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Why Pro Valorant will get boring with Agent Comps

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#1
4rrowlol

Hey yall, this time I want to talk about the future of Valorant team compositions, something I hinted at in my last talk. Namely, what I’m going to be discussing is how the composition of Jett-Fade/Sova-Kay/O-Killjoy-Smokes might start to take over the maps of Valorant because of the latest patch 5.12.

First, we have to start with the Chamber nerfs. In my opinion, this completely killed the agent. By making his trap not have a global presence, and reducing his tp range, you severely nerf his capability to keep up with the other sentinels. Add to his op nerf, while still remaining at 8 ultimate points, I don’t think he’ll see much play. This is also due to Killjoy being absolutely broken because of the new patch. I went over this in my last post, but in case you missed it, KJ’s ult has more HP, and the nerf to utility damage on non-players means that only 2 non-ultimates can destroy it now, one of them being Kay/O’s molly. This will probably lead to KJ being played on almost every map (the new map is still unknown but it could also be a KJ map, in which case every map will be KJ-friendly).

With these changes, multiple things are thrown into the mix. First, the initiator meta is shifted greatly in favor of Kay/O, and away from Breach and Skye, since he can destroy the KJ ult, and he can suppress KJ util on sites. Secondly, the OP meta will have shifted back to Jett, since KJ will be much better than Chamber on all maps. This will lead to Jett-Kay/O-KJ being played on every map. Throw a Sova and/or Fade into the mix for info, and proper smokes, you end up with this:

Ascent: Jett-Sova/Fade-Kay/O-Omen-KJ, A comp that is already being run, and where this comp originated. Sova and Fade might be interchangeable, since Sova’s ult can destroy KJ’s ult still, so some teams might op to have Sova, but Fade has shown incredible value on the map. I wouldn’t be surprised to see some teams opt for a Sova-Fade comp or even triple initiator. I would also pick Omen over Astra simply due to the pistol rounds now favoring Omen way more than Astra now due to the ability to buy lights-flash-smokes

Fracture: Jett-Fade-Kay/O/Viper-Brimstone-KJ, This might be controversial, but I don’t think Breach will be as viable on this map anymore. Already we have seen comps without Breach on Fracture in the past, and they have worked incredibly. FPX, now Navi, and previously DRX ran comps that did not have any Breach and they were considered the two best Fracture teams at that time. Substituting a Kay/O for Viper might also be viable for extra control. Brimstone to counter KJ ult will probably be run too, even if we are seeing more Omen nowadays.

Pearl: Jett-Fade-Kay/O-Astra-KJ, This is a comp that is currently run by many teams, and I don’t expect it to change. With how necessary an OP is, especially on B site, I expect Jett to stay, and you can do a lot of cool things with Astra ult combined with KJ’s. We’ve seen Sova on this map, but I don’t think it can function without a Fade realistically, so I’m picking Fade here.

Haven: Jett-Fade-Kay/O-Omen-KJ, This is also a pretty common comp, just substituting Kay/O for Breach to adjust to the changes. Kay/O hasn’t been played a lot on this map, but that’s mainly because Breach has just been that much better, and the introduction of Fade took out the need for Skye to be played on this map. I also see Omen being the primary smoker on this map, since now you can buy flash-smokes-light shields for pistol, and there are really good positions to flash from.

Icebox: Jett-Sova-Kay/O-Viper/Harbor?-KJ, I’m sorry but Kay/O is just too good on this map to pick the new Sage over him. Not only does Kay/O solidly counter KJ, but Viper as well. And since the sites on Icebox are already pretty cramped and small as they are, a Kay/O ultimate literally forces defenders off the site completely, guaranteeing a safe plant. Sage, with her new wall, will probably have to compete with KJ if anything, and Kay/O will probably remain meta. Harbor might be a viable pick on Icebox, with pushing op’s off angles, and helping take sites aggressively, since Icebox is attacker-sided, but we’ll have to see. Rest of the picks should be self explanatory.

Now for the deviation:
Split: Raze-Omen-Cypher/KJ?-???-???, Split is a real toss-up for me and is the only map that has decent variation in my opinion. This is, for one, due to Raze being too good to not pass up on, and also because there are many ways to play this map. Here are the possible meta combinations you can make:

Raze-Fade-Breach-Omen-Cypher
Raze-Initiator (Not Sova)-Omen-Viper-Cypher/Sage
Raze-Jett-Omen-Sage-Cypher/Viper

Keep in mind changes to split are being made, which is why I don’t have Sage in my top comp (since mid might get reworked heavily) but you can already see the issue here. If 4/7 maps follow the same sort of team comp, the game will be repetitive and stale, and might even throw the game itself off. Think about it really quickly. The comp of Jett-Fade/Sova-Kay/O-Smokes-KJ is an attacker sided team comp inherently, which makes sense considering it was started on Ascent, a notoriously defender-sided map. If most of these maps were to bolster this composition, along with Icebox being an inherent T-Sided map, the game would start to swing to being attacker sided as a whole, which could throw off the feel of the game and make the overall viewing experience rather boring. You'll roughly know how they’ll retake, you'll roughly know how they’ll attack, it won’t be as fun to watch.

