So the issue with controllers is that brim is only picked on bind and fracture(both out)
Clove is not good
Astra is not as good as omen
Miks is trash
Omen is instalocked in 80 percent of maps
Harbor and viper are seeing play but some changes to them would be nice
Proposal:
Brim :
Skysmoke(e):brimstone brimstone will have a 50 second cooldown on his smoke when he uses the second smoke.
(Q): molly no changes its fine where it is.
(C):for the stim: the problem with brim is he cant compete with omen in retakes.
So brimstone can now cast his stim with the minimap so u can help your team without being directly with them. Also stim beacon now has a second mode(similar to miks m pulse) which now debuffs enemies who are cought inside it. The debuffs are bigger than the buffs and the stim doesnt stay on the ground. It just debuffs and goes away. It has a 0.9 second windup and if you are caught you get combat debuffs plus you get tagged similar to cyphers camera
For viper: she is good for lurks and anchoring. The thing i would change is give her like 3 seconds worth of fuel. And also make it so when you use both the wall and the orb the fuel goes down a little slower just a little.
For harbor: he is good in some maps but he needs to be easier to use.
For harbor: harbor wall now does not affect teammates.
Also when casting high tide if you look in the air you can throw the wall slower to be more precise but now it doesnt reduce the wall length.
Also when cove shield gets destroyed the smoke stays up for 3 more seconds before fading.
For omen : he is really good where he is and im not changing anything. Except maybe making the ult 6 orbs but we'll see
For astra : stun windup reduced to 1.1 seconds from 1.2
Stun duration increased to 3 seconds
Pull windup reduced by 0.1 aswell
Vulnerebility( if i spell it correctly) will be increased to 3.5 seconds
Also gravity well strenght will be higher overall so you really have to act fast
Star placement windup will also be reduced by 0.3
The star when recalling now will have 5 seconds more cooldown and the smoke when recalling now lasts excatly enough to cross without making noise
For miks:
Make the heal and stun quiter(ALOT)
The stun radius is now a little bigger and it has more hp so it will most likely get 1 pulse off against a single enemy with a rifle
Now when the q ability is used miks and the ally he boosted no longer make footsteps.but the enemy can hear it being casted.
The ult now costs 7 points. It doesnt stun miks while casting and the slowing stays the same for the full duration of the ult. It also casts a little faster.
For clove : just dont
Obviously these are all just buffs but let me know what you think




