Sentinels buffs II want to see next patch

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#1
Curtz
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Cypher: Reduce Cam Cooldown destroyed 60 seconds -> 30 seconds
Reduce Cam Cooldown recall15 seconds -> 8 seconds
Reduce Cam Dart Cooldown 6 seconds -> 2 seconds
Trip now grants 4 seconds of suppression upon contact [ No Windup ]
-In this meta its usually hit site and play post, less defaulting so less camera cd would help him make rotating with cypher semi useful instead of just bringing one cage after a misread site or having util destroyed and it helps with retake after post instead of waiting a whole minute. The trips are now also easy to tap so a single suppression will slightly slow down entry a bit.

Killjoy: Bring Back 180 degree turret.
When alarmbot is triggered, it becomes invincible until it explodes or is rehidden.
Lockdown from 8 -> 9 ult orbs
-Killjoy is one of the most picked sentinels right now due to her being one of the only decent info sentinels available. fortifying her info gathering a ability as well as a stronger site lockdown ability, as well as buffing her ult so she is able to use an extra lock down throughout the half as the current meta is full abilities such as tejo missiles, brim ults and mollies.

Vyse: Shear activation speed 0.8 seconds -> 0.3 seconds
Arc Rose now is able to be recalled right after flashing.
Arc Rose will Now give info when enemies are full blinded by Arc Rose.
-Vyse has lost her purpose as senti which can isolate enemies and util can be easily wasted. Making it impossible to bait the wall and giving her flash some deserved buffs makes her util more valuable and easier to use during retakes.

Veto: Teleport range increased from 25 -> 50 meters
Chokehold now can be activated manually.
Chokehold range: 6.58 meters -> 4 meters
Extra Chokehold Charge 1 -> 2

  • Veto is severely underpowered in both ranked and pro play. You needed two tps just to rotate to one site with a really loud audio cue. Increased Tp range allows him to play better angles and his chokehold althoug weaker, now has two charges, as he struggles to really hold down sites with multiple chokes in a solo sentinel meta. Hopefully he can now replicate chamber's success.

Small Buffs:
Sage's healing orb now grants overheal. [Idc just make her pistol rounds better]
Deadlock's sonic sensor visible radius: -> 5 meters
Deadlock's Sonic sensor is now inaudible to enemies.

Also nerf chamber

#2
Cheasle2
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looks good ship it

#3
FNSaimcoach9
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Bump!

#4
FantomIsDead
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and riot would yet again rip another duelist to shreds

#5
Vyse-Fan_In-more-than-one
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Arc Rose will Now give info when enemies are full blinded by Arc Rose.

I am very happy to see this, just a modifier.
Make it so it gives boolean info(presence or absence) like pre patch 11.08 cuz there already exists a superior agent named skye who does the same thing

I have question, what is

Chokehold now can be activated manually.

Like what would a manual activation do?

And also

Lockdown from 8 -> 9 ult orbs

KJ's lockdown is 9 orbs

Also i disagree with this idea for the vyse buffs

impossible to bait the wall

Being able to bait the wall is fundamental any agent counterplay seen in every sentinel, you can always break the trip. So having one you cannot counter without like 4 agents(yoru, veto, omen, chamber) is one i dont agree with, even if it made sense

#7
CaxTonYT
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Frags
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Yeah I'm confused about the chokehold thing. Maybe you can activate it even if an enemy is not in its range and they get trapped if they walk through but that's basically the same thing + the inconvenience of you having to activate it

#9
Vyse-Fan_In-more-than-one
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Question is why would you want to activate, rather than have an auto activate when enemy enters?

#10
CaxTonYT
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Yeah it's kinda pointless

#6
GodAwfulGod
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I mean i agree with the vyse changes, but if we're being honest, she really didn't lose her purpose as a senti, she's still very good at completely shutting down any site execs which is pretty much the main purpose of senti.

#8
Vyse-Fan_In-more-than-one
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I mean the only vyse buff i see required is simply giving back the boolean flash info. Nothing else needs to change as the Senti role of lockdown does include info. Cypher has 3 info gathering tools (2 trips + 1 cam), 2 always reliable, 1 non reliable(cam like you have to use it to know), Killjoy has 2 info tools, but both are always reliable(turret and alarmbot), but vyse has only 1(shear), you could say razorvine but no one's going to detonate razorvine before enemy contact in any form unless its attack side exec.
So giving her 1 reliable info tool(shear) + 1 non reliable info tool(flash info) does not break the character by any means but does give her that aggro flexibility the other Agents like cypher offer

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