This obviously hurts the game overall but nothing can really be done about it unless significant changes are brought to KJ and Kay/O to allow for other options on other maps, because right now, they are too hard not to pass up. Another thing is the issue that the Chamber nerf brings to Jett. Jett and Chamber go hand-in-hand, if one drops, another rises to fill the void of an op-er. The only map where an op might not be needed is shocker Split, which is coincidentally the only map where neither Jett nor Chamber were meta on, and the only map that would show agent diversity according to my model.

Sure this is all heavy speculation, but you can’t deny that the implementation of this comp is already happening. Previously, in Champions 2022, the “meta” comp for Pearl varied between the comp of Neon-Fade-Kay/O-Astra-Chamber, or Fade-Kay/O-Astra-Viper-Chamber. Fast forward to now, in the Off-Season, many more Pearl compositions consist of the traditional Ascent team composition, Jett-Fade-Kay/O-Astra-KJ. If you don’t believe me, go to recent Tier 2-3 tournaments, I highly recommend checking out the NSG Lockdown Opens 2 & 3, VRL MENA Off Season, and the VCT Oceania Tour, and look at the most picked agents, then compare that to Champions 2022. Sure the meta shifts all the time, but this time I don’t know if it’ll be good.

If you made it this far, thanks, and hope you have a great holiday season. Feel free to add your thoughts, I'll prolly turn this one into a yt video too so I would love feedback on my theory. Till next time I feel like overanalyzing Valorant out of boredom. cya

#2
en3sk0se
-9
Frags
+

Hey yall, this time I want to talk about the future of Valorant team compositions, something I hinted at in my last talk. Namely, what I’m going to be discussing is how the composition of Jett-Fade/Sova-Kay/O-Killjoy-Smokes might start to take over the maps of Valorant because of the latest patch 5.12.

First, we have to start with the Chamber nerfs. In my opinion, this completely killed the agent. By making his trap not have a global presence, and reducing his tp range, you severely nerf his capability to keep up with the other sentinels. Add to his op nerf, while still remaining at 8 ultimate points, I don’t think he’ll see much play. This is also due to Killjoy being absolutely broken because of the new patch. I went over this in my last post, but in case you missed it, KJ’s ult has more HP, and the nerf to utility damage on non-players means that only 2 non-ultimates can destroy it now, one of them being Kay/O’s molly. This will probably lead to KJ being played on almost every map (the new map is still unknown but it could also be a KJ map, in which case every map will be KJ-friendly).

With these changes, multiple things are thrown into the mix. First, the initiator meta is shifted greatly in favor of Kay/O, and away from Breach and Skye, since he can destroy the KJ ult, and he can suppress KJ util on sites. Secondly, the OP meta will have shifted back to Jett, since KJ will be much better than Chamber on all maps. This will lead to Jett-Kay/O-KJ being played on every map. Throw a Sova and/or Fade into the mix for info, and proper smokes, you end up with this:

Ascent: Jett-Sova/Fade-Kay/O-Omen-KJ, A comp that is already being run, and where this comp originated. Sova and Fade might be interchangeable, since Sova’s ult can destroy KJ’s ult still, so some teams might op to have Sova, but Fade has shown incredible value on the map. I wouldn’t be surprised to see some teams opt for a Sova-Fade comp or even triple initiator. I would also pick Omen over Astra simply due to the pistol rounds now favoring Omen way more than Astra now due to the ability to buy lights-flash-smokes

Fracture: Jett-Fade-Kay/O/Viper-Brimstone-KJ, This might be controversial, but I don’t think Breach will be as viable on this map anymore. Already we have seen comps without Breach on Fracture in the past, and they have worked incredibly. FPX, now Navi, and previously DRX ran comps that did not have any Breach and they were considered the two best Fracture teams at that time. Substituting a Kay/O for Viper might also be viable for extra control. Brimstone to counter KJ ult will probably be run too, even if we are seeing more Omen nowadays.

Pearl: Jett-Fade-Kay/O-Astra-KJ, This is a comp that is currently run by many teams, and I don’t expect it to change. With how necessary an OP is, especially on B site, I expect Jett to stay, and you can do a lot of cool things with Astra ult combined with KJ’s. We’ve seen Sova on this map, but I don’t think it can function without a Fade realistically, so I’m picking Fade here.

Haven: Jett-Fade-Kay/O-Omen-KJ, This is also a pretty common comp, just substituting Kay/O for Breach to adjust to the changes. Kay/O hasn’t been played a lot on this map, but that’s mainly because Breach has just been that much better, and the introduction of Fade took out the need for Skye to be played on this map. I also see Omen being the primary smoker on this map, since now you can buy flash-smokes-light shields for pistol, and there are really good positions to flash from.

Icebox: Jett-Sova-Kay/O-Viper/Harbor?-KJ, I’m sorry but Kay/O is just too good on this map to pick the new Sage over him. Not only does Kay/O solidly counter KJ, but Viper as well. And since the sites on Icebox are already pretty cramped and small as they are, a Kay/O ultimate literally forces defenders off the site completely, guaranteeing a safe plant. Sage, with her new wall, will probably have to compete with KJ if anything, and Kay/O will probably remain meta. Harbor might be a viable pick on Icebox, with pushing op’s off angles, and helping take sites aggressively, since Icebox is attacker-sided, but we’ll have to see. Rest of the picks should be self explanatory.

