bucket420
Flag: Poland
Registered: July 22, 2025
Last post: July 22, 2025 at 9:28 PM
Posts: 13

u can ask him on his twitter or when he stream, but ig yes

posted 2 weeks ago

TenZ was always among the top in every year he played — sure, he had one standout year, but even in his 'worse' seasons, he still performed at a very high level. Compare that to someone like yay. Aspas, on the other hand, has been top 3 duelists every single year he played. Tell me, which year did aspas not meet expectations or fail to frag out like a monster?

Sure, they didn’t win as many trophies as others, but that doesn’t mean they weren’t among the best and most consistent players in the world. Nats didn’t win much either, yet no one questions whether he’s a GOAT.

As for exact placement — sure, maybe I got the order wrong. But the fact remains: if we’re listing X number of GOATs, both TenZ and aspas are 100% in that group.

posted 2 weeks ago

In my opinion, that’s mainly because holding the flank post-plant is extremely easy on those maps — just like on Corrode. On Split, Bind or Corrode, playing 4-1 after the spike is down is no issue at all. Now imagine trying to hold flanks without traps on Ascent or Haven — much harder. Same with Lotus: ever since G2 stopped running traps there, most teams also moved towards Viper on Sentinel comps.

posted 2 weeks ago

Yeah, the map is new, but we’ve already seen few matches on Corrode in tier 1 and tier2, and not a single team ran this comp — that’s why I called it off-meta. I’m not saying it’s bad just that it’s not what’s being picked right now at the top level.

posted 2 weeks ago

Bro, that’s a dumb example with Ascent B main — the enemy wants to rush B, so Omen flashes B main like 90% of the time. What does a good duelist do (like Aspas often does)? He starts from logs or switch and peeks right after the flash, not just holding B main aggressively from second one. Then dash/teleport/Neon stun and escape to site.

Same on Corrode — you don’t have to peek B main immediately, you can wait a bit and if nothing’s there, you peek and catch an off-angle, or you peek right away and someone destroys your Sova drone/arrow, etc. And if no one’s contesting that and you want to peek, even a dumb Astra can give you a pool for the escape.

What kind of argument is that your sniper can’t solo peek because enemy can also play operator? Sure they can, but you said it like it’s a given. The truth is, very few play op on T side after mid control, though I do see it on Corrode sometimes on Vyse. Still, CT side has an easier time catching off-angles and doesn’t have to peek all the way to T spawn, so I don’t really get what you mean.

I’m curious about your rank, experience, etc., because like I said above — I’m not trying to be right at all costs, I made that post just to learn new perspectives and understand why the teamcomp I mentioned was never played at tier 1, while you’re making logical loops.

posted 2 weeks ago

Bro, it’s not like you have to play 3 mid every round, first of all. Second, who says you have to peek solo? You hold an off-angle (I hope we’re still talking about CT side), someone’s clearing your utility, and if it’s silent, they leave you holding that off-angle. I recommend watching the GenG vs DRX match — Texture on CT peeked B main while Munchkin was destroying his utility. On A, in that case, you play info/jump peeks/jiggle or even pixel holds. Of course, GenG played like that — I’m not saying Viper and Neon should play B together in that team comp, because that’s a bad idea, but I don’t see a problem with Astra clearing utility for the sniper.

posted 2 weeks ago

1.aspas
2.chronicle
3.nats
4.tenz
5.boaster
he truth is that these five have stayed at the top the longest, and of course Boaster moves like an Immortal, but a guy who’s been an IGL for so many years and wins EMEA with every possible team is incredible. I also think Forsaken deserves recognition, and maybe Saadhak too. Of course, Yay was a monster in his prime, but do we want to count someone who played an amazing 1 to 1.5 seasons as a GOAT? I also forgot about zmjjkk, but I’d put him in the top 10, just like Texture.

posted 2 weeks ago

I completely agree with everything you said about Bind. Just a few thoughts from my side — we both know that mid on Corrode is very important. Viper’s wall definitely does work on both CT and T side, making taking control easier, I think you’d agree. And it’s true that on CT side on Corrode you have Viper’s mid/B wall and orb on A.

Regarding Bind, I don’t agree that every team runs Cypher currently, because the best teams fighting for top spots on Split are actually running Fade, Yoru, Raze, Viper, Astra. So those who don’t run Cypher are usually taking mid control — like in my comp, you would have to play that way.

Corrode is a bigger map but doesn’t have more chokepoints than Bind or Split. It’s true that without a sentinel on mid you lose control and info, but no team runs a sentinel mid on Corrode, and that’s exactly one of the reasons I believe it’s possible to play without one.

