Little Big Planet 1 and 2 still my favorites because of nostalgia
Country: | Finland |
Registered: | April 24, 2021 |
Last post: | March 25, 2023 at 2:22 PM |
Posts: | 6321 |
Little Big Planet 1 and 2 still my favorites because of nostalgia
DRX, GenG, Talon, PRX and not sure about 5th yet. I don't think T1 looked convincing, but they might be 5th.
Actually kind of funny video and well made ofc
I feel like most of the clips were people either whiffing or getting caught off guard
I played it for like 30 min and refunded because playing with controller felt so awkward atfer almost exclusive playing PC for 4 years. But got used to controller with Jedi Fallen Order so was planning on picking Elden Ring up at some point. Never played other From Software than Bloodborne, but that game was really good.
Usually just 1 or 2 DM. But overall I don't play ranked unless I feel good and relaxed. I never know what game I will be playing that day just go with the feeling. So I usually want to eat, take shower in morning like all basic things that I would do even outside of gaming. I might quickly check some of my saved lineups just before game starts.
https://twitter.com/valesports_emea/status/1639348780515352578 (English broadcast)
Pansy, Hypoc, Tombizz, Mitchman, Zescht, Milosh, Yinsu, Kaquka, RyanCentral, Dezachu, ExWarrior, Lothar, Ender
True, but hes flexible and if I'm not wrong practiced with Fnatic for a while because they weren't sure of Alfajer's situation (if Mini was talking about Alfajer can't remember)
Yep sad, but I'm also excited of seeing kamyk play
I actually thing the complete opposite. IMO CSGO clips are more impressive than Valorant clips.
mostly shit people if we talk realistically
It is actually really complex. Its so mastered that simple looking grenade throw or molly or positioning may have big impact on how the round will play out. It looks simple, but has a lot of elements. Almost every grenade throw has its meaning and stuff like positioning, spawn positions, timings, boosts etc add so much to pro level play. Like I remember watching G2 vs NaVi(?) Mirage and just the amount of awereness and utlity usage both teams had trying to win mid for their AWP players was insane.
This. VLR positives: smaller community so easier to discuss and you recognize people. HLTV positives: way bigger so more variety in out of game topics just like politics, lifestyle etc threads are fun to read at times.
From the games I've played I think Gekko seems pretty weak. Hes usable, but nothing special. I don't think pros will use him unless there's some crazy tech. Just feels that Gekko is like hybrid of many things, but isn't that strong in single one of them.
Nice for custom games to practice. Also really hope they keep the ability to put console commands so your last granade gets re-thrown in press of a button. Makes checking lineups and especially for popflashes etc so much better. Lineup practicing in Valorant is garbage, but luckily lineups are usually easier there.
CSGO already has like 34 different weapons according to Google compared to Valorant's 17, so that really isn't a problem.
New maps get released all the time because its community driven. And decent amount of those have even been added to competitive mode. There's like 13 maps in active competitive mode pool. Only reason why you see so much of Mirage, Inferno, Nuke, Dust 2 etc is because they are by far the community favorites.
New granades would be cool, but I don't know what they could add without ruining the core mechanics. And smoke changes completely change how they function and will also change how HE granades are used.
and they have multiple characters models for you to buy, but yeah change to the default ones would be cool even if they are iconic models.
Some don't seem to understand that souce 2 update was never supposed to be a completely new game. Its CSGO moved to new engine and most have known that since the rumors started years ago. What we got was more than I expected. Also people mention OW2 all the time, but its the exact same thing. OW2 was not supposed to be a new game, it was an update to OW1. Its just a rebrand to make it more marketable. Also almost no one wanted them to change core CSGO mechanics and they didn't. Same with maps that are some of the most iconic and well received in FPS gaming history. Also switch to Source 2 opens up a lot of new possibilities in the future. Let it be custom maps that are already cool in CSGO to new modes like when they added BR mode in Danger Zone. Also I don't get these engine comparisons when to my understand Source 2(2015) is Valve's newest and Source 1 got released in 2004. Like that is a massive difference.