Now for the deviation:
Split: Raze-Omen-Cypher/KJ?-???-???, Split is a real toss-up for me and is the only map that has decent variation in my opinion. This is, for one, due to Raze being too good to not pass up on, and also because there are many ways to play this map. Here are the possible meta combinations you can make:

Raze-Fade-Breach-Omen-Cypher
Raze-Initiator (Not Sova)-Omen-Viper-Cypher/Sage
Raze-Jett-Omen-Sage-Cypher/Viper

Keep in mind changes to split are being made, which is why I don’t have Sage in my top comp (since mid might get reworked heavily) but you can already see the issue here. If 4/7 maps follow the same sort of team comp, the game will be repetitive and stale, and might even throw the game itself off. Think about it really quickly. The comp of Jett-Fade/Sova-Kay/O-Smokes-KJ is an attacker sided team comp inherently, which makes sense considering it was started on Ascent, a notoriously defender-sided map. If most of these maps were to bolster this composition, along with Icebox being an inherent T-Sided map, the game would start to swing to being attacker sided as a whole, which could throw off the feel of the game and make the overall viewing experience rather boring. You'll roughly know how they’ll retake, you'll roughly know how they’ll attack, it won’t be as fun to watch.

This obviously hurts the game overall but nothing can really be done about it unless significant changes are brought to KJ and Kay/O to allow for other options on other maps, because right now, they are too hard not to pass up. Another thing is the issue that the Chamber nerf brings to Jett. Jett and Chamber go hand-in-hand, if one drops, another rises to fill the void of an op-er. The only map where an op might not be needed is shocker Split, which is coincidentally the only map where neither Jett nor Chamber were meta on, and the only map that would show agent diversity according to my model.

Sure this is all heavy speculation, but you can’t deny that the implementation of this comp is already happening. Previously, in Champions 2022, the “meta” comp for Pearl varied between the comp of Neon-Fade-Kay/O-Astra-Chamber, or Fade-Kay/O-Astra-Viper-Chamber. Fast forward to now, in the Off-Season, many more Pearl compositions consist of the traditional Ascent team composition, Jett-Fade-Kay/O-Astra-KJ. If you don’t believe me, go to recent Tier 2-3 tournaments, I highly recommend checking out the NSG Lockdown Opens 2 & 3, VRL MENA Off Season, and the VCT Oceania Tour, and look at the most picked agents, then compare that to Champions 2022. Sure the meta shifts all the time, but this time I don’t know if it’ll be good.

If you made it this far, thanks, and hope you have a great holiday season, till next time I feel like overanalyzing Valorant out of boredom

#8
silentwylan
0
Frags
+

Not reading all that lil bro but we up

#3
dexter000111
6
Frags
+

Nice research paper !

#5
4rrowlol
2
Frags
+

thank you

#4
Delusional_SA_fan
-9
Frags
+

Hey yall, this time I want to talk about the future of Valorant team compositions, something I hinted at in my last talk. Namely, what I’m going to be discussing is how the composition of Jett-Fade/Sova-Kay/O-Killjoy-Smokes might start to take over the maps of Valorant because of the latest patch 5.12.

First, we have to start with the Chamber nerfs. In my opinion, this completely killed the agent. By making his trap not have a global presence, and reducing his tp range, you severely nerf his capability to keep up with the other sentinels. Add to his op nerf, while still remaining at 8 ultimate points, I don’t think he’ll see much play. This is also due to Killjoy being absolutely broken because of the new patch. I went over this in my last post, but in case you missed it, KJ’s ult has more HP, and the nerf to utility damage on non-players means that only 2 non-ultimates can destroy it now, one of them being Kay/O’s molly. This will probably lead to KJ being played on almost every map (the new map is still unknown but it could also be a KJ map, in which case every map will be KJ-friendly).

With these changes, multiple things are thrown into the mix. First, the initiator meta is shifted greatly in favor of Kay/O, and away from Breach and Skye, since he can destroy the KJ ult, and he can suppress KJ util on sites. Secondly, the OP meta will have shifted back to Jett, since KJ will be much better than Chamber on all maps. This will lead to Jett-Kay/O-KJ being played on every map. Throw a Sova and/or Fade into the mix for info, and proper smokes, you end up with this:

Ascent: Jett-Sova/Fade-Kay/O-Omen-KJ, A comp that is already being run, and where this comp originated. Sova and Fade might be interchangeable, since Sova’s ult can destroy KJ’s ult still, so some teams might op to have Sova, but Fade has shown incredible value on the map. I wouldn’t be surprised to see some teams opt for a Sova-Fade comp or even triple initiator. I would also pick Omen over Astra simply due to the pistol rounds now favoring Omen way more than Astra now due to the ability to buy lights-flash-smokes

Fracture: Jett-Fade-Kay/O/Viper-Brimstone-KJ, This might be controversial, but I don’t think Breach will be as viable on this map anymore. Already we have seen comps without Breach on Fracture in the past, and they have worked incredibly. FPX, now Navi, and previously DRX ran comps that did not have any Breach and they were considered the two best Fracture teams at that time. Substituting a Kay/O for Viper might also be viable for extra control. Brimstone to counter KJ ult will probably be run too, even if we are seeing more Omen nowadays.

