CRYPTO KING
| Flag: | United States |
| Registered: | February 20, 2024 |
| Last post: | July 16, 2026 at 10:12 PM |
| Posts: | 1915 |
Wrong Leo bud! Leo Faria! The best Esports Overlord we could ever ask for. Bow before his greatness peasants!
please drop new account here so we don't have to guess
Western Ghats near Mysore, India.
Icebox is out of the rotation or I very clearly would have included it.
The reasons why ranked in Valorant will always be bad:
Encounter MMR system
Win/Loss
I've also noticed that when games are put together they are balanced by k/d which is why you always end up with poor performers at the bottom.
Thank you for attending my clanker-free TED talk. This post is necessary due to no changes in the matchmaking services during the course of the 5 years we have been playing.
I find this offensive. AI has taught us so much... you wouldn't know where Bennet Island was if it wasn't for chatgpt 4.
yes... like there isn't 30+ people on this site have switched to new accounts.. shout outs henbaby the original new account creator.
told you... ending odds were 1.7
100T needs to stop treating Cryo like a tourist on an island. They need to support his op play instead of leaving him to play retake where the distance collapses and he loses his advantages. Chamber is built for taking fights at distance and Cryo's gunplay is tier 1 but you're making him play with one hand behind his back.
Traditionally you play a rifle with an op because of the reset speed. This was softened because of headhunter but it still easy for Chamber to be overwhelmed
This is way closer than the odds give us. Seems like some recency bias from the FPX and GenG games. I would say the odds would be closer to 1.5 G2.
G2 is too reliant on players to bail them out of bad situations that they end up in all too often.
There's a lack of structure. A lack of importance on security. More assumptions than facts when making decisions.
In NA they will be okay because most NA teams fail at the same things but are worse at them than G2.
rivers are shallow and oceans are deep
folders are wide, announcements are cheap
in due time, shadows will leak
-m4, from the bathroom, 2025.
I've seen twitter gfs get corvettes from t2 salaries... yal trippin
No one on this site has a post about them on Valorant's official esports tiktok... I am the most accomplished ragebaiter by far. End this debate.
I sent the wrong picture! I promise! But you should check the front door, there's been a package out there for a couple minutes now.
well the rent was expensive... I did you a favor... we talked about this.
yeah that pic of your mom was mean... sorry about that.
nah look at lifetime, its a boosted sold account
Do Riot executives look at CS2 Budapest Major and be like... damn I don't want that. I want project blender? #openupfranchisingthx
On smokers you need to understand whether you want to keep the enemy out or the enemy in. I've seen suggestions in this thread saying that you should play from spawn and smoke. This is only going to work if your team is either holding angles that benefit from smokes or if you're trying to keep the enemy team out to allow your team to rotate. Both of these require information and decision making on your part.
If you're not playing around your own smokes then your goal is to get your team into the site to retake. You will want to use a minimal amount or get your smoke timing rotation which allows you have enough time to smoke bomb and play around bomb.
If you're playing retake with your team and you get into site with your smokes intact then you're trying to eliminate angles to allow your team to take more spaces or deny vision to the enemy team to create advantageous situations for your team. If you're taking the dice route this means eliminating the uhaul and teleport angle while your team to clear showers. Then smoking box to take site control.
Also buy a shorty. There are so many opportunities for you to force an enemy player to have to take your smoke blindly.
If you're playing B, it's the same situation. Your goal should be to get your teammates into the site.
TL;DR: Do not smoke off execute. Use your smokes strategically to achieve your goals of taking space and getting your teammates into advantageous attacking positions.
OPEN UP FRANCHISING AND TAKE THE GAME TO LAN.
Just keep playing. You'll end up back in the same place eventually. One of the reason people are quitting is because the algo is really good at keeping you in the same band for the entirety of your time playing.
GE Coaches reinventing roster riding.
I'm sort of trolling for the purpose of exposing truth.
Abstracting compositions from the gameplay itself is problematic and that's why I'm highlighting it. It's not rock-paper-scissors and while ultimate abilities may turn rounds, it's player decision making that would make them optimal, not the existence of the abilities or agent's themselves. I tried to push Ang to talk about the "why" as it's far more interesting and important than discussing what agents are the best to play on each map.
Sorry wouldn't that just mean that Raze is good against comps that are weak against Raze? So if I played optimal according to this comp wouldn't that mean that the best comp is weak against the best comp? And would that mean that it isn't the best comp?
Change is inevitable. It's been five years and we need a refresh at all levels. Thank you doug but we need new people.
Find current event, take the opposite side of the popular take, convince everyone you're passionate about the subject and never give in.
I lived through 2011-12. KC will fumble again. Probably are beating the league record for w/l tho.
I hope so. I'm tired of watching the revolving door. It's literally the answer to long term employment in this league.
For the uninitiated, it's close quarter battles which are gun fights in close spaces with a tactical approach to angles. Sounds familiar? Probably not to any coaches currently in tier 1. But hey! I bet they could tell us whether double initiator works on ascent in their exit interview.
And I'll stop... bullying isn't in fashion anymore.
What if you took it another direction? What if you focused on CQB tactics and then where CQB approach doesn't solve your problem you apply agent abilities to overcome these issues? What if you had focused conversations about what are the problems at each of the points of interest in any given map? Ask questions about how the players see themselves overcoming the issues through gun-play and then through abilities?
You know what... that sounds difficult, just say mini-checkmate and look up power spikes in Magic the Gathering and Pokemon.
Shows a lack of practice. CQB is the way. Overwatch comms should not have prevailed but the VOD Coaches won.
A refusal to view the game any other possible way other than mini checkmates and magic the gathering.