Note : if you do not agree this is not objective fact. CONSTRUCTIVE discussion would be nice but this is vlr so if you're that goblin moded. I feel bad for whoever cares about you
My tejo buffs
1) Give a 60s cooldown to Him on the missiles
2) Change the missiles to where it only pulses twice (i.e less delay but same effective angle clear), with 1 every 0.6s instead of 0.8s, with damage per pulse increased to 75 on the outer radius(5m from 4.5m) and 90 on the inner radius(2m). I.E effective damage dealt is the same but it lasts for a shorter time. From the old of 2.4s (0.8×3) to only 1.2s(0.6×2)
3) Tejo missiles can be shot by opponents having 100 hp, and on destruction detonate with the same properties as a special delivery on the player who broke it
Effectively just a breach aftershock on the floor.
The special delivery remains the same
4) Stealth drone gets a minor change of how its scan pulse now will scan everyone in the circle's area even if solid surfaces are present, with a size decrease from 18m to only 10m to compensate.
The idea- Put tejo with a weak recon but very good at flushing areas out and clearing out spaces hard to access normally
And now breach... sighs breach
1) Fault line width increased to 10m from 8m (just better coverage)
2) Fault line maximum length increased to 8m from 7m(same idea better coverage)
3) Charge time of fault line remains the same
4) Faultline, now winds up in only 0.9s from 1.1s
5) Faultline, does a secondary effect where all stunned enemies in that area, have a still image revealed at the moment of their feet only. (Think like cypher spycam dart except remove everything above the knee)
6) Flashpoint has a distance meter, the farther breach is from the detonating surface (the one where it actually detonates flashing), the lower the cooldown, with the minimum time being 0.4s at the maximum distance of 45m (35m from wall + 10m max penetration). Duration of flash decreased from 2.25s to 1.75s
7) Flashpoint does a secondary effect alongside the stun, called Tunnel vision for 0.5s(after the actual flash) where the peripheral vision is blurred(to around 55% of the screen from the edges) and overall turning sensitivity is reduced in speed by 15%(change as per frustration feeling). This effect, does not rely on LoS of the player to the flash, but only on the flash to the player (i.e, if it can see you, it does this)
8) Aftershock and Rolling Thunder remain same
The effective idea. Really just cement breach as the long line support rather than long line flush which tejo is. Giving him some level of conditional info because he really needs it to compete in this initiator environment
Another Note:These are not leaks or rumors, just my opinion