Pearl: Jett-Fade-Kay/O-Astra-KJ, This is a comp that is currently run by many teams, and I don’t expect it to change. With how necessary an OP is, especially on B site, I expect Jett to stay, and you can do a lot of cool things with Astra ult combined with KJ’s. We’ve seen Sova on this map, but I don’t think it can function without a Fade realistically, so I’m picking Fade here.

Haven: Jett-Fade-Kay/O-Omen-KJ, This is also a pretty common comp, just substituting Kay/O for Breach to adjust to the changes. Kay/O hasn’t been played a lot on this map, but that’s mainly because Breach has just been that much better, and the introduction of Fade took out the need for Skye to be played on this map. I also see Omen being the primary smoker on this map, since now you can buy flash-smokes-light shields for pistol, and there are really good positions to flash from.

Icebox: Jett-Sova-Kay/O-Viper/Harbor?-KJ, I’m sorry but Kay/O is just too good on this map to pick the new Sage over him. Not only does Kay/O solidly counter KJ, but Viper as well. And since the sites on Icebox are already pretty cramped and small as they are, a Kay/O ultimate literally forces defenders off the site completely, guaranteeing a safe plant. Sage, with her new wall, will probably have to compete with KJ if anything, and Kay/O will probably remain meta. Harbor might be a viable pick on Icebox, with pushing op’s off angles, and helping take sites aggressively, since Icebox is attacker-sided, but we’ll have to see. Rest of the picks should be self explanatory.

Now for the deviation:
Split: Raze-Omen-Cypher/KJ?-???-???, Split is a real toss-up for me and is the only map that has decent variation in my opinion. This is, for one, due to Raze being too good to not pass up on, and also because there are many ways to play this map. Here are the possible meta combinations you can make:

Raze-Fade-Breach-Omen-Cypher
Raze-Initiator (Not Sova)-Omen-Viper-Cypher/Sage
Raze-Jett-Omen-Sage-Cypher/Viper

Keep in mind changes to split are being made, which is why I don’t have Sage in my top comp (since mid might get reworked heavily) but you can already see the issue here. If 4/7 maps follow the same sort of team comp, the game will be repetitive and stale, and might even throw the game itself off. Think about it really quickly. The comp of Jett-Fade/Sova-Kay/O-Smokes-KJ is an attacker sided team comp inherently, which makes sense considering it was started on Ascent, a notoriously defender-sided map. If most of these maps were to bolster this composition, along with Icebox being an inherent T-Sided map, the game would start to swing to being attacker sided as a whole, which could throw off the feel of the game and make the overall viewing experience rather boring. You'll roughly know how they’ll retake, you'll roughly know how they’ll attack, it won’t be as fun to watch.

This obviously hurts the game overall but nothing can really be done about it unless significant changes are brought to KJ and Kay/O to allow for other options on other maps, because right now, they are too hard not to pass up. Another thing is the issue that the Chamber nerf brings to Jett. Jett and Chamber go hand-in-hand, if one drops, another rises to fill the void of an op-er. The only map where an op might not be needed is shocker Split, which is coincidentally the only map where neither Jett nor Chamber were meta on, and the only map that would show agent diversity according to my model.

Sure this is all heavy speculation, but you can’t deny that the implementation of this comp is already happening. Previously, in Champions 2022, the “meta” comp for Pearl varied between the comp of Neon-Fade-Kay/O-Astra-Chamber, or Fade-Kay/O-Astra-Viper-Chamber. Fast forward to now, in the Off-Season, many more Pearl compositions consist of the traditional Ascent team composition, Jett-Fade-Kay/O-Astra-KJ. If you don’t believe me, go to recent Tier 2-3 tournaments, I highly recommend checking out the NSG Lockdown Opens 2 & 3, VRL MENA Off Season, and the VCT Oceania Tour, and look at the most picked agents, then compare that to Champions 2022. Sure the meta shifts all the time, but this time I don’t know if it’ll be good.

If you made it this far, thanks, and hope you have a great holiday season. Feel free to add your thoughts, I'll prolly turn this one into a yt video too so I would love feedback on my theory. Till next time I feel like overanalyzing Valorant out of boredom. cya

#6
Gutssz
-5
Frags
+

Hey yall, this time I want to talk about the future of Valorant team compositions, something I hinted at in my last talk. Namely, what I’m going to be discussing is how the composition of Jett-Fade/Sova-Kay/O-Killjoy-Smokes might start to take over the maps of Valorant because of the latest patch 5.12.

