Since the TenZ patch, we have seen the game abandon the tactical and ability based approach it used to have, in favour of team fighting and raw aim duels. This isn't exactly a bad thing, but it minimizes the IQ part of the game that made Valorant unique. Its also why no team can form a dynasty; things like tactics, large scale coordination, and ability usage are way more consistent than raw aim duels and team fighting, because if your players simply aren't feeling it that day, you immediately look terrible in the "aim meta" we're currently in. This also heavily effects agent comp variety, as we've seen basically nothing but double duelist ever since the TenZ patch, which basically proves the game has been tactically simplified.
Solutions:
-Re-buff initiators. Initiators are basically the tactical heart and soul of Valorant, they should be strong and impactful, playing double initiator should feel like you have limitless tactical options to play with
-Make duelists less easy to use. I dont think duelists should be "nerfed" I think their kits just need to have higher skill floors.
-Re-buff senti's, if we're buffing initiators, we need to buff senti's to fall in line and balance the game out
-Smoke agents are fine as they are



