Controller balanceeeee

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#1
BirdyHero
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So the issue with controllers is that brim is only picked on bind and fracture(both out)
Clove is not good
Astra is not as good as omen
Miks is trash
Omen is instalocked in 80 percent of maps
Harbor and viper are seeing play but some changes to them would be nice

Proposal:
Brim :
Skysmoke(e):brimstone brimstone will have a 50 second cooldown on his smoke when he uses the second smoke.
(Q): molly no changes its fine where it is.
(C):for the stim: the problem with brim is he cant compete with omen in retakes.
So brimstone can now cast his stim with the minimap so u can help your team without being directly with them. Also stim beacon now has a second mode(similar to miks m pulse) which now debuffs enemies who are cought inside it. The debuffs are bigger than the buffs and the stim doesnt stay on the ground. It just debuffs and goes away. It has a 0.9 second windup and if you are caught you get combat debuffs plus you get tagged similar to cyphers camera

For viper: she is good for lurks and anchoring. The thing i would change is give her like 3 seconds worth of fuel. And also make it so when you use both the wall and the orb the fuel goes down a little slower just a little.

For harbor: he is good in some maps but he needs to be easier to use.
For harbor: harbor wall now does not affect teammates.
Also when casting high tide if you look in the air you can throw the wall slower to be more precise but now it doesnt reduce the wall length.
Also when cove shield gets destroyed the smoke stays up for 3 more seconds before fading.

For omen : he is really good where he is and im not changing anything. Except maybe making the ult 6 orbs but we'll see

For astra : stun windup reduced to 1.1 seconds from 1.2
Stun duration increased to 3 seconds
Pull windup reduced by 0.1 aswell
Vulnerebility( if i spell it correctly) will be increased to 3.5 seconds
Also gravity well strenght will be higher overall so you really have to act fast
Star placement windup will also be reduced by 0.3
The star when recalling now will have 5 seconds more cooldown and the smoke when recalling now lasts excatly enough to cross without making noise

For miks:
Make the heal and stun quiter(ALOT)
The stun radius is now a little bigger and it has more hp so it will most likely get 1 pulse off against a single enemy with a rifle
Now when the q ability is used miks and the ally he boosted no longer make footsteps.but the enemy can hear it being casted.
The ult now costs 7 points. It doesnt stun miks while casting and the slowing stays the same for the full duration of the ult. It also casts a little faster.

For clove : just dont

Obviously these are all just buffs but let me know what you think

#2
Vyse-Fan_In-more-than-one
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Honestly with Harbor sometimes i wanna just make it so that you draw high tide on a brimstone like AR map, cuz its actually unique
But it may be op

#3
Madouza
1
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take omen

give paranoia a longer cast animation

other controllers become more viable.

omen outclasses everyone else because of paranoia, nerf that and we have more variance in controllers.

#4
BirdyHero
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Nah the others are just unusable. The whole controller class is outmatched buff every other thing except omen and its suddenly balanced

#5
Vyse-Fan_In-more-than-one
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The problem is that then we would see omen + controller be meta

#6
BirdyHero
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Thats really better than a goddamn double duelist. Its like the meta at mid 2025 which i extremely like. It makes the meta more macro

#7
Vyse-Fan_In-more-than-one
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True, but in my opinion it would be too much macro

#8
BirdyHero
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Bru comeon the current meta is dogshit its like "lets find out who has grinded more aimlabs!" And thats the whole aspect of the game nowdays. When a shitty aim team beats an aimer team using their brains its so much more fun to watch. Atleast imo

#9
Madouza
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Omen having the 1 tool for every scenario is what makes him so much better.

Wanna stop a push? Paranoia
wanna blind half of site? Paranoia
wanna make a solo play? Paranoia
wanna make retake easy? paranoia
wanna flash for your teammate? Paranoia
wanna file your fuckin' taxes? Paranoia

It's just a tool that does way too much for way too little risk, giving it a longer cast animation lowers it's flexibility and gives other agents a chance on certain maps. He's needed this nerf for years...

#10
BirdyHero
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No i dont think so. I especially had this in mind when writing ts. My whole point is okay u used your paranoia. Now what? The other controllers have more util and you now just have smokes.

#11
Madouza
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1 Paranoia is all you need, whenever you're using paranoia you've 9 out of 10 times won the round off of it or at least come close to doing so It's that fucking good.

It's 1 ability that Takes control over a large lane and acts as a flash both of which are near instant.

Omen is so easy to play purely because of paranoia. It's needed a nerf for years, we're just so used to it that nobody sees the problem anymore.

#12
BirdyHero
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would you rather have a paranoia or: a fucking wall to cut the side in half. a molly to get info and flush out a huge area a EXTREMELY better ult smoke shield to cover you running out? i would take harbor personally. idk bout you. but omen is also really good but let the omen mains enjoy their time bru.

#13
ggd12345
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based on the pick rates, paranoia lol, your changes wouldn’t matter enough

#15
Madouza
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I'd rather paranoia, paranoia just does everything you want a molly/wall to do but better. Blinds enemies, blocks vision in a large lane, and allows me to use it selfishly should I need to.

All I'm saying is make the time to cast a tiny bit longer. Like make an animation that looks more strained and takes longer rather than the instant toss because it should not be as flexible as it is.

Nothing else about it has to change, keep the blind time, keep the size, length, cost, speed, everything the same, just make it a more selfless tool that can't be used literally everywhere. It won't kill omen it just makes him a viable pick rather than a mandatory one.

#14
silberfaust1
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i aint reading allat

#16
Nigellomeister
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ive been saying this but people keep saying omen is balanced lol
paranoia is

  • fast activation, i like to compare it to breach stun where breach needs to charge it for 1s while omen does it instantly
  • no counterplay (reyna blind, fade prowler, skye seekers can be shot, harbor whirpool is slow, harbor ult is fast and large but it's an ult), flashes can be dodged
  • perfectly covers many large area in valorant maps due to how it's designed even after the nerf
#17
Vyse-Fan_In-more-than-one
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I think its cuz how people don't want omen nerfed
His abilities in themselves aren't broken he's just tooo flexible

#18
Nigellomeister
0
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the ideal world is buff other agents, then i don't mind if he doesn't get nerfed

if we're going by riot current braindead direction of less util, the only way to balance it is by nerfing paranoia

#19
Vyse-Fan_In-more-than-one
0
Frags
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Honestly yeah
T0nZ ruined this game by asking for less util and john riot is a tenz larper

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