First, we have to start with the Chamber nerfs. In my opinion, this completely killed the agent. By making his trap not have a global presence, and reducing his tp range, you severely nerf his capability to keep up with the other sentinels. Add to his op nerf, while still remaining at 8 ultimate points, I don’t think he’ll see much play. This is also due to Killjoy being absolutely broken because of the new patch. I went over this in my last post, but in case you missed it, KJ’s ult has more HP, and the nerf to utility damage on non-players means that only 2 non-ultimates can destroy it now, one of them being Kay/O’s molly. This will probably lead to KJ being played on almost every map (the new map is still unknown but it could also be a KJ map, in which case every map will be KJ-friendly).

With these changes, multiple things are thrown into the mix. First, the initiator meta is shifted greatly in favor of Kay/O, and away from Breach and Skye, since he can destroy the KJ ult, and he can suppress KJ util on sites. Secondly, the OP meta will have shifted back to Jett, since KJ will be much better than Chamber on all maps. This will lead to Jett-Kay/O-KJ being played on every map. Throw a Sova and/or Fade into the mix for info, and proper smokes, you end up with this:

Ascent: Jett-Sova/Fade-Kay/O-Omen-KJ, A comp that is already being run, and where this comp originated. Sova and Fade might be interchangeable, since Sova’s ult can destroy KJ’s ult still, so some teams might op to have Sova, but Fade has shown incredible value on the map. I wouldn’t be surprised to see some teams opt for a Sova-Fade comp or even triple initiator. I would also pick Omen over Astra simply due to the pistol rounds now favoring Omen way more than Astra now due to the ability to buy lights-flash-smokes

Fracture: Jett-Fade-Kay/O/Viper-Brimstone-KJ, This might be controversial, but I don’t think Breach will be as viable on this map anymore. Already we have seen comps without Breach on Fracture in the past, and they have worked incredibly. FPX, now Navi, and previously DRX ran comps that did not have any Breach and they were considered the two best Fracture teams at that time. Substituting a Kay/O for Viper might also be viable for extra control. Brimstone to counter KJ ult will probably be run too, even if we are seeing more Omen nowadays.

Pearl: Jett-Fade-Kay/O-Astra-KJ, This is a comp that is currently run by many teams, and I don’t expect it to change. With how necessary an OP is, especially on B site, I expect Jett to stay, and you can do a lot of cool things with Astra ult combined with KJ’s. We’ve seen Sova on this map, but I don’t think it can function without a Fade realistically, so I’m picking Fade here.

Haven: Jett-Fade-Kay/O-Omen-KJ, This is also a pretty common comp, just substituting Kay/O for Breach to adjust to the changes. Kay/O hasn’t been played a lot on this map, but that’s mainly because Breach has just been that much better, and the introduction of Fade took out the need for Skye to be played on this map. I also see Omen being the primary smoker on this map, since now you can buy flash-smokes-light shields for pistol, and there are really good positions to flash from.

Icebox: Jett-Sova-Kay/O-Viper/Harbor?-KJ, I’m sorry but Kay/O is just too good on this map to pick the new Sage over him. Not only does Kay/O solidly counter KJ, but Viper as well. And since the sites on Icebox are already pretty cramped and small as they are, a Kay/O ultimate literally forces defenders off the site completely, guaranteeing a safe plant. Sage, with her new wall, will probably have to compete with KJ if anything, and Kay/O will probably remain meta. Harbor might be a viable pick on Icebox, with pushing op’s off angles, and helping take sites aggressively, since Icebox is attacker-sided, but we’ll have to see. Rest of the picks should be self explanatory.

Now for the deviation:
Split: Raze-Omen-Cypher/KJ?-???-???, Split is a real toss-up for me and is the only map that has decent variation in my opinion. This is, for one, due to Raze being too good to not pass up on, and also because there are many ways to play this map. Here are the possible meta combinations you can make:

Chamber-Jett-Reyna-Yoru-Phoenix
Raze-Initiator (Not Sova)-Omen-Viper-Cypher/Sage
Raze-Jett-Omen-Sage-Cypher/Viper

Keep in mind changes to split are being made, which is why I don’t have Sage in my top comp (since mid might get reworked heavily) but you can already see the issue here. If 4/7 maps follow the same sort of team comp, the game will be repetitive and stale, and might even throw the game itself off. Think about it really quickly. The comp of Jett-Fade/Sova-Kay/O-Smokes-KJ is an attacker sided team comp inherently, which makes sense considering it was started on Ascent, a notoriously defender-sided map. If most of these maps were to bolster this composition, along with Icebox being an inherent T-Sided map, the game would start to swing to being attacker sided as a whole, which could throw off the feel of the game and make the overall viewing experience rather boring. You'll roughly know how they’ll retake, you'll roughly know how they’ll attack, it won’t be as fun to watch.

This obviously hurts the game overall but nothing can really be done about it unless significant changes are brought to KJ and Kay/O to allow for other options on other maps, because right now, they are too hard not to pass up. Another thing is the issue that the Chamber nerf brings to Jett. Jett and Chamber go hand-in-hand, if one drops, another rises to fill the void of an op-er. The only map where an op might not be needed is shocker Split, which is coincidentally the only map where neither Jett nor Chamber were meta on, and the only map that would show agent diversity according to my model.

