controllers change from me

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#1
Nigellomeister
0
Frags
+

brimstone

  • nothing

omen

  • you need to charge the full paranoia like breach stun for 1s, if needed bring back the old paranoia size

viper

  • you can pick up the poison orb again

astra

  • gravity well/nova pulse cooldown went from 60s >> 50s
  • nova pulse windup time goes from 1s >> 0.5s

harbor

  • nothing

clove

  • if you pick them your ip address, real name, real live address will be revealed on live list of criminal broadcast and your pc explodes after the match ended

miks

  • m-pulse stun are unbreakable, but now has 2 pulses instead of 3
  • ult is now like a kayo ult, but the effects of the pulses are ally stim buffs, enemy deafening, enemy knockout per pulses, enemy 10% slow

optional miks change:

  • smoke can cut off sounds inside the smoke from players outside the smoke, vice-versa like astra ult. useful for defusing, smoke duration goes from 16.75s >> 14s

will do sentinel next

#2
CaxTonYT
0
Frags
+

miks last change is terrible and way too op. viper is fine getting to pick up ur poison orb was way too op anyway it was a needed change. Omen blind change is really situational cuz most of the time people are holding the flash to start an exec. unbreakable m-pulse stuns mean you can never go on spike if ur miks has lineups or just throws it through a smoke.

#7
Nigellomeister
0
Frags
+

miks last change is optional because i agree it might be too good
viper maybe
omen nerf is for defense nerf, reactionary fast blind
miks stun is so damn useless because it's breakable, also it's at least not a 100% can't stick like a molly, also you already see lots of pro shooting when stunned, unbreakable make it a more reliable space taking but less annoying (2 pulses instead of 3 pulses)

#3
GarbanzoEnjoyer
0
Frags
+

Clove overhated

Those Miks changes are great. The ult is like forcing your opponents into a rave lmao

#4
scorpliet
0
Frags
+

make the sound thing on smoke manual for miks, so you like press a button to make the smoke cut off the sound, but the smoke lasts for half as long

#8
Nigellomeister
0
Frags
+

so like harbor, good idea

#5
Madouza
1
Frags
+

Clove, fair, but it's if you pick THEM...

I like the Concept of having miks block sound, but it's just kinda broken on paper. I think if you wanna implement a concept like that you either make it so you can't hear things only when INSIDE the smoke, or make it so sound is Muffled on the outside like the old astra ult.

#9
Nigellomeister
0
Frags
+

user above said pressing a button makes the smoke cut off the sound but smoke lasts much shorter is a good idea

#6
shesh_
0
Frags
+

few tweaks

brim needs something small ngl i think maybe 2 stims with less time each or cheaper molly

omen change is great but i could also see riot changing tp from 2 --> 1 like they did with updraft

viper astra and harbour good changes

change clove to doing the same thing except if u hover not just pick

miks changes aren't great imo except for the ult, unbreakable util with multiple charges just means less counterplay which is boring; maybe just give it more health. the smoke noise thing is insanelyyy strong for post maybe just deafen ppl inside it rather than muting audio from inside to outside

#10
Vyse-Fan_In-more-than-one
0
Frags
+
omen

you need to charge the full paranoia like breach stun for 1s, if needed bring back the old paranoia size

While this sounds good as a change it honestly isnt. Cuz the only real thing its affecting is reactive aggro. Like if you're an Omen aggressively tping on say Lotus A rubble then paranoia to fight from defense side. That's the only type of situation this affects, it doesn't really affect Omen's paranoia at all.
Honestly there should be a way to break the omen paranoia without needing to move. That's the only way i see it actually being a useful nerf

Miks

enemy knockout per pulse

What is This supposed to mean again cuz idk what to think

#11
Nigellomeister
0
Frags
+

i dont wanna kill omen so i only nerf his reactive/defense part of paranoia if i want to buff his competition

as for the enemy knockout, it's like the knockout of his current ult, except it's done for 3 pulses like kayo

#12
Vyse-Fan_In-more-than-one
0
Frags
+

Ah so knockback. Honestly it would be fine as an ult like that
As for the Omen changes. It only nerfs the reactive aggro. If you're simply holding it charged on defense like breaches do with the stun there is no value change. Its the same. Thats what i'd call reactive passive and its unaffected.

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