25 >>> 2
  • Steel Garden Ult Points 8 >>> 9
  • Steel Garden Windup 3.4 >>> 4
  • Steel Garden Jammed 8 >>> 10
#2
Frogger0_0
18
Frags
+

-n4rrate
+sacy
should be enough

#4
Tempest24
7
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Let the man enjoy his retirement

#5
DBStudios
2
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Froggy 🐸

#7
Kronosxd
7
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im the biggest sentinels fan and love sacy but thinking sacy at this point would still be better than narrate is wrong,better mechanics and also yes macro is worse he will get better overall in sum time, they hav looked much better now than when they went to bangkok due to higher synergy

#3
peetherium
3
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+

n0rr0te

#6
nobody___100
3
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+

chamber 2 tp

#8
LowGun
2
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Bro really wants to see yay back in his prime

#9
DBStudios
1
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Yay might be back if that happened...

#11
Sky1k
1
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Yay is already back he's doing good

#14
aquaa018s_alterego
-1
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y0y

#10
nobody___100
0
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this might mean the return of el diablo bro…

#12
cameran
1
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sage change is prettu goated

#13
Munchhhh
3
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trademark 150 doesn't really do anything, just make it without a range

#15
Vaaero
0
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I don't like the idea of chamber two trips. That just makes him too similar to other sentinels, while buffing his signature by giving him back two tpsand maybe the buffs you suggested would give him a better niche to play from

#19
DBStudios
1
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2 tps would literally just revert him back to normal 2022 form dawg

#20
WalmartTenz
0
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He'd be broken especially with the teijo nerfs

#23
Vaaero
0
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I honestly don't think he'd be as big of a problem. Teams have gotten better since 2022 and I think the other nerfs thy gave him would make him fine

#16
Marii
-3
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-Zekken +Primmie

#17
Marii
-1
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Jokes aside you made vyse shit

#18
DBStudios
0
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How is vyse shit after this? the most broken sentinel rn and def needs a nerf but these nerfs don't kill the agent

#21
wuk1nG
0
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Controversial but I think Vyse is good and balanced rn. After the Tejo meta teams will start picking KJ and cypher again anyways. But good fixes overall

#22
DBStudios
0
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Idk about vyse she seems really good in the current meta but idk how she would be in different metas.

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