Sure this is all heavy speculation, but you can’t deny that the implementation of this comp is already happening. Previously, in Champions 2022, the “meta” comp for Pearl varied between the comp of Neon-Fade-Kay/O-Astra-Chamber, or Fade-Kay/O-Astra-Viper-Chamber. Fast forward to now, in the Off-Season, many more Pearl compositions consist of the traditional Ascent team composition, Jett-Fade-Kay/O-Astra-KJ. If you don’t believe me, go to recent Tier 2-3 tournaments, I highly recommend checking out the NSG Lockdown Opens 2 & 3, VRL MENA Off Season, and the VCT Oceania Tour, and look at the most picked agents, then compare that to Champions 2022. Sure the meta shifts all the time, but this time I don’t know if it’ll be good.

If you made it this far, thanks, and hope you have a great holiday season. Feel free to add your thoughts, I'll prolly turn this one into a yt video too so I would love feedback on my theory. Till next time I feel like overanalyzing Valorant out of boredom. cya

#7
Netero
8
Frags
+

I'd rather watch a killjoy than a Chamber tbh

#9
capital_d_colon
9
Frags
+

interesting, you should 100% make these into yt videos though

#10
babysasuke
4
Frags
+

agreed

act quick before TacticalRab steals your content tho

#11
capital_d_colon
7
Frags
+

its too late im afraid.
he has a bot scraping all the threads on vlr (though not the ones made by rickyindian or qwerty)

#15
4rrowlol
7
Frags
+

Deadass next title of video finna be “Are pro comps DYING? Or some shit

#24
Qwertyy
0
Frags
+

thats hanafuji

#12
Cayub
0
Frags
+

tldr?

#13
capital_d_colon
1
Frags
+

-Jett
-Fade/Sova
-Kayo
-Killjoy
-Smokes

might become the staple comp of valorant

#18
Cayub
0
Frags
+

Thanks. Jett wasn't played across all maps even when it was broken, so that's bullshit

#20
4rrowlol
-2
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The maps she wasn’t played on were bind (gone), and fracture (chamber was introduced shortly after fracture so ppl stopped playing Jett)

Split was a map where double duelist was still the standard so can’t really count that one

#14
LightningLeaf
0
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neon could work on some maps rather than jett

#16
jade_
7
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I mean mostly you're not wrong but it's kinda crazy to assume kayo will be picked on every map, quotating for the ability to break the ult with nade as a big reason why when it's a pretty situational interaction. Also, prior to chamber, jett really wasn't played across every map, and that was with the old stronger jett.
I agree with Ascent and Pearl for sure, those maps will have the same meta. But for example on Haven everyone will be taking jett yes, but then also definitely still breach, the extra killjoy ults are unlucky for sure now, but his natural strengths on the map are already super strong and synergy on executes with jett is way too good to just not take.
Icebox too is a little tricky, but before everyone pretty much played Jett, Sova, Viper, Sage then Killjoy or KAYO, the exact same 2 comps people play now but with jett over chamber, so it feels pretty obvious what will be played there.
Then Split and Fracture should just be maps played without an operator most of the time as they were before, maybe some people will try double duelist but solo jett shouldn't be played here at tier 1 level.

Overall, yeah, killjoy will probably be almost everywhere but I wouldn't say the same for KAYO or jett realistically. Most maps will probably have a pretty defined meta, but it won't be the same across all the maps which is pretty much what was happening before so I don't see it as much of a problem. A lot can depend on the new map though, if it is gonna be similarly 'standard' to Ascent and Pearl, maybe it will be a big problem, but if it's a map where neon is gonna be completely meta or something then the game should be okay imo. Another thing to consider is that since chamber is gone, you will need less initiator utility to clear off operators, as jett's new dash is still nothing compared to that insane tp, so it's probably not crazy to assume split and fracture can be played with only breach as the initiator as was common before, since you don't really need as much info now.

I think my thoughts were a bit all over the place and out of order but the post was interesting and I wanted to give my take too :3

#21
4rrowlol
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Honestly great arguments all around but some stuff I disagree on:

Single initiator fracture. I’m sorry but I can’t see this happening. Fracture games, even today, are complete utility dumps, even without ops. Plus, adding into the fact that there are 4 orbs, mostly attacker sided orbs, and initiator ults are some of the most useful ults at taking site, it’s not that other comps are bad, it’s just that double initiator is too good to pass up.

Jett was only rarely seen on bind (gone) and fracture, which is kinda hard to actually count since chamber replaced Jett on that map shortly after it’s integration into pro play, which allowed raze and neon to thrive. Jett was seen on fracture in a considerable size, it’s just that there wasn’t a big enough sample size to matter. Split is arguable but teams running double duelist on that map were common so it’s kinda skewed lol. It’s not that crazy to assume that Jett will not be played on almost every map now.

Again though, that’s just my theory, great arguments and I could totally see breach working on haven and split.