You don’t have to lose info when you have two duelists — one of them should provide aggressive peeks from B/A main. Sitting and waiting happens more often when you have a sentinel than with two duelists, who are forced to peek and thus provide info.

Regarding holding sites on Corrode, I don’t fully agree that Cypher holds sites better than Viper/Vyse/Deadlock or Sage, because the map simply rewards sentinels with utility that is hard to counter. As we know, Sage wall is very difficult to break, Vyse wall too (sure, the poles can be destroyed, I agree), and Deadlock traps are also tough to clear, plus her nade is very strong and hard to counter. In my opinion, Cypher’s utility is easier to destroy than Deadlock’s.

At least from my perspective, Vyse/Deadlock/Sage have more potential than Cypher on Corrode. The biggest advantage of Cypher is his two traps, with one always placed on mid (like on Ascent, Haven, Lotus, Sunset). On Corrode, even though I’ve seen a few comps with Cypher, I haven’t seen any team place a trap on mid, which is totally understandable.

By the way, thanks for the discussion! I’m not trying to prove I’m right at all costs — I just want to see what else I might have missed on this map. It seems to me it’s mainly about site holding, but as I said, I believe there are ways to do it effectively.

posted 2 weeks ago

Omen’s flash is really strong for retakes. I’m also considering Astra because it’s easier for her to anchor from CT, B, and Elbow, and her utility on retakes is also very powerful.

Regarding Viper, her wall on mid does a lot of work both on CT and TT sides. If you go with Vyse instead, retaking B might not be necessary anymore, though I agree with your point of view.

As for it being simpler and safer, that’s definitely true, but overall I think Viper offers more than Vyse. Tier 1 teams shouldn’t be afraid of the difficulty — I don’t know if you get what I mean — it’s harder to use Viper well, but if you do, she has a bigger impact than Vyse.

posted 2 weeks ago

Yeah, Corrode is a big map, but the main action usually happens around mid. On maps with Cypher or Killjoy, you can reliably trap mid and control it that way, but on Corrode, nobody really sets a trap mid because it's just not feasible. That’s why I feel a Sentinel isn't as useful here compared to other maps. Thats why teams run for deadlock/vyse/sage

The downside with this comp is definitely how hard it is to stop a B site push, but the retake potential with this team comp is insanely strong.

posted 2 weeks ago

That’s definitely the biggest downside of this comp, I agree. But B is easier to retake, which is why I suggest playing Astra there — she has powerful retake tools. Let’s agree that Viper can still delay the push with her wall and molly, plus Astra’s smoke on site allows her to get kills and also support the second player who started on mid (ofc if u want and u can try still push out market)

posted 2 weeks ago

"1. Playing with operators is easy, but you also have an initiator, Yoru flashes, Astra fake smokes, and Viper’s wall on mid — plus you can throw additional fake and real smokes

  1. How do teams without sentinels hold sites on Split and Bind then?

  2. What useful tools do sentinels like Sage or Deadlock really give you, that justify playing them so often?

posted 2 weeks ago

I've been thinking a lot about Corrode and the current meta, and here's a comp idea I haven't seen anyone test seriously yet:

Neon + Yoru + Viper + Astra/Omen + Fade/Sova
(A flex variation of split/bind style: double fast rotators + strong map control + info utility)

  1. Corrode has long rotations
    This map punishes slow rotates, especially from A to B. But Neon and Yoru can balance that weakness with their speed and map pressure. They can instantly collapse mid, pinch a site, or fast flank on retake.

  2. Viper is the best CT agent in the game
    She gives unmatched site delay with orb + mollies and creates pressure across the map with her wall. On Corrode, she’s essential when you don’t have a real sentinel anchoring sites. She also helps fake site hits and manipulate defenders.

  3. Astra vs Omen
    Both are viable. Omen gives you mid-round flexibility and fast one-way smokes. But Astra gives you stronger map control and better retake tools (gravity, nova), which is super important when you're not running a sentinel. No traps = better to play at least one site for retake.

  4. Fade/Sova complete the picture
    Both work great for info and clearing angles for duelists like Neon. Sova's darts and Fade's prowlers support aggressive plays and give great value both on attack and defense, especially on a map where spamming and Odin are strong.

I get that no pro team has tried this setup yet — and teams like T1 probably know way more than I do — but I still think this could be a viable off-meta approach, especially for teams that want to play fast and control space instead of anchoring with traps.

What do you think?
Does this comp make sense on Corrode or am I coping too hard?

posted 2 weeks ago