I feel like The Finals will die pretty quickly. Its was pretty fun (outside of input lag and other issues) but I just feel its too basic or souless in a way. Typical arena type shooter like Lawbreakers that will dissapear pretty fast. Its so forgettable for me. Also I didn't like the gunplay at all and TTK felt super high. Really hope it does well though because of ex-Dice devs and ofc more good games the better.
Am I the only one who hates these "rounded" stages? I way prefer simple straight desk stages like most esport do. Like based on this picture I think LEC studio looks way nicer to my eyes. Valorant stages try to be too unique and different while looking so cheap or something. Just desks with some light bars in them in rounded formation. But overall looks nice and higher budget than I expected.
Both are fun. Valorant is fun because its always exciting to learn new agents and lineups/setups. You get really different experience depending on which agent you play, and also the games change a lot depending on comps the teams are running. Also because Valorant feels way easier in entry level average players usually get some value out of their utility. Like you rarely walk into site without smokes or info stuff because they are super simple abilities to use. While when you play CSGO in MM or low/mid Face It no one knows any smokes. Maybe there's like one guy who knows B window or A stairs smokes on Mirage but outside of that it can be really shitty experience. Stuff like double smoking Nuke outside to enter secret is something no one I've played with knows about while in Valorant even irons would do it.
While in opposite side I think CSGO gunplay is better and more rewarding and requires more skill. Valorant simple gun mechanics are fun sometimes because it forces you to click head, but I really like CSGO spray.
like both games have their negatives and positives. Overall Valorant games feel more "complete" because of easy to use utility, while CSGO feels more sweaty because team that knowns their shit will fuck you up.
Yep City Skylines is good game but base game has pretty limited amount of content and buying all DLCs is expensive
Likely, but we will see how Valve markets this game. Like they will definitely try to hop into Asian market and I think the new art direction could be more attractive for Asian audience(just assuming not saying it will). Also countries like China have ok CSGO scene to my understanding and is especially pretty big in skin trading. Riot went hard on other markets outside of west and Valve could do something similar. Especially China could become big in CS2.
I think it looks good. Ofc hard to say how it will actually work. Overall makes smoke spam more risky, but also potentially allows for good plays in pro level. Like imagine AWP holding smoke and then teammate from different position shooting holes to it or nading for fast AWP kill etc. Has a lot of potential and is something unique that new version of CS needs.
Maybe he will be IGLing? And overall I think Fokus needed some changes. purp0 is good, but I feel like they are missing something.
Replays and placeable bots on custom lobbies to practice lineups etc or just site execs with crosshair placement etc.
Do people actually face many cheaters or are they just thinking so when getting skill diffed by people? I haven't in long time faced single hacker playing in MM. In past 3 years I've had like 2 clear cheaters.
yeah it looks bit odd but I think its better because maps like Ancient look so shit because of textures and colors I guess now they can make more clear maps that aren't just grey mixed with green etc.
holy W but damn they made CSGO look a lot like Valorant
Yes but if talking about CSGO they only have 1 German player and if Valorant then of course since they play in DACH league but aren't considered top tier 2 team.
They have decent presence in LoL (LEC) and of course they have BIG in CSGO. But overall pretty small for country so big.
I'm pretty sure Liquid guys have been talking how all of them share similar vision of how team should work and how you should talk about stuff openly and not just be quiet if you don't like something. Liquid looked bad in Lock In. And even though you can't just blame 1 part of the team you can't pretend like their calls or adaptations were good. Also as much as I like Redgar, his calling didn't always look that good on M3C last year.
Yep its very alive and has one of the best movements and gunplay mechanics out of any currently relevant game IMO really satisfying. And yeah Titanfall 2 was goated please Respawn make Titanfall 3...
Current rotation of games I play mostly: Destiny 2, Valorant and Apex Legends.
what is your purpose? is it just to study web development, get a job, get fit? wwhy is everyone doing the same thing over and over?
I mean that is the thing with most of these rosters. No one really knows how they will perform once they get more games in.