#27
jade_
0
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actually yeah i feel like you're right on 2 initiator fracture, i'm just not sure about no breach though, feel like it's a lot better with kayo than the super nerfed fade (and we don't talk about skye/sova ofc lol)

jett i still dunno about though, the thing is that it's not like other duelists were showing up just because the awp role wasn't needed with chamber, but both raze and neon are both super strong to make map control at the start of the round on attack, and hold down important areas on defense (neon+breach in A main for example sheesh) - thing is also however that if you would take neon for example with cypher, you would kinda be anchoring both sites, whereas with chamber u were basically always retake somewhere/taking early info with awp, allowing for easier flanks and retakes. all in all we have to just say that this map is so fucking hard without chamber, every team relied so much on him controlling multiple lanes while being able to get out that every team has to pretty much rethink how to play this map

#17
Itsover
1
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Cypher bestest agent on every map, kj is cringe and kj players can't aim, simple as.

#19
EpicGamerGamingEpicly
1
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killjoy more like cringejoy amirite

#22
Berkaybaba11
1
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ok

#23
Tobee
1
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I ain't reading allat

#25
my_fav_team_is_M3C
0
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So basically it's what I was scary of:

Jett - oper
Fade/Sova - support
Kayo - support
Killjoy - anchor
Smokes - support

In this meta we don't have an entry role on duelist since Jett return to oping. Prev meta was so good rolewise and that's why many pros got exposed. I would rather think Chamber meta was one of the best metas ever existed cz it was basically the cs:go model: star player on sniper role, entry, 2 supports, anchor/lurker.

Now the game will get less OP kills, washed up Jett mains (heat, cned, t0nz) will return to meta and start abuse old mechanics for op-dash and ultimate kills - they didn't adapt Chamber because he was a harder agent than Jett; entries will not entry as it was on prev meta, Kay/o will become entry as well while Jett is on sniper role now. KJ high pick rate will make rounds slower than before. Add Astra + KJ on some maps and you will get slowest round game like it was on Astra meta.

#28
jade_
0
Frags
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even though chamber himself was super op, the game does make a lot more sense having the main op being a different player than the main entry, and it allowed you to play whatever duelist u wanted whereas now yeah it'#s gonna be majority jett which is kinda boring since you arent even taking her to do her role as an entry fragging duelist but just because of her being able to use op on def :/

#30
my_fav_team_is_M3C
0
Frags
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I think riot should rather buff operator for a bit quicker reload and delete escape abilities or make Chamber into a new created 'sniper' role, so sentinel agents will become situational because Viper and Astra (might be Brim) already are the main anchors tbh.

We all want to see duelists on entry roles. Neon, Raze, Jett - that was a good run. Now Jett has a sniper role and duelist placement. No space for Neon (true hard entry) and Raze (skill ceiling agent) on this meta.

Overall, it much better to 'kill' sentinels and make them situational options, rather than to kill entry roles on duelists.

#26
asdfghjkl
-1
Frags
+

bro said killjoy

babyj alt confirmed

#29
IAreChris
-1
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who asked

#31
yungbasel
0
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Nerfs and Buffs are never permanent in valorant. So even though you make alot of sense, it won't apply forever. Not even close.

#32
LyCan52
-1
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+

Why Pro Valorant will get boring with Agent Comps
posted in General Discussion
Hey yall, this time I want to talk about the future of Valorant team compositions, something I hinted at in my last talk. Namely, what I’m going to be discussing is how the composition of Jett-Fade/Sova-Kay/O-Killjoy-Smokes might start to take over the maps of Valorant because of the latest patch 5.12.

First, we have to start with the Chamber nerfs. In my opinion, this completely killed the agent. By making his trap not have a global presence, and reducing his tp range, you severely nerf his capability to keep up with the other sentinels. Add to his op nerf, while still remaining at 8 ultimate points, I don’t think he’ll see much play. This is also due to Killjoy being absolutely broken because of the new patch. I went over this in my last post, but in case you missed it, KJ’s ult has more HP, and the nerf to utility damage on non-players means that only 2 non-ultimates can destroy it now, one of them being Kay/O’s molly. This will probably lead to KJ being played on almost every map (the new map is still unknown but it could also be a KJ map, in which case every map will be KJ-friendly).

With these changes, multiple things are thrown into the mix. First, the initiator meta is shifted greatly in favor of Kay/O, and away from Breach and Skye, since he can destroy the KJ ult, and he can suppress KJ util on sites. Secondly, the OP meta will have shifted back to Jett, since KJ will be much better than Chamber on all maps. This will lead to Jett-Kay/O-KJ being played on every map. Throw a Sova and/or Fade into the mix for info, and proper smokes, you end up with this:

Ascent: Jett-Sova/Fade-Kay/O-Omen-KJ, A comp that is already being run, and where this comp originated. Sova and Fade might be interchangeable, since Sova’s ult can destroy KJ’s ult still, so some teams might op to have Sova, but Fade has shown incredible value on the map. I wouldn’t be surprised to see some teams opt for a Sova-Fade comp or even triple initiator. I would also pick Omen over Astra simply due to the pistol rounds now favoring Omen way more than Astra now due to the ability to buy lights-flash-smokes

Fracture: Jett-Fade-Kay/O/Viper-Brimstone-KJ, This might be controversial, but I don’t think Breach will be as viable on this map anymore. Already we have seen comps without Breach on Fracture in the past, and they have worked incredibly. FPX, now Navi, and previously DRX ran comps that did not have any Breach and they were considered the two best Fracture teams at that time. Substituting a Kay/O for Viper might also be viable for extra control. Brimstone to counter KJ ult will probably be run too, even if we are seeing more Omen nowadays.

