6

NERF CHAMBER

Comments:
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#1
Aqr8

soooooooooooooooo many things OP about this damn agent... tp, headhunter equip time, ulti fire rate...

#2
dexter000111
9
Frags
+

best I can do is take away another trip
Take it or leave it

#3
HECCIN_LOVE_TENZ
8
Frags
+

riot doesnt know how to nerf this agent properly

#25
Under
0
Frags
+

It's not like they don't know, they just don't want to.

#4
Kk0bra
0
Frags
+

Pls look up THE NMR WINRATE YAY IS A GOD HE CAN MAKE ANYTHING WORK

#5
kbkdark
0
Frags
+

Agree... this agent ruins the game like Jett's insta dash

#6
mave
3
Frags
+

delete it

#8
kbkdark
2
Frags
+

best nerf fo sho

#10
mave
2
Frags
+

it's so boring to watch even when the chamber kills 5

#7
geometrix
-6
Frags
+

Naw he balanced, yay could’ve done that with the regular op as well. Also he used like 0 util that round, just the op

Edit: see replies, I agree with them now.

#11
Aqr8
4
Frags
+

yes and no. the 2nd kill was still kinda on rope and tour the force is more accurate on the rope and faster accurate while detaching it. after the kill on reloading viper he would have backed off a little because of the longer equip time of operator. with tour de force he just stood and held angle...

#14
kbkdark
3
Frags
+

regular OP doesn't have this ridiculous fire rate and gives slow when kill someone (if wasn't slow, pANcada would run before yay and kill him tbh)

#16
geometrix
1
Frags
+

All true I guess

I feel like nerfing him to a point where he’s “fair” in your sense would extinguish all the nuances that make chamber chamber, they should just delete him at this point

#18
Aqr8
1
Frags
+

give him back the 2nd trip and take a way this ridiculous headhunter equip time and fire rate of tour the force... so he can actually get called a sentinel

#20
geometrix
3
Frags
+

Yeah pull out time goes crazy on headhunter it’s just not fair.

Also if the pullout time was longer they might add a new, more badass animation like that “transformers” vibe that inspecting headhunter gives you, which I think would be lit

#9
Aqr8
1
Frags
+

i played ranked against a team without a chamber... felt free like a fish without investing 10 initiator abilities to get him outta position

#12
arin2016
1
Frags
+

You want nerf? Alright, time to take his last trip away

#13
jackb2016
0
Frags
+

take away his tp, sheriff and ult too, then he will be balanced.

#17
Aqr8
0
Frags
+

give him back the 2nd trip and take a way this ridiculous headhunter equip time and fire rate of tour the force... so he can actually get called a sentinel

#15
KoreanOverlord
0
Frags
+

just make his tp charge up like yoru tp ez clap

#19
Ve3r
0
Frags
+

his deag pull out should be same as deag i.e 1 sec or at least 0.75 sec, his 0.5 sec pullout is too short IMO and tp activation time should be increased

#21
annoybrocc02
1
Frags
+

JUST DELETE THE AGENT AND THE GAME WOULD BE SO MUCH FUN

#22
Calangod
2
Frags
+

everyone with a minimal understanding knows what need to be nerfed, rendezvous should be the first nerfed, getting away mid gun fight is broken, it is what made jeet broken it is what makes chamber broken, if that gets nerfed (slow as yoru tp maybe), i dont think we even need to nerf his headhunter or ultimate

#23
Aqr8
2
Frags
+

100% agree. but it took riot 2 years to nerf the jett dash. i think riot loves the chamber signature and rather nerf other stuff than the actual problem. hence i suggested 2 things.

#24
kowa
0
Frags
+

they need to nerf his sherrif draw speed, its almost instantaneous

#26
Aqr8
0
Frags
+

nice to see yay proving it right away by showing it again :D the equip time of the headhunter is beyond wicked

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