Caiavan [#11]
im talking about attack operator, but lets digest into why teams run no sentis on split and bind, lets start with bind; the actual senti on bind is viper, orb short and wall B makes it really easy to delay and stall, bind is a short rotate map as well which is like 4-6 second rotate through CT with essentially so many TP strats and etc. i know what your gonna say, BUT VIPER IS ON CORRODE; well Bind unlike most maps has no "MID", the closest thing you can get to a "MID" on bind is actually showers and B long. split, almost every team runs a cypher but for those "weirdos" who dont, they usually run 2 duelist and heavy fight mid so they can have easy access to rotations. split is also a very small map with a petite chokepoint thru B(raze nade very op), and usually hold to fight ramps and heaven control(which is coming to be supported by the mid players who rotate very fast). On corrode the map is essentially won by who controls mid; its why teams love to fight MID, but imagine you are playing NAVI, they are heavy default team; and magically they somehow are just weirdos and memorize where viper walls and orbs, what is the odds NAVI defaults mid with an operator, you have no passive senti information on any of the sites so now you 1. you throw utility and gain information, 2. peek with no util to reclear or 3. sit and wait. see where this is going? you are absolutely lost on the map without any senti information because its a very big map with a big part of the map involving mid. now onto the agents, why would you ever pick sage or deadlock over cypher, or vyse?
I completely agree with everything you said about Bind. Just a few thoughts from my side — we both know that mid on Corrode is very important. Viper’s wall definitely does work on both CT and T side, making taking control easier, I think you’d agree. And it’s true that on CT side on Corrode you have Viper’s mid/B wall and orb on A.
Regarding Bind, I don’t agree that every team runs Cypher currently, because the best teams fighting for top spots on Split are actually running Fade, Yoru, Raze, Viper, Astra. So those who don’t run Cypher are usually taking mid control — like in my comp, you would have to play that way.
Corrode is a bigger map but doesn’t have more chokepoints than Bind or Split. It’s true that without a sentinel on mid you lose control and info, but no team runs a sentinel mid on Corrode, and that’s exactly one of the reasons I believe it’s possible to play without one.
You don’t have to lose info when you have two duelists — one of them should provide aggressive peeks from B/A main. Sitting and waiting happens more often when you have a sentinel than with two duelists, who are forced to peek and thus provide info.
Regarding holding sites on Corrode, I don’t fully agree that Cypher holds sites better than Viper/Vyse/Deadlock or Sage, because the map simply rewards sentinels with utility that is hard to counter. As we know, Sage wall is very difficult to break, Vyse wall too (sure, the poles can be destroyed, I agree), and Deadlock traps are also tough to clear, plus her nade is very strong and hard to counter. In my opinion, Cypher’s utility is easier to destroy than Deadlock’s.
At least from my perspective, Vyse/Deadlock/Sage have more potential than Cypher on Corrode. The biggest advantage of Cypher is his two traps, with one always placed on mid (like on Ascent, Haven, Lotus, Sunset). On Corrode, even though I’ve seen a few comps with Cypher, I haven’t seen any team place a trap on mid, which is totally understandable.
By the way, thanks for the discussion! I’m not trying to prove I’m right at all costs — I just want to see what else I might have missed on this map. It seems to me it’s mainly about site holding, but as I said, I believe there are ways to do it effectively.