Pearl: Jett-Fade-Kay/O-Astra-KJ, This is a comp that is currently run by many teams, and I don’t expect it to change. With how necessary an OP is, especially on B site, I expect Jett to stay, and you can do a lot of cool things with Astra ult combined with KJ’s. We’ve seen Sova on this map, but I don’t think it can function without a Fade realistically, so I’m picking Fade here.

Haven: Jett-Fade-Kay/O-Omen-KJ, This is also a pretty common comp, just substituting Kay/O for Breach to adjust to the changes. Kay/O hasn’t been played a lot on this map, but that’s mainly because Breach has just been that much better, and the introduction of Fade took out the need for Skye to be played on this map. I also see Omen being the primary smoker on this map, since now you can buy flash-smokes-light shields for pistol, and there are really good positions to flash from.

Icebox: Jett-Sova-Kay/O-Viper/Harbor?-KJ, I’m sorry but Kay/O is just too good on this map to pick the new Sage over him. Not only does Kay/O solidly counter KJ, but Viper as well. And since the sites on Icebox are already pretty cramped and small as they are, a Kay/O ultimate literally forces defenders off the site completely, guaranteeing a safe plant. Sage, with her new wall, will probably have to compete with KJ if anything, and Kay/O will probably remain meta. Harbor might be a viable pick on Icebox, with pushing op’s off angles, and helping take sites aggressively, since Icebox is attacker-sided, but we’ll have to see. Rest of the picks should be self explanatory.

Now for the deviation:
Split: Raze-Omen-Cypher/KJ?-???-???, Split is a real toss-up for me and is the only map that has decent variation in my opinion. This is, for one, due to Raze being too good to not pass up on, and also because there are many ways to play this map. Here are the possible meta combinations you can make:

Raze-Fade-Breach-Omen-Cypher
Raze-Initiator (Not Sova)-Omen-Viper-Cypher/Sage
Raze-Jett-Omen-Sage-Cypher/Viper

Keep in mind changes to split are being made, which is why I don’t have Sage in my top comp (since mid might get reworked heavily) but you can already see the issue here. If 4/7 maps follow the same sort of team comp, the game will be repetitive and stale, and might even throw the game itself off. Think about it really quickly. The comp of Jett-Fade/Sova-Kay/O-Smokes-KJ is an attacker sided team comp inherently, which makes sense considering it was started on Ascent, a notoriously defender-sided map. If most of these maps were to bolster this composition, along with Icebox being an inherent T-Sided map, the game would start to swing to being attacker sided as a whole, which could throw off the feel of the game and make the overall viewing experience rather boring. You'll roughly know how they’ll retake, you'll roughly know how they’ll attack, it won’t be as fun to watch.

This obviously hurts the game overall but nothing can really be done about it unless significant changes are brought to KJ and Kay/O to allow for other options on other maps, because right now, they are too hard not to pass up. Another thing is the issue that the Chamber nerf brings to Jett. Jett and Chamber go hand-in-hand, if one drops, another rises to fill the void of an op-er. The only map where an op might not be needed is shocker Split, which is coincidentally the only map where neither Jett nor Chamber were meta on, and the only map that would show agent diversity according to my model.

Sure this is all heavy speculation, but you can’t deny that the implementation of this comp is already happening. Previously, in Champions 2022, the “meta” comp for Pearl varied between the comp of Neon-Fade-Kay/O-Astra-Chamber, or Fade-Kay/O-Astra-Viper-Chamber. Fast forward to now, in the Off-Season, many more Pearl compositions consist of the traditional Ascent team composition, Jett-Fade-Kay/O-Astra-KJ. If you don’t believe me, go to recent Tier 2-3 tournaments, I highly recommend checking out the NSG Lockdown Opens 2 & 3, VRL MENA Off Season, and the VCT Oceania Tour, and look at the most picked agents, then compare that to Champions 2022. Sure the meta shifts all the time, but this time I don’t know if it’ll be good.

If you made it this far, thanks, and hope you have a great holiday season. Feel free to add your thoughts, I'll prolly turn this one into a yt video too so I would love feedback on my theory. Till next time I feel like overanalyzing Valorant out of boredom. cya

#33
Dybala21
0
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You should change the title, you made good point but bad title. How is it boring? It just how the game goes as times went by.

#34
solsolid
0
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at least put tl;dr my guy. most of us don't have the patience to read all that.

but looking only at the caption, surely if there's still teams like PRX that is not afraid to use wacky comp, it's not gonna be boring

#35
burritx
0
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That's a lotta words
Too bad I'm not readin' em

Jokes aside I stopped reading when you said chamber tp range got reduced (which it didn't)

#36
4rrowlol
0
Frags
+

The radius got buffed, he can’t go as far as he used to with his tps since he only has